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* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Dalamud.Data;
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using Lumina.Excel;
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using Lumina.Excel.Sheets;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads;
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/// <summary>
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/// An SeString Payload representing an interactable quest link.
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/// </summary>
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public class QuestPayload : Payload
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{
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[JsonProperty]
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private uint questId;
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/// <summary>
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/// Initializes a new instance of the <see cref="QuestPayload"/> class.
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/// Creates a payload representing an interactable quest link for the specified quest.
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/// </summary>
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/// <param name="questId">The id of the quest.</param>
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public QuestPayload(uint questId)
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{
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this.questId = questId;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="QuestPayload"/> class.
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/// Creates a payload representing an interactable quest link for the specified quest.
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/// </summary>
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internal QuestPayload()
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{
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}
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/// <inheritdoc/>
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public override PayloadType Type => PayloadType.Quest;
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/// <summary>
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/// Gets the underlying Lumina Quest represented by this payload.
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/// </summary>
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[JsonIgnore]
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public RowRef<Quest> Quest => LuminaUtils.CreateRef<Quest>(this.questId);
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/// <inheritdoc />
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public override string ToString()
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{
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return $"{this.Type} - QuestId: {this.questId}, Name: {this.Quest.ValueNullable?.Name.ExtractText() ?? "QUEST NOT FOUND"}";
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}
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/// <inheritdoc/>
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protected override byte[] EncodeImpl()
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{
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var idBytes = MakeInteger((ushort)this.questId);
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var chunkLen = idBytes.Length + 4;
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var bytes = new List<byte>()
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{
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START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.QuestLink,
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};
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bytes.AddRange(idBytes);
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bytes.AddRange([0x01, 0x01, END_BYTE]);
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return bytes.ToArray();
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}
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/// <inheritdoc/>
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protected override void DecodeImpl(BinaryReader reader, long endOfStream)
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{
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// Game uses int16, Luimina uses int32
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this.questId = GetInteger(reader) + 65536;
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}
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}
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