Dalamud/Dalamud/Game/ClientState/Party/PartyMember.cs
aers d823db7930
[apiX] first pass update for new clientstructs (#1818)
* first pass update for new clientstructs

* track latest clientstructs & fix compilation errors

* fix GameInventory hook bug
rename Appartment
2024-05-31 09:09:28 -07:00

110 lines
3.4 KiB
C#

using System.Numerics;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Resolvers;
using Dalamud.Game.ClientState.Statuses;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
namespace Dalamud.Game.ClientState.Party;
/// <summary>
/// This class represents a party member in the group manager.
/// </summary>
public unsafe class PartyMember
{
/// <summary>
/// Initializes a new instance of the <see cref="PartyMember"/> class.
/// </summary>
/// <param name="address">Address of the party member.</param>
internal PartyMember(IntPtr address)
{
this.Address = address;
}
/// <summary>
/// Gets the address of this party member in memory.
/// </summary>
public IntPtr Address { get; }
/// <summary>
/// Gets a list of buffs or debuffs applied to this party member.
/// </summary>
public StatusList Statuses => new(&this.Struct->StatusManager);
/// <summary>
/// Gets the position of the party member.
/// </summary>
public Vector3 Position => new(this.Struct->X, this.Struct->Y, this.Struct->Z);
/// <summary>
/// Gets the content ID of the party member.
/// </summary>
public long ContentId => this.Struct->ContentId;
/// <summary>
/// Gets the actor ID of this party member.
/// </summary>
public uint ObjectId => this.Struct->ObjectId;
/// <summary>
/// Gets the actor associated with this buddy.
/// </summary>
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
public GameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.ObjectId);
/// <summary>
/// Gets the current HP of this party member.
/// </summary>
public uint CurrentHP => this.Struct->CurrentHP;
/// <summary>
/// Gets the maximum HP of this party member.
/// </summary>
public uint MaxHP => this.Struct->MaxHP;
/// <summary>
/// Gets the current MP of this party member.
/// </summary>
public ushort CurrentMP => this.Struct->CurrentMP;
/// <summary>
/// Gets the maximum MP of this party member.
/// </summary>
public ushort MaxMP => this.Struct->MaxMP;
/// <summary>
/// Gets the territory this party member is located in.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.TerritoryType> Territory => new(this.Struct->TerritoryType);
/// <summary>
/// Gets the World this party member resides in.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.World> World => new(this.Struct->HomeWorld);
/// <summary>
/// Gets the displayname of this party member.
/// </summary>
public SeString Name => MemoryHelper.ReadSeString((IntPtr)Struct->Name, 0x40);
/// <summary>
/// Gets the sex of this party member.
/// </summary>
public byte Sex => this.Struct->Sex;
/// <summary>
/// Gets the classjob of this party member.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.ClassJob> ClassJob => new(this.Struct->ClassJob);
/// <summary>
/// Gets the level of this party member.
/// </summary>
public byte Level => this.Struct->Level;
private FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember*)this.Address;
}