Dalamud/Dalamud.Boot/Dalamud.Boot.vcxproj
kizer dbb0cb3d56
Use MinHook on cpp side too (#858)
Co-authored-by: goaaats <goatsdev@protonmail.com>
2022-05-29 17:33:57 +02:00

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<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PreprocessorDefinitions>CPPDLLTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\lib\CoreCLR;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">26812</DisableSpecificWarnings>
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<Link>
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<OptimizeReferences>false</OptimizeReferences>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|x64'">26812</DisableSpecificWarnings>
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<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ItemGroup>
<Content Include="..\lib\CoreCLR\nethost\nethost.dll">
<Link>nethost.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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<ItemGroup>
<ClCompile Include="..\lib\CoreCLR\boot.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<ClCompile Include="..\lib\CoreCLR\CoreCLR.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="logging.cpp" />
<ClCompile Include="unicode.cpp" />
<ClCompile Include="xivfixes.cpp" />
<ClCompile Include="utils.cpp" />
<ClCompile Include="pch_nmd_assembly_impl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="rewrite_entrypoint.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="veh.cpp" />
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<ItemGroup>
<ClInclude Include="..\lib\CoreCLR\boot.h" />
<ClInclude Include="..\lib\CoreCLR\CoreCLR.h" />
<ClInclude Include="..\lib\CoreCLR\core\coreclr_delegates.h" />
<ClInclude Include="..\lib\CoreCLR\core\hostfxr.h" />
<ClInclude Include="..\lib\CoreCLR\nethost\nethost.h" />
<ClInclude Include="bootconfig.h" />
<ClInclude Include="hooks.h" />
<ClInclude Include="logging.h" />
<ClInclude Include="unicode.h" />
<ClInclude Include="utils.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="veh.h" />
<ClInclude Include="xivfixes.h" />
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<ItemGroup>
<ProjectReference Include="..\lib\TsudaKageyu-minhook\build\VC16\libMinHook.vcxproj">
<Project>{f142a341-5ee0-442d-a15f-98ae9b48dbae}</Project>
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</ItemGroup>
<Target Name="RemoveExtraFiles" AfterTargets="PostBuildEvent">
<Delete Files="$(OutDir)$(TargetName).lib" />
<Delete Files="$(OutDir)$(TargetName).exp" />
</Target>
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