mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-03 14:23:40 +01:00
42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
namespace Dalamud.Interface.ImGuiSeStringRenderer;
|
|
|
|
/// <summary>Predefined channels for drawing onto, for out-of-order drawing.</summary>
|
|
// Notes: values must be consecutively increasing, starting from 0. Higher values has higher priority.
|
|
public enum SeStringDrawChannel
|
|
{
|
|
/// <summary>Next draw operation on the draw list will be put below <see cref="Background"/>.</summary>
|
|
BelowBackground,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put onto the background channel.</summary>
|
|
Background,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put above <see cref="Background"/>.</summary>
|
|
AboveBackground,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put below <see cref="Shadow"/>.</summary>
|
|
BelowShadow,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put onto the shadow channel.</summary>
|
|
Shadow,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put above <see cref="Shadow"/>.</summary>
|
|
AboveShadow,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put below <see cref="Edge"/>.</summary>
|
|
BelowEdge,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put onto the edge channel.</summary>
|
|
Edge,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put above <see cref="Edge"/>.</summary>
|
|
AboveEdge,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put below <see cref="Foreground"/>.</summary>
|
|
BelowForeground,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put onto the foreground channel.</summary>
|
|
Foreground,
|
|
|
|
/// <summary>Next draw operation on the draw list will be put above <see cref="Foreground"/>.</summary>
|
|
AboveForeground,
|
|
}
|