Dalamud/docs/api/Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.html
2023-01-26 23:57:38 +01:00

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<h1 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload" class="text-break">Class PlayerPayload
</h1>
<div class="markdown level0 summary"><p>An SeString Payload representing a player link.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">PlayerPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DataResolver">Payload.DataResolver</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Dirty">Payload.Dirty</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Decode_System_IO_BinaryReader_">Payload.Decode(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Encode_System_Boolean_">Payload.Encode(Boolean)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakeInteger_System_UInt32_">Payload.MakeInteger(UInt32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_">Payload.GetPackedIntegers(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_">Payload.MakePackedInteger(UInt32, UInt32)</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.html">Dalamud.Game.Text.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_UInt32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.%23ctor(System.String%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload__ctor_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_UInt32_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.#ctor(System.String,System.UInt32)">PlayerPayload(String, UInt32)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.html">PlayerPayload</a> class.
Create a PlayerPayload link for the specified player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerPayload(string playerName, uint serverId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">playerName</span></td>
<td><p>The player's displayed name.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">serverId</span></td>
<td><p>The player's home server id.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_DisplayedName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.DisplayedName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_DisplayedName_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.DisplayedName*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_DisplayedName" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.DisplayedName">DisplayedName</h4>
<div class="markdown level1 summary"><p>Gets the text representation of this player link matching how it might appear in-game.
The world name will always be present.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string DisplayedName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_PlayerName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.PlayerName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_PlayerName_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.PlayerName*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_PlayerName" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.PlayerName">PlayerName</h4>
<div class="markdown level1 summary"><p>Gets or sets the player's displayed name. This does not contain the server name.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string PlayerName { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_Type_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.Type*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_Type" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.Type">Type</h4>
<div class="markdown level1 summary"><p>Gets the type of this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Type">Payload.Type</a></div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_World.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.World%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_World_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.World*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_World" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.World">World</h4>
<div class="markdown level1 summary"><p>Gets the Lumina object representing the player's home server.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public World World { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">World</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_World_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Value is evaluated lazily and cached.</p>
</div>
<h3 id="methods">Methods
</h3>
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<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.DecodeImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.DecodeImpl(System.IO.BinaryReader,System.Int64)">DecodeImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"><p>Decodes a byte stream from the game into a payload object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void DecodeImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td><p>A BinaryReader containing at least all the data for this payload.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td><p>The location holding the end of the data for this payload.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DecodeImpl_System_IO_BinaryReader_System_Int64_">Payload.DecodeImpl(BinaryReader, Int64)</a></div>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_EncodeImpl_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.EncodeImpl*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_EncodeImpl" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.EncodeImpl">EncodeImpl()</h4>
<div class="markdown level1 summary"><p>Encodes the internal state of this payload into a byte[] suitable for sending to in-game
handlers such as the chat log.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override byte[] EncodeImpl()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><p>Encoded binary payload data suitable for use with in-game handlers.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_EncodeImpl">Payload.EncodeImpl()</a></div>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_ToString_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.ToString*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_PlayerPayload_ToString" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.PlayerPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
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