Dalamud/Dalamud/Game/Text/SeStringHandling/Payloads/QuestPayload.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

76 lines
2.1 KiB
C#

using System.Collections.Generic;
using System.IO;
using Dalamud.Data;
using Lumina.Excel;
using Lumina.Excel.Sheets;
using Newtonsoft.Json;
namespace Dalamud.Game.Text.SeStringHandling.Payloads;
/// <summary>
/// An SeString Payload representing an interactable quest link.
/// </summary>
public class QuestPayload : Payload
{
[JsonProperty]
private uint questId;
/// <summary>
/// Initializes a new instance of the <see cref="QuestPayload"/> class.
/// Creates a payload representing an interactable quest link for the specified quest.
/// </summary>
/// <param name="questId">The id of the quest.</param>
public QuestPayload(uint questId)
{
this.questId = questId;
}
/// <summary>
/// Initializes a new instance of the <see cref="QuestPayload"/> class.
/// Creates a payload representing an interactable quest link for the specified quest.
/// </summary>
internal QuestPayload()
{
}
/// <inheritdoc/>
public override PayloadType Type => PayloadType.Quest;
/// <summary>
/// Gets the underlying Lumina Quest represented by this payload.
/// </summary>
[JsonIgnore]
public RowRef<Quest> Quest => LuminaUtils.CreateRef<Quest>(this.questId);
/// <inheritdoc />
public override string ToString()
{
return $"{this.Type} - QuestId: {this.questId}, Name: {this.Quest.ValueNullable?.Name.ExtractText() ?? "QUEST NOT FOUND"}";
}
/// <inheritdoc/>
protected override byte[] EncodeImpl()
{
var idBytes = MakeInteger((ushort)this.questId);
var chunkLen = idBytes.Length + 4;
var bytes = new List<byte>()
{
START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.QuestLink,
};
bytes.AddRange(idBytes);
bytes.AddRange([0x01, 0x01, END_BYTE]);
return bytes.ToArray();
}
/// <inheritdoc/>
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
{
// Game uses int16, Luimina uses int32
this.questId = GetInteger(reader) + 65536;
}
}