Dalamud/Dalamud/Game/Gui/ContextMenus/ContextMenu.cs

463 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Configuration.Internal;
using Dalamud.Game.Gui.ContextMenus.OldStructs;
using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Logging;
using Dalamud.Memory;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Serilog;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace Dalamud.Game.Gui.ContextMenus
{
/// <summary>
/// Provides an interface to modify context menus.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
[ServiceManager.BlockingEarlyLoadedService]
public sealed class ContextMenu : IDisposable, IServiceType
{
private const int MaxContextMenuItemsPerContextMenu = 32;
private readonly OpenSubContextMenuDelegate? openSubContextMenu;
#region Hooks
private readonly Hook<ContextMenuOpenedDelegate> contextMenuOpenedHook;
private readonly Hook<ContextMenuOpenedDelegate> subContextMenuOpenedHook;
private readonly Hook<ContextMenuItemSelectedDelegate> contextMenuItemSelectedHook;
private readonly Hook<ContextMenuOpeningDelegate> contextMenuOpeningHook;
private readonly Hook<SubContextMenuOpeningDelegate> subContextMenuOpeningHook;
#endregion
private unsafe OldAgentContextInterface* currentAgentContextInterface;
private IntPtr currentSubContextMenuTitle;
private OpenSubContextMenuItem? selectedOpenSubContextMenuItem;
private ContextMenuOpenedArgs? currentContextMenuOpenedArgs;
[ServiceManager.ServiceConstructor]
private ContextMenu(SigScanner sigScanner)
{
this.Address = new ContextMenuAddressResolver();
this.Address.Setup(sigScanner);
unsafe
{
this.openSubContextMenu = Marshal.GetDelegateForFunctionPointer<OpenSubContextMenuDelegate>(this.Address.OpenSubContextMenuPtr);
this.contextMenuOpeningHook = new Hook<ContextMenuOpeningDelegate>(this.Address.ContextMenuOpeningPtr, this.ContextMenuOpeningDetour);
this.contextMenuOpenedHook = new Hook<ContextMenuOpenedDelegate>(this.Address.ContextMenuOpenedPtr, this.ContextMenuOpenedDetour);
this.contextMenuItemSelectedHook = new Hook<ContextMenuItemSelectedDelegate>(this.Address.ContextMenuItemSelectedPtr, this.ContextMenuItemSelectedDetour);
this.subContextMenuOpeningHook = new Hook<SubContextMenuOpeningDelegate>(this.Address.SubContextMenuOpeningPtr, this.SubContextMenuOpeningDetour);
this.subContextMenuOpenedHook = new Hook<ContextMenuOpenedDelegate>(this.Address.SubContextMenuOpenedPtr, this.SubContextMenuOpenedDetour);
}
}
#region Delegates
private unsafe delegate bool OpenSubContextMenuDelegate(OldAgentContext* agentContext);
private unsafe delegate IntPtr ContextMenuOpeningDelegate(IntPtr a1, IntPtr a2, IntPtr a3, uint a4, IntPtr a5, OldAgentContextInterface* agentContextInterface, IntPtr a7, ushort a8);
private unsafe delegate bool ContextMenuOpenedDelegate(AddonContextMenu* addonContextMenu, int menuSize, AtkValue* atkValueArgs);
private unsafe delegate bool ContextMenuItemSelectedDelegate(AddonContextMenu* addonContextMenu, int selectedIndex, byte a3);
private unsafe delegate bool SubContextMenuOpeningDelegate(OldAgentContext* agentContext);
#endregion
/// <summary>
/// Occurs when a context menu is opened by the game.
/// </summary>
public event ContextMenus.ContextMenuOpenedDelegate? ContextMenuOpened;
private ContextMenuAddressResolver Address { get; set; }
/// <inheritdoc/>
void IDisposable.Dispose()
{
this.subContextMenuOpeningHook.Disable();
this.contextMenuItemSelectedHook.Disable();
this.subContextMenuOpenedHook.Disable();
this.contextMenuOpenedHook.Disable();
this.contextMenuOpeningHook.Disable();
}
private static unsafe bool IsInventoryContext(OldAgentContextInterface* agentContextInterface)
{
return agentContextInterface == AgentInventoryContext.Instance();
}
private static int GetContextMenuItemsHashCode(IEnumerable<ContextMenuItem> contextMenuItems)
{
unchecked
{
return contextMenuItems.Aggregate(17, (current, item) => (current * 23) + item.GetHashCode());
}
}
[ServiceManager.CallWhenServicesReady]
private void ContinueConstruction(GameGui gameGui)
{
if (!EnvironmentConfiguration.DalamudDoContextMenu)
return;
this.contextMenuOpeningHook.Enable();
this.contextMenuOpenedHook.Enable();
this.contextMenuItemSelectedHook.Enable();
this.subContextMenuOpeningHook.Enable();
this.subContextMenuOpenedHook.Enable();
}
private unsafe IntPtr ContextMenuOpeningDetour(IntPtr a1, IntPtr a2, IntPtr a3, uint a4, IntPtr a5, OldAgentContextInterface* agentContextInterface, IntPtr a7, ushort a8)
{
this.currentAgentContextInterface = agentContextInterface;
return this.contextMenuOpeningHook!.Original(a1, a2, a3, a4, a5, agentContextInterface, a7, a8);
}
private unsafe bool ContextMenuOpenedDetour(AddonContextMenu* addonContextMenu, int atkValueCount, AtkValue* atkValues)
{
try
{
this.ContextMenuOpenedImplementation(addonContextMenu, ref atkValueCount, ref atkValues);
}
catch (Exception ex)
{
PluginLog.Error(ex, "ContextMenuOpenedDetour");
}
return this.contextMenuOpenedHook.Original(addonContextMenu, atkValueCount, atkValues);
}
private unsafe void ContextMenuOpenedImplementation(AddonContextMenu* addonContextMenu, ref int atkValueCount, ref AtkValue* atkValues)
{
if (this.ContextMenuOpened == null
|| this.currentAgentContextInterface == null)
{
return;
}
var contextMenuReaderWriter = new ContextMenuReaderWriter(this.currentAgentContextInterface, atkValueCount, atkValues);
// Check for a title.
string? title = null;
if (this.selectedOpenSubContextMenuItem != null)
{
title = this.selectedOpenSubContextMenuItem.Name.TextValue;
// Write the custom title
var titleAtkValue = &atkValues[1];
fixed (byte* titlePtr = this.selectedOpenSubContextMenuItem.Name.Encode().NullTerminate())
{
titleAtkValue->SetString(titlePtr);
}
}
else if (contextMenuReaderWriter.Title != null)
{
title = contextMenuReaderWriter.Title.TextValue;
}
// Determine which event to raise.
var contextMenuOpenedDelegate = this.ContextMenuOpened;
// this.selectedOpenSubContextMenuItem is OpenSubContextMenuItem openSubContextMenuItem
if (this.selectedOpenSubContextMenuItem != null)
{
contextMenuOpenedDelegate = this.selectedOpenSubContextMenuItem.Opened;
}
// Get the existing items from the game.
// TODO: For inventory sub context menus, we take only the last item -- the return item.
// This is because we're doing a hack to spawn a Second Tier sub context menu and then appropriating it.
var contextMenuItems = contextMenuReaderWriter.Read();
if (contextMenuItems == null)
return;
if (IsInventoryContext(this.currentAgentContextInterface) && this.selectedOpenSubContextMenuItem != null)
{
contextMenuItems = contextMenuItems.TakeLast(1).ToArray();
}
var beforeHashCode = GetContextMenuItemsHashCode(contextMenuItems);
// Raise the event and get the context menu changes.
this.currentContextMenuOpenedArgs = this.NotifyContextMenuOpened(addonContextMenu, this.currentAgentContextInterface, title, contextMenuOpenedDelegate, contextMenuItems);
if (this.currentContextMenuOpenedArgs == null)
{
return;
}
var afterHashCode = GetContextMenuItemsHashCode(this.currentContextMenuOpenedArgs.Items);
PluginLog.Warning($"{beforeHashCode}={afterHashCode}");
// Only write to memory if the items were actually changed.
if (beforeHashCode != afterHashCode)
{
// Write the new changes.
contextMenuReaderWriter.Write(this.currentContextMenuOpenedArgs.Items);
// Update the addon.
atkValueCount = *(&addonContextMenu->AtkValuesCount) = (ushort)contextMenuReaderWriter.AtkValueCount;
atkValues = *(&addonContextMenu->AtkValues) = contextMenuReaderWriter.AtkValues;
}
}
private unsafe bool SubContextMenuOpeningDetour(OldAgentContext* agentContext)
{
return this.SubContextMenuOpeningImplementation(agentContext) || this.subContextMenuOpeningHook.Original(agentContext);
}
private unsafe bool SubContextMenuOpeningImplementation(OldAgentContext* agentContext)
{
if (this.openSubContextMenu == null || this.selectedOpenSubContextMenuItem == null)
{
return false;
}
// The important things to make this work are:
// 1. Allocate a temporary sub context menu title. The value doesn't matter, we'll set it later.
// 2. Context menu item count must equal 1 to tell the game there is enough space for the "< Return" item.
// 3. Atk value count must equal the index of the first context menu item.
// This is enough to keep the base data, but excludes the context menu item data.
// We want to exclude context menu item data in this function because the game sometimes includes garbage items which can cause problems.
// After this function, the game adds the "< Return" item, and THEN we add our own items after that.
this.openSubContextMenu(agentContext);
// Allocate a new 1 byte title. This is required for the game to render the titled context menu style.
// The actual value doesn't matter at this point, we'll set it later.
MemoryHelper.GameFree(ref this.currentSubContextMenuTitle, (ulong)IntPtr.Size);
this.currentSubContextMenuTitle = MemoryHelper.GameAllocateUi(1);
*(&(&agentContext->AgentContextInterface)->SubContextMenuTitle) = (byte*)this.currentSubContextMenuTitle;
*(byte*)this.currentSubContextMenuTitle = 0;
// Expect at least 1 context menu item.
(&agentContext->Items->AtkValues)[0].UInt = 1;
// Expect a title. This isn't needed by the game, it's needed by ContextMenuReaderWriter which uses this to check if it's a context menu
(&agentContext->Items->AtkValues)[1].ChangeType(ValueType.String);
(&agentContext->Items->AtkValues)[1].String = (byte*)0;
ContextMenuReaderWriter contextMenuReaderWriter = new ContextMenuReaderWriter(&agentContext->AgentContextInterface, agentContext->Items->AtkValueCount, &agentContext->Items->AtkValues);
*(&agentContext->Items->AtkValueCount) = (ushort)contextMenuReaderWriter.FirstContextMenuItemIndex;
return true;
}
private unsafe bool SubContextMenuOpenedDetour(AddonContextMenu* addonContextMenu, int atkValueCount, AtkValue* atkValues)
{
try
{
this.SubContextMenuOpenedImplementation(addonContextMenu, ref atkValueCount, ref atkValues);
}
catch (Exception ex)
{
PluginLog.Error(ex, "SubContextMenuOpenedDetour");
}
return this.subContextMenuOpenedHook.Original(addonContextMenu, atkValueCount, atkValues);
}
private unsafe void SubContextMenuOpenedImplementation(AddonContextMenu* addonContextMenu, ref int atkValueCount, ref AtkValue* atkValues)
{
this.ContextMenuOpenedImplementation(addonContextMenu, ref atkValueCount, ref atkValues);
}
private unsafe ContextMenuOpenedArgs? NotifyContextMenuOpened(AddonContextMenu* addonContextMenu, OldAgentContextInterface* agentContextInterface, string? title, ContextMenus.ContextMenuOpenedDelegate contextMenuOpenedDelegate, IEnumerable<ContextMenuItem> initialContextMenuItems)
{
var parentAddonName = this.GetParentAddonName(&addonContextMenu->AtkUnitBase);
Log.Warning($"AgentContextInterface at: {new IntPtr(agentContextInterface):X}");
InventoryItemContext? inventoryItemContext = null;
GameObjectContext? gameObjectContext = null;
if (IsInventoryContext(agentContextInterface))
{
var agentInventoryContext = (AgentInventoryContext*)agentContextInterface;
inventoryItemContext = new InventoryItemContext(agentInventoryContext->TargetDummyItem.ItemID, agentInventoryContext->TargetDummyItem.Quantity, agentInventoryContext->TargetDummyItem.Flags.HasFlag(InventoryItem.ItemFlags.HQ));
}
else
{
var agentContext = (OldAgentContext*)agentContextInterface;
uint? id = agentContext->GameObjectId;
if (id == 0)
{
id = null;
}
ulong? contentId = agentContext->GameObjectContentId;
if (contentId == 0)
{
contentId = null;
}
var name = MemoryHelper.ReadSeStringNullTerminated((IntPtr)agentContext->GameObjectName.StringPtr).TextValue;
if (string.IsNullOrEmpty(name))
{
name = null;
}
ushort? worldId = agentContext->GameObjectWorldId;
if (worldId == 0)
{
worldId = null;
}
if (id != null
|| contentId != null
|| name != null
|| worldId != null)
{
gameObjectContext = new GameObjectContext(id, contentId, name, worldId);
}
}
// Temporarily remove the < Return item, for UX we should enforce that it is always last in the list.
var lastContextMenuItem = initialContextMenuItems.LastOrDefault();
if (lastContextMenuItem is GameContextMenuItem gameContextMenuItem && gameContextMenuItem.SelectedAction == 102)
{
initialContextMenuItems = initialContextMenuItems.SkipLast(1);
}
var contextMenuOpenedArgs = new ContextMenuOpenedArgs(addonContextMenu, agentContextInterface, parentAddonName, initialContextMenuItems)
{
Title = title,
InventoryItemContext = inventoryItemContext,
GameObjectContext = gameObjectContext,
};
try
{
contextMenuOpenedDelegate.Invoke(contextMenuOpenedArgs);
}
catch (Exception ex)
{
PluginLog.LogError(ex, "NotifyContextMenuOpened");
return null;
}
// Readd the < Return item
if (lastContextMenuItem is GameContextMenuItem gameContextMenuItem1 && gameContextMenuItem1.SelectedAction == 102)
{
contextMenuOpenedArgs.Items.Add(lastContextMenuItem);
}
foreach (var contextMenuItem in contextMenuOpenedArgs.Items.ToArray())
{
// TODO: Game doesn't support nested sub context menus, but we might be able to.
if (contextMenuItem is OpenSubContextMenuItem && contextMenuOpenedArgs.Title != null)
{
contextMenuOpenedArgs.Items.Remove(contextMenuItem);
PluginLog.Warning($"Context menu '{contextMenuOpenedArgs.Title}' item '{contextMenuItem}' has been removed because nested sub context menus are not supported.");
}
}
if (contextMenuOpenedArgs.Items.Count > MaxContextMenuItemsPerContextMenu)
{
PluginLog.LogWarning($"Context menu requesting {contextMenuOpenedArgs.Items.Count} of max {MaxContextMenuItemsPerContextMenu} items. Resizing list to compensate.");
contextMenuOpenedArgs.Items.RemoveRange(MaxContextMenuItemsPerContextMenu, contextMenuOpenedArgs.Items.Count - MaxContextMenuItemsPerContextMenu);
}
return contextMenuOpenedArgs;
}
private unsafe bool ContextMenuItemSelectedDetour(AddonContextMenu* addonContextMenu, int selectedIndex, byte a3)
{
try
{
this.ContextMenuItemSelectedImplementation(addonContextMenu, selectedIndex);
}
catch (Exception ex)
{
PluginLog.Error(ex, "ContextMenuItemSelectedDetour");
}
return this.contextMenuItemSelectedHook.Original(addonContextMenu, selectedIndex, a3);
}
private unsafe void ContextMenuItemSelectedImplementation(AddonContextMenu* addonContextMenu, int selectedIndex)
{
if (this.currentContextMenuOpenedArgs == null || selectedIndex == -1)
{
this.currentContextMenuOpenedArgs = null;
this.selectedOpenSubContextMenuItem = null;
return;
}
// Read the selected item directly from the game
ContextMenuReaderWriter contextMenuReaderWriter = new ContextMenuReaderWriter(this.currentAgentContextInterface, addonContextMenu->AtkValuesCount, addonContextMenu->AtkValues);
var gameContextMenuItems = contextMenuReaderWriter.Read();
if (gameContextMenuItems == null)
return;
var gameSelectedItem = gameContextMenuItems.ElementAtOrDefault(selectedIndex);
// This should be impossible
if (gameSelectedItem == null)
{
this.currentContextMenuOpenedArgs = null;
this.selectedOpenSubContextMenuItem = null;
return;
}
// Match it with the items we already know about based on its name.
// We can get into a state where we have a game item we don't recognize when another plugin has added one.
var selectedItem = this.currentContextMenuOpenedArgs.Items.FirstOrDefault(item => item.Name.Encode().SequenceEqual(gameSelectedItem.Name.Encode()));
this.selectedOpenSubContextMenuItem = null;
if (selectedItem is CustomContextMenuItem customContextMenuItem)
{
try
{
var customContextMenuItemSelectedArgs = new CustomContextMenuItemSelectedArgs(this.currentContextMenuOpenedArgs, customContextMenuItem);
customContextMenuItem.ItemSelected(customContextMenuItemSelectedArgs);
}
catch (Exception ex)
{
PluginLog.LogError(ex, "ContextMenuItemSelectedImplementation");
}
}
else if (selectedItem is OpenSubContextMenuItem openSubContextMenuItem)
{
this.selectedOpenSubContextMenuItem = openSubContextMenuItem;
}
this.currentContextMenuOpenedArgs = null;
}
private unsafe string? GetParentAddonName(AtkUnitBase* addonInterface)
{
var parentAddonId = addonInterface->ContextMenuParentID;
if (parentAddonId == 0)
{
return null;
}
var atkStage = AtkStage.GetSingleton();
var parentAddon = atkStage->RaptureAtkUnitManager->GetAddonById(parentAddonId);
return Marshal.PtrToStringUTF8(new IntPtr(parentAddon->Name));
}
private unsafe AtkUnitBase* GetAddonFromAgent(AgentInterface* agentInterface)
{
return agentInterface->AddonId == 0 ? null : AtkStage.GetSingleton()->RaptureAtkUnitManager->GetAddonById((ushort)agentInterface->AddonId);
}
}
}