Dalamud/Dalamud/Interface/FontIdentifier/SystemFontFamilyId.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

181 lines
6.1 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using Dalamud.Utility;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace Dalamud.Interface.FontIdentifier;
/// <summary>
/// Represents a font from system.
/// </summary>
public sealed class SystemFontFamilyId : IFontFamilyId
{
[JsonIgnore]
private IReadOnlyList<IFontId>? fontsLazy;
/// <summary>
/// Initializes a new instance of the <see cref="SystemFontFamilyId"/> class.
/// </summary>
/// <param name="englishName">The font name in English.</param>
/// <param name="localeNames">The localized font name for display purposes.</param>
[JsonConstructor]
internal SystemFontFamilyId(string englishName, IReadOnlyDictionary<string, string> localeNames)
{
this.EnglishName = englishName;
this.LocaleNames = localeNames;
}
/// <summary>
/// Initializes a new instance of the <see cref="SystemFontFamilyId"/> class.
/// </summary>
/// <param name="localeNames">The localized font name for display purposes.</param>
internal SystemFontFamilyId(IReadOnlyDictionary<string, string> localeNames)
{
if (localeNames.TryGetValue("en-us", out var name))
this.EnglishName = name;
else if (localeNames.TryGetValue("en", out name))
this.EnglishName = name;
else
this.EnglishName = localeNames.Values.First();
this.LocaleNames = localeNames;
}
/// <inheritdoc/>
[JsonProperty]
public string EnglishName { get; init; }
/// <inheritdoc/>
[JsonProperty]
public IReadOnlyDictionary<string, string>? LocaleNames { get; }
/// <inheritdoc/>
[JsonIgnore]
public IReadOnlyList<IFontId> Fonts => this.fontsLazy ??= this.GetFonts();
public static bool operator ==(SystemFontFamilyId? left, SystemFontFamilyId? right) => Equals(left, right);
public static bool operator !=(SystemFontFamilyId? left, SystemFontFamilyId? right) => !Equals(left, right);
/// <inheritdoc/>
public int FindBestMatch(int weight, int stretch, int style)
{
using var matchingFont = default(ComPtr<IDWriteFont>);
var candidates = this.Fonts.ToList();
var minGap = int.MaxValue;
foreach (var c in candidates)
minGap = Math.Min(minGap, Math.Abs(c.Weight - weight));
candidates.RemoveAll(c => Math.Abs(c.Weight - weight) != minGap);
minGap = int.MaxValue;
foreach (var c in candidates)
minGap = Math.Min(minGap, Math.Abs(c.Stretch - stretch));
candidates.RemoveAll(c => Math.Abs(c.Stretch - stretch) != minGap);
if (candidates.Any(x => x.Style == style))
candidates.RemoveAll(x => x.Style != style);
else if (candidates.Any(x => x.Style == (int)DWRITE_FONT_STYLE.DWRITE_FONT_STYLE_NORMAL))
candidates.RemoveAll(x => x.Style != (int)DWRITE_FONT_STYLE.DWRITE_FONT_STYLE_NORMAL);
if (candidates.Count == 0)
return 0;
for (var i = 0; i < this.Fonts.Count; i++)
{
if (Equals(this.Fonts[i], candidates[0]))
return i;
}
return 0;
}
/// <inheritdoc/>
public override string ToString() => $"{nameof(SystemFontFamilyId)}:{this.EnglishName}";
/// <inheritdoc/>
public override bool Equals(object? obj) =>
ReferenceEquals(this, obj) || (obj is SystemFontFamilyId other && this.Equals(other));
/// <inheritdoc/>
public override int GetHashCode() => this.EnglishName.GetHashCode();
/// <summary>
/// Create a new instance of <see cref="SystemFontFamilyId"/> from an <see cref="IDWriteFontFamily"/>.
/// </summary>
/// <param name="family">The family.</param>
/// <returns>The new instance.</returns>
internal static unsafe SystemFontFamilyId FromDWriteFamily(ComPtr<IDWriteFontFamily> family)
{
using var fn = default(ComPtr<IDWriteLocalizedStrings>);
family.Get()->GetFamilyNames(fn.GetAddressOf()).ThrowOnError();
return new(IObjectWithLocalizableName.GetLocaleNames(fn));
}
private unsafe List<IFontId> GetFonts()
{
using var dwf = default(ComPtr<IDWriteFactory>);
fixed (Guid* piid = &IID.IID_IDWriteFactory)
{
DirectX.DWriteCreateFactory(
DWRITE_FACTORY_TYPE.DWRITE_FACTORY_TYPE_SHARED,
piid,
(IUnknown**)dwf.GetAddressOf()).ThrowOnError();
}
using var sfc = default(ComPtr<IDWriteFontCollection>);
dwf.Get()->GetSystemFontCollection(sfc.GetAddressOf(), false).ThrowOnError();
var familyIndex = 0u;
BOOL exists = false;
fixed (char* pName = this.EnglishName)
sfc.Get()->FindFamilyName(pName, &familyIndex, &exists).ThrowOnError();
if (!exists)
throw new FileNotFoundException($"Font \"{this.EnglishName}\" not found.");
using var family = default(ComPtr<IDWriteFontFamily>);
sfc.Get()->GetFontFamily(familyIndex, family.GetAddressOf()).ThrowOnError();
var fontCount = (int)family.Get()->GetFontCount();
var fonts = new List<IFontId>(fontCount);
for (var i = 0; i < fontCount; i++)
{
using var font = default(ComPtr<IDWriteFont>);
if (family.Get()->GetFont((uint)i, font.GetAddressOf()).FAILED)
{
// Ignore errors, if any
continue;
}
if (font.Get()->GetSimulations() != DWRITE_FONT_SIMULATIONS.DWRITE_FONT_SIMULATIONS_NONE)
{
// No simulation support
continue;
}
fonts.Add(new SystemFontId(this, font));
}
fonts.Sort(
(a, b) =>
{
var comp = a.Weight.CompareTo(b.Weight);
if (comp != 0)
return comp;
comp = a.Stretch.CompareTo(b.Stretch);
if (comp != 0)
return comp;
return a.Style.CompareTo(b.Style);
});
return fonts;
}
private bool Equals(SystemFontFamilyId other) => this.EnglishName == other.EnglishName;
}