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124 lines
3 KiB
C#
124 lines
3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using Serilog;
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namespace Dalamud.Game.ClientState.Aetherytes;
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/// <summary>
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/// This collection represents the list of available Aetherytes in the Teleport window.
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/// </summary>
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[PluginInterface]
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[ServiceManager.EarlyLoadedService]
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#pragma warning disable SA1015
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[ResolveVia<IAetheryteList>]
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#pragma warning restore SA1015
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internal sealed unsafe partial class AetheryteList : IServiceType, IAetheryteList
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{
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[ServiceManager.ServiceDependency]
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private readonly ClientState clientState = Service<ClientState>.Get();
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private readonly Telepo* telepoInstance = Telepo.Instance();
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[ServiceManager.ServiceConstructor]
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private AetheryteList()
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{
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Log.Verbose($"Teleport address {Util.DescribeAddress(this.telepoInstance)}");
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}
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/// <inheritdoc/>
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public int Length
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{
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get
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{
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if (this.clientState.LocalPlayer == null)
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return 0;
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this.Update();
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if (this.telepoInstance->TeleportList.First == this.telepoInstance->TeleportList.Last)
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return 0;
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return this.telepoInstance->TeleportList.Count;
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}
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}
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/// <inheritdoc/>
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public IAetheryteEntry? this[int index]
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{
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get
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{
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if (index < 0 || index >= this.Length)
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{
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return null;
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}
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if (this.clientState.LocalPlayer == null)
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return null;
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return new AetheryteEntry(this.telepoInstance->TeleportList[index]);
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}
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}
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private void Update()
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{
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// this is very very important as otherwise it crashes
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if (this.clientState.LocalPlayer == null)
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return;
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this.telepoInstance->UpdateAetheryteList();
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}
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}
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/// <summary>
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/// This collection represents the list of available Aetherytes in the Teleport window.
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/// </summary>
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internal sealed partial class AetheryteList
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{
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/// <inheritdoc/>
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public int Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<IAetheryteEntry> GetEnumerator()
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{
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return new Enumerator(this);
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator()
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{
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return this.GetEnumerator();
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}
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private struct Enumerator(AetheryteList aetheryteList) : IEnumerator<IAetheryteEntry>
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{
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private int index = 0;
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public IAetheryteEntry Current { get; private set; }
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object IEnumerator.Current => this.Current;
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public bool MoveNext()
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{
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if (this.index == aetheryteList.Length) return false;
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this.Current = aetheryteList[this.index];
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this.index++;
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return true;
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}
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public void Reset()
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{
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this.index = 0;
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}
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public void Dispose()
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{
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}
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}
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}
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