Dalamud/Dalamud/Game/ClientState/Aetherytes/AetheryteList.cs
2025-11-13 18:44:15 +01:00

124 lines
3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using Serilog;
namespace Dalamud.Game.ClientState.Aetherytes;
/// <summary>
/// This collection represents the list of available Aetherytes in the Teleport window.
/// </summary>
[PluginInterface]
[ServiceManager.EarlyLoadedService]
#pragma warning disable SA1015
[ResolveVia<IAetheryteList>]
#pragma warning restore SA1015
internal sealed unsafe partial class AetheryteList : IServiceType, IAetheryteList
{
[ServiceManager.ServiceDependency]
private readonly ClientState clientState = Service<ClientState>.Get();
private readonly Telepo* telepoInstance = Telepo.Instance();
[ServiceManager.ServiceConstructor]
private AetheryteList()
{
Log.Verbose($"Teleport address {Util.DescribeAddress(this.telepoInstance)}");
}
/// <inheritdoc/>
public int Length
{
get
{
if (this.clientState.LocalPlayer == null)
return 0;
this.Update();
if (this.telepoInstance->TeleportList.First == this.telepoInstance->TeleportList.Last)
return 0;
return this.telepoInstance->TeleportList.Count;
}
}
/// <inheritdoc/>
public IAetheryteEntry? this[int index]
{
get
{
if (index < 0 || index >= this.Length)
{
return null;
}
if (this.clientState.LocalPlayer == null)
return null;
return new AetheryteEntry(this.telepoInstance->TeleportList[index]);
}
}
private void Update()
{
// this is very very important as otherwise it crashes
if (this.clientState.LocalPlayer == null)
return;
this.telepoInstance->UpdateAetheryteList();
}
}
/// <summary>
/// This collection represents the list of available Aetherytes in the Teleport window.
/// </summary>
internal sealed partial class AetheryteList
{
/// <inheritdoc/>
public int Count => this.Length;
/// <inheritdoc/>
public IEnumerator<IAetheryteEntry> GetEnumerator()
{
return new Enumerator(this);
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
private struct Enumerator(AetheryteList aetheryteList) : IEnumerator<IAetheryteEntry>
{
private int index = 0;
public IAetheryteEntry Current { get; private set; }
object IEnumerator.Current => this.Current;
public bool MoveNext()
{
if (this.index == aetheryteList.Length) return false;
this.Current = aetheryteList[this.index];
this.index++;
return true;
}
public void Reset()
{
this.index = 0;
}
public void Dispose()
{
}
}
}