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172 lines
6.2 KiB
C#
172 lines
6.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Configuration.Internal;
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using Dalamud.Interface.Windowing.Persistence;
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using Serilog;
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namespace Dalamud.Interface.Windowing;
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/// <summary>
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/// Class running a WindowSystem using <see cref="Window"/> implementations to simplify ImGui windowing.
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/// </summary>
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public class WindowSystem
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{
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private static DateTimeOffset lastAnyFocus;
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private readonly List<Window> windows = new();
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private string lastFocusedWindowName = string.Empty;
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/// <summary>
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/// Initializes a new instance of the <see cref="WindowSystem"/> class.
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/// </summary>
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/// <param name="imNamespace">The name/ID-space of this <see cref="WindowSystem"/>.</param>
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public WindowSystem(string? imNamespace = null)
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{
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this.Namespace = imNamespace;
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}
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/// <summary>
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/// Gets a value indicating whether any <see cref="WindowSystem"/> contains any <see cref="Window"/>
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/// that has focus and is not marked to be excluded from consideration.
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/// </summary>
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public static bool HasAnyWindowSystemFocus { get; internal set; } = false;
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/// <summary>
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/// Gets the name of the currently focused window system that is redirecting normal escape functionality.
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/// </summary>
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public static string FocusedWindowSystemNamespace { get; internal set; } = string.Empty;
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/// <summary>
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/// Gets the timespan since the last time any window was focused.
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/// </summary>
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public static TimeSpan TimeSinceLastAnyFocus => DateTimeOffset.Now - lastAnyFocus;
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/// <summary>
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/// Gets a read-only list of all <see cref="Window"/>s in this <see cref="WindowSystem"/>.
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/// </summary>
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public IReadOnlyList<Window> Windows => this.windows;
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/// <summary>
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/// Gets a value indicating whether any window in this <see cref="WindowSystem"/> has focus and is
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/// not marked to be excluded from consideration.
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/// </summary>
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public bool HasAnyFocus { get; private set; }
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/// <summary>
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/// Gets or sets the name/ID-space of this <see cref="WindowSystem"/>.
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/// </summary>
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public string? Namespace { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether ATK close events should be inhibited while any window has focus.
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/// Does not respect windows that are pinned or clickthrough.
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/// </summary>
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internal static bool ShouldInhibitAtkCloseEvents { get; set; }
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/// <summary>
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/// Add a window to this <see cref="WindowSystem"/>.
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/// The window system doesn't own your window, it just renders it
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/// You need to store a reference to it to use it later.
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/// </summary>
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/// <param name="window">The window to add.</param>
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public void AddWindow(Window window)
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{
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if (this.windows.Any(x => x.WindowName == window.WindowName))
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throw new ArgumentException("A window with this name/ID already exists.");
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this.windows.Add(window);
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}
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/// <summary>
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/// Remove a window from this <see cref="WindowSystem"/>.
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/// Will not dispose your window, if it is disposable.
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/// </summary>
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/// <param name="window">The window to remove.</param>
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public void RemoveWindow(Window window)
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{
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if (!this.windows.Contains(window))
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throw new ArgumentException("This window is not registered on this WindowSystem.");
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this.windows.Remove(window);
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}
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/// <summary>
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/// Remove all windows from this <see cref="WindowSystem"/>.
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/// Will not dispose your windows, if they are disposable.
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/// </summary>
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public void RemoveAllWindows() => this.windows.Clear();
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/// <summary>
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/// Draw all registered windows using ImGui.
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/// </summary>
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public void Draw()
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{
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var hasNamespace = !string.IsNullOrEmpty(this.Namespace);
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if (hasNamespace)
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ImGui.PushID(this.Namespace);
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// These must be nullable, people are using stock WindowSystems and Windows without Dalamud for tests
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var config = Service<DalamudConfiguration>.GetNullable();
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var persistence = Service<WindowSystemPersistence>.GetNullable();
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var flags = Window.WindowDrawFlags.None;
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if (config?.EnablePluginUISoundEffects ?? false)
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flags |= Window.WindowDrawFlags.UseSoundEffects;
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if (config?.EnablePluginUiAdditionalOptions ?? false)
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flags |= Window.WindowDrawFlags.UseAdditionalOptions;
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if (config?.IsFocusManagementEnabled ?? false)
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flags |= Window.WindowDrawFlags.UseFocusManagement;
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if (config?.ReduceMotions ?? false)
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flags |= Window.WindowDrawFlags.IsReducedMotion;
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// Shallow clone the list of windows so that we can edit it without modifying it while the loop is iterating
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foreach (var window in this.windows.ToArray())
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{
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#if DEBUG
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// Log.Verbose($"[WS{(hasNamespace ? "/" + this.Namespace : string.Empty)}] Drawing {window.WindowName}");
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#endif
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window.DrawInternal(flags, persistence);
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}
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var focusedWindow = this.windows.FirstOrDefault(window => window.IsFocused);
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this.HasAnyFocus = focusedWindow != default;
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if (this.HasAnyFocus)
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{
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if (this.lastFocusedWindowName != focusedWindow.WindowName)
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{
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Log.Verbose($"WindowSystem \"{this.Namespace}\" Window \"{focusedWindow.WindowName}\" has focus now");
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this.lastFocusedWindowName = focusedWindow.WindowName;
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}
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HasAnyWindowSystemFocus = true;
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FocusedWindowSystemNamespace = this.Namespace;
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lastAnyFocus = DateTimeOffset.Now;
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}
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else
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{
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if (this.lastFocusedWindowName != string.Empty)
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{
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Log.Verbose($"WindowSystem \"{this.Namespace}\" Window \"{this.lastFocusedWindowName}\" lost focus");
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this.lastFocusedWindowName = string.Empty;
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}
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}
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ShouldInhibitAtkCloseEvents |= this.windows.Any(w => w.IsFocused &&
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w.RespectCloseHotkey &&
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!w.IsPinned &&
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!w.IsClickthrough);
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if (hasNamespace)
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ImGui.PopID();
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}
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}
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