mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-15 05:04:15 +01:00
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
using System.Collections.Generic;
|
|
|
|
using Dalamud.Bindings.ImGui;
|
|
using Dalamud.Interface.GameFonts;
|
|
using Dalamud.Interface.ManagedFontAtlas;
|
|
using Newtonsoft.Json;
|
|
using TerraFX.Interop.DirectX;
|
|
|
|
namespace Dalamud.Interface.FontIdentifier;
|
|
|
|
/// <summary>
|
|
/// Represents a font from the game.
|
|
/// </summary>
|
|
public sealed class GameFontAndFamilyId : IFontId, IFontFamilyId
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="GameFontAndFamilyId"/> class.
|
|
/// </summary>
|
|
/// <param name="family">The game font family.</param>
|
|
public GameFontAndFamilyId(GameFontFamily family) => this.GameFontFamily = family;
|
|
|
|
/// <summary>
|
|
/// Gets the game font family.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public GameFontFamily GameFontFamily { get; init; }
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public string EnglishName => $"Game: {Enum.GetName(this.GameFontFamily) ?? throw new NotSupportedException()}";
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public IReadOnlyDictionary<string, string>? LocaleNames => null;
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public IFontFamilyId Family => this;
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public int Weight => (int)DWRITE_FONT_WEIGHT.DWRITE_FONT_WEIGHT_NORMAL;
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public int Stretch => (int)DWRITE_FONT_STRETCH.DWRITE_FONT_STRETCH_NORMAL;
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public int Style => (int)DWRITE_FONT_STYLE.DWRITE_FONT_STYLE_NORMAL;
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public IReadOnlyList<IFontId> Fonts => new List<IFontId> { this }.AsReadOnly();
|
|
|
|
public static bool operator ==(GameFontAndFamilyId? left, GameFontAndFamilyId? right) => Equals(left, right);
|
|
|
|
public static bool operator !=(GameFontAndFamilyId? left, GameFontAndFamilyId? right) => !Equals(left, right);
|
|
|
|
/// <inheritdoc/>
|
|
public override bool Equals(object? obj) =>
|
|
ReferenceEquals(this, obj) || (obj is GameFontAndFamilyId other && this.Equals(other));
|
|
|
|
/// <inheritdoc/>
|
|
public override int GetHashCode() => (int)this.GameFontFamily;
|
|
|
|
/// <inheritdoc/>
|
|
public int FindBestMatch(int weight, int stretch, int style) => 0;
|
|
|
|
/// <inheritdoc/>
|
|
public override string ToString() => $"{nameof(GameFontAndFamilyId)}:{this.GameFontFamily}";
|
|
|
|
/// <inheritdoc/>
|
|
public ImFontPtr AddToBuildToolkit(IFontAtlasBuildToolkitPreBuild tk, in SafeFontConfig config) =>
|
|
tk.AddGameGlyphs(new(this.GameFontFamily, config.SizePx), config.GlyphRanges, config.MergeFont);
|
|
|
|
private bool Equals(GameFontAndFamilyId other) => this.GameFontFamily == other.GameFontFamily;
|
|
}
|