Dalamud/Dalamud/Interface/FontIdentifier/GameFontAndFamilyId.cs
2025-04-08 22:21:04 +02:00

78 lines
2.6 KiB
C#

using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
namespace Dalamud.Interface.FontIdentifier;
/// <summary>
/// Represents a font from the game.
/// </summary>
public sealed class GameFontAndFamilyId : IFontId, IFontFamilyId
{
/// <summary>
/// Initializes a new instance of the <see cref="GameFontAndFamilyId"/> class.
/// </summary>
/// <param name="family">The game font family.</param>
public GameFontAndFamilyId(GameFontFamily family) => this.GameFontFamily = family;
/// <summary>
/// Gets the game font family.
/// </summary>
[JsonProperty]
public GameFontFamily GameFontFamily { get; init; }
/// <inheritdoc/>
[JsonIgnore]
public string EnglishName => $"Game: {Enum.GetName(this.GameFontFamily) ?? throw new NotSupportedException()}";
/// <inheritdoc/>
[JsonIgnore]
public IReadOnlyDictionary<string, string>? LocaleNames => null;
/// <inheritdoc/>
[JsonIgnore]
public IFontFamilyId Family => this;
/// <inheritdoc/>
[JsonIgnore]
public int Weight => (int)DWRITE_FONT_WEIGHT.DWRITE_FONT_WEIGHT_NORMAL;
/// <inheritdoc/>
[JsonIgnore]
public int Stretch => (int)DWRITE_FONT_STRETCH.DWRITE_FONT_STRETCH_NORMAL;
/// <inheritdoc/>
[JsonIgnore]
public int Style => (int)DWRITE_FONT_STYLE.DWRITE_FONT_STYLE_NORMAL;
/// <inheritdoc/>
[JsonIgnore]
public IReadOnlyList<IFontId> Fonts => new List<IFontId> { this }.AsReadOnly();
public static bool operator ==(GameFontAndFamilyId? left, GameFontAndFamilyId? right) => Equals(left, right);
public static bool operator !=(GameFontAndFamilyId? left, GameFontAndFamilyId? right) => !Equals(left, right);
/// <inheritdoc/>
public override bool Equals(object? obj) =>
ReferenceEquals(this, obj) || (obj is GameFontAndFamilyId other && this.Equals(other));
/// <inheritdoc/>
public override int GetHashCode() => (int)this.GameFontFamily;
/// <inheritdoc/>
public int FindBestMatch(int weight, int stretch, int style) => 0;
/// <inheritdoc/>
public override string ToString() => $"{nameof(GameFontAndFamilyId)}:{this.GameFontFamily}";
/// <inheritdoc/>
public ImFontPtr AddToBuildToolkit(IFontAtlasBuildToolkitPreBuild tk, in SafeFontConfig config) =>
tk.AddGameGlyphs(new(this.GameFontFamily, config.SizePx), config.GlyphRanges, config.MergeFont);
private bool Equals(GameFontAndFamilyId other) => this.GameFontFamily == other.GameFontFamily;
}