Dalamud/Dalamud/Logging/Internal/ModuleLog.cs
2024-01-18 22:21:37 +01:00

156 lines
7.2 KiB
C#

using Serilog;
using Serilog.Core;
using Serilog.Events;
namespace Dalamud.Logging.Internal;
/// <summary>
/// Class offering various methods to allow for logging in Dalamud modules.
/// </summary>
public class ModuleLog
{
private readonly string moduleName;
private readonly ILogger moduleLogger;
// FIXME (v9): Deprecate this class in favor of using contextualized ILoggers with proper formatting.
// We can keep this class around as a Serilog helper, but ModuleLog should no longer be a returned
// type, instead returning a (prepared) ILogger appropriately.
/// <summary>
/// Initializes a new instance of the <see cref="ModuleLog"/> class.
/// This class can be used to prefix logging messages with a Dalamud module name prefix. For example, "[PLUGINR] ...".
/// </summary>
/// <param name="moduleName">The module name.</param>
public ModuleLog(string? moduleName)
{
this.moduleName = moduleName ?? "DalamudInternal";
this.moduleLogger = Log.ForContext("Dalamud.ModuleName", this.moduleName);
}
/// <summary>
/// Log a templated verbose message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Verbose(string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Verbose, messageTemplate, null, values);
/// <summary>
/// Log a templated verbose message to the in-game debug log.
/// </summary>
/// <param name="exception">The exception that caused the error.</param>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Verbose(Exception? exception, string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Verbose, messageTemplate, exception, values);
/// <summary>
/// Log a templated debug message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Debug(string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Debug, messageTemplate, null, values);
/// <summary>
/// Log a templated debug message to the in-game debug log.
/// </summary>
/// <param name="exception">The exception that caused the error.</param>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Debug(Exception? exception, string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Debug, messageTemplate, exception, values);
/// <summary>
/// Log a templated information message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Information(string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Information, messageTemplate, null, values);
/// <summary>
/// Log a templated information message to the in-game debug log.
/// </summary>
/// <param name="exception">The exception that caused the error.</param>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Information(Exception? exception, string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Information, messageTemplate, exception, values);
/// <summary>
/// Log a templated warning message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Warning(string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Warning, messageTemplate, null, values);
/// <summary>
/// Log a templated warning message to the in-game debug log.
/// </summary>
/// <param name="exception">The exception that caused the error.</param>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Warning(Exception? exception, string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Warning, messageTemplate, exception, values);
/// <summary>
/// Log a templated error message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Error(string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Error, messageTemplate, null, values);
/// <summary>
/// Log a templated error message to the in-game debug log.
/// </summary>
/// <param name="exception">The exception that caused the error.</param>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Error(Exception? exception, string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Error, messageTemplate, exception, values);
/// <summary>
/// Log a templated fatal message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Fatal(string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Fatal, messageTemplate, null, values);
/// <summary>
/// Log a templated fatal message to the in-game debug log.
/// </summary>
/// <param name="exception">The exception that caused the error.</param>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
[MessageTemplateFormatMethod("messageTemplate")]
public void Fatal(Exception? exception, string messageTemplate, params object?[] values)
=> this.WriteLog(LogEventLevel.Fatal, messageTemplate, exception, values);
[MessageTemplateFormatMethod("messageTemplate")]
private void WriteLog(
LogEventLevel level, string messageTemplate, Exception? exception = null, params object?[] values)
{
// FIXME: Eventually, the `pluginName` tag should be removed from here and moved over to the actual log
// formatter.
this.moduleLogger.Write(
level,
exception: exception,
messageTemplate: $"[{this.moduleName}] {messageTemplate}",
values);
}
}