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* Avoid re-creating title version string every frame * Marked title version string that it has been changed by Dalamud by appending a newline payload with a string expression embedded within, which the game will ignore (effectively `<br(!Dalamud!)>`.) * Added `PluginManager.LoadedPluginCount` which will count the number of loaded plugin without making a copy of the plugin list. * Made TitleScreenMenuWindow.OnVersionStringDraw` update the title version text addon only if number of loaded plugin changes or the text is missing the custom suffix from the first point. * Use OriginalTextPointer to determine if SetText(ROS) has been called |
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| .. | ||
| DesignSystem | ||
| ManagedAsserts | ||
| ReShadeHandling | ||
| UiDebug2 | ||
| Windows | ||
| DalamudCommands.cs | ||
| DalamudIme.cs | ||
| DalamudInterface.cs | ||
| ImGuiClipboardFunctionProvider.cs | ||
| ImGuiDrawListFixProvider.cs | ||
| InterfaceManager.AsHook.cs | ||
| InterfaceManager.AsReShadeAddon.cs | ||
| InterfaceManager.cs | ||
| PluginCategoryManager.cs | ||
| SwapChainHelper.cs | ||
| UiDebug.cs | ||