mirror of
https://github.com/goatcorp/Dalamud.git
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155 lines
8.4 KiB
C#
155 lines
8.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Interface;
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using Dalamud.Interface.Internal;
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using Lumina.Data.Files;
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namespace Dalamud.Plugin.Services;
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/// <summary>Service that grants you access to textures you may render via ImGui.</summary>
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/// <remarks>
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/// <para>
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/// <b>Get</b> functions will return a shared texture, and the returnd instance of <see cref="ISharedImmediateTexture"/>
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/// do not require calling <see cref="IDisposable.Dispose"/>, unless a new reference has been created by calling
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/// <see cref="ISharedImmediateTexture.RentAsync"/>.<br />
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/// Use <see cref="ISharedImmediateTexture.TryGetWrap"/> and alike to obtain a reference of
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/// <see cref="IDalamudTextureWrap"/> that will stay valid for the rest of the frame.
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/// </para>
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/// <para>
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/// <b>Create</b> functions will return a new texture, and the returned instance of <see cref="IDalamudTextureWrap"/>
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/// must be disposed after use.
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/// </para>
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/// </remarks>
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public partial interface ITextureProvider
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{
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/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
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/// <param name="lookup">A game icon specifier.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromGameIcon(in GameIconLookup lookup);
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/// <summary>Gets a shared texture corresponding to the given path to a game resource.</summary>
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/// <param name="path">A path to a game resource.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromGame(string path);
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/// <summary>Gets a shared texture corresponding to the given file on the filesystem.</summary>
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/// <param name="path">A path to a file on the filesystem.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromFile(string path);
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/// <summary>Gets a shared texture corresponding to the given file of the assembly manifest resources.</summary>
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/// <param name="assembly">The assembly containing manifest resources.</param>
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/// <param name="name">The case-sensitive name of the manifest resource being requested.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromManifestResource(Assembly assembly, string name);
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/// <summary>Gets a texture from the given bytes, trying to interpret it as a .tex file or other well-known image
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/// files, such as .png.</summary>
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/// <param name="bytes">The bytes to load.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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Task<IDalamudTextureWrap> CreateFromImageAsync(
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ReadOnlyMemory<byte> bytes,
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CancellationToken cancellationToken = default);
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/// <summary>Gets a texture from the given stream, trying to interpret it as a .tex file or other well-known image
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/// files, such as .png.</summary>
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/// <param name="stream">The stream to load data from.</param>
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/// <param name="leaveOpen">Whether to leave the stream open once the task completes, sucessfully or not.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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/// <remarks><paramref name="stream"/> will be closed or not only according to <paramref name="leaveOpen"/>;
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/// <paramref name="cancellationToken"/> is irrelevant in closing the stream.</remarks>
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Task<IDalamudTextureWrap> CreateFromImageAsync(
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Stream stream,
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bool leaveOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>Gets a texture from the given bytes, interpreting it as a raw bitmap.</summary>
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/// <param name="specs">The specifications for the raw bitmap.</param>
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/// <param name="bytes">The bytes to load.</param>
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/// <returns>The texture loaded from the supplied raw bitmap. Dispose after use.</returns>
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IDalamudTextureWrap CreateFromRaw(
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RawImageSpecification specs,
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ReadOnlySpan<byte> bytes);
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/// <summary>Gets a texture from the given bytes, interpreting it as a raw bitmap.</summary>
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/// <param name="specs">The specifications for the raw bitmap.</param>
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/// <param name="bytes">The bytes to load.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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Task<IDalamudTextureWrap> CreateFromRawAsync(
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RawImageSpecification specs,
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ReadOnlyMemory<byte> bytes,
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CancellationToken cancellationToken = default);
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/// <summary>Gets a texture from the given stream, interpreting the read data as a raw bitmap.</summary>
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/// <param name="specs">The specifications for the raw bitmap.</param>
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/// <param name="stream">The stream to load data from.</param>
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/// <param name="leaveOpen">Whether to leave the stream open once the task completes, sucessfully or not.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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/// <remarks><paramref name="stream"/> will be closed or not only according to <paramref name="leaveOpen"/>;
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/// <paramref name="cancellationToken"/> is irrelevant in closing the stream.</remarks>
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Task<IDalamudTextureWrap> CreateFromRawAsync(
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RawImageSpecification specs,
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Stream stream,
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bool leaveOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>
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/// Get a path for a specific icon's .tex file.
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/// </summary>
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/// <param name="lookup">The icon lookup.</param>
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/// <returns>The path to the icon.</returns>
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/// <exception cref="FileNotFoundException">If a corresponding file could not be found.</exception>
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string GetIconPath(in GameIconLookup lookup);
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/// <summary>
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/// Gets the path of an icon.
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/// </summary>
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/// <param name="lookup">The icon lookup.</param>
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/// <param name="path">The resolved path.</param>
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/// <returns><c>true</c> if the corresponding file exists and <paramref name="path"/> has been set.</returns>
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bool TryGetIconPath(in GameIconLookup lookup, [NotNullWhen(true)] out string? path);
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/// <summary>
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/// Get a texture handle for the specified Lumina <see cref="TexFile"/>.
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/// Alias for fetching <see cref="Task{TResult}.Result"/> from <see cref="CreateFromTexFileAsync"/>.
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/// </summary>
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/// <param name="file">The texture to obtain a handle to.</param>
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/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
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/// <remarks>Alias for <see cref="CreateFromTexFile"/>.</remarks>
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IDalamudTextureWrap GetTexture(TexFile file) => this.CreateFromTexFile(file);
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/// <summary>
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/// Get a texture handle for the specified Lumina <see cref="TexFile"/>.
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/// Alias for fetching <see cref="Task{TResult}.Result"/> from <see cref="CreateFromTexFileAsync"/>.
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/// </summary>
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/// <param name="file">The texture to obtain a handle to.</param>
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/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
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IDalamudTextureWrap CreateFromTexFile(TexFile file);
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/// <summary>
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/// Get a texture handle for the specified Lumina <see cref="TexFile"/>.
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/// </summary>
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/// <param name="file">The texture to obtain a handle to.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
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Task<IDalamudTextureWrap> CreateFromTexFileAsync(
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TexFile file,
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CancellationToken cancellationToken = default);
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/// <summary>
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/// Determines whether the system supports the given DXGI format.
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/// For use with <see cref="RawImageSpecification.DxgiFormat"/>.
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/// </summary>
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/// <param name="dxgiFormat">The DXGI format.</param>
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/// <returns><c>true</c> if supported.</returns>
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bool SupportsDxgiFormat(int dxgiFormat);
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}
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