mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-07 16:34:36 +01:00
* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
77 lines
2 KiB
C#
77 lines
2 KiB
C#
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
using Dalamud.Data;
|
|
|
|
using Lumina.Excel;
|
|
using Lumina.Excel.Sheets;
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads;
|
|
|
|
/// <summary>
|
|
/// An SeString Payload representing an interactable status link.
|
|
/// </summary>
|
|
public class StatusPayload : Payload
|
|
{
|
|
[JsonProperty]
|
|
private uint statusId;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="StatusPayload"/> class.
|
|
/// Creates a new StatusPayload for the given status id.
|
|
/// </summary>
|
|
/// <param name="statusId">The id of the Status for this link.</param>
|
|
public StatusPayload(uint statusId)
|
|
{
|
|
this.statusId = statusId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="StatusPayload"/> class.
|
|
/// Creates a new StatusPayload for the given status id.
|
|
/// </summary>
|
|
internal StatusPayload()
|
|
{
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override PayloadType Type => PayloadType.Status;
|
|
|
|
/// <summary>
|
|
/// Gets the Lumina Status object represented by this payload.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public RowRef<Status> Status => LuminaUtils.CreateRef<Status>(this.statusId);
|
|
|
|
/// <inheritdoc/>
|
|
public override string ToString()
|
|
{
|
|
return $"{this.Type} - StatusId: {this.statusId}, Name: {this.Status.ValueNullable?.Name}";
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override byte[] EncodeImpl()
|
|
{
|
|
var idBytes = MakeInteger(this.statusId);
|
|
|
|
var chunkLen = idBytes.Length + 7;
|
|
var bytes = new List<byte>()
|
|
{
|
|
START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.Status,
|
|
};
|
|
|
|
bytes.AddRange(idBytes);
|
|
// unk
|
|
bytes.AddRange([0x01, 0x01, 0xFF, 0x02, 0x20, END_BYTE]);
|
|
|
|
return bytes.ToArray();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
|
|
{
|
|
this.statusId = GetInteger(reader);
|
|
}
|
|
}
|