Dalamud/Dalamud/Interface/Internal/Windows/Data/Widgets/GaugeWidget.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

77 lines
2.2 KiB
C#

using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.JobGauge;
using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Utility;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
/// Widget for displaying job gauge data.
/// </summary>
internal class GaugeWidget : IDataWindowWidget
{
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = ["gauge", "jobgauge", "job"];
/// <inheritdoc/>
public string DisplayName { get; init; } = "Job Gauge";
/// <inheritdoc/>
public bool Ready { get; set; }
/// <inheritdoc/>
public void Load()
{
this.Ready = true;
}
/// <inheritdoc/>
public void Draw()
{
var objectTable = Service<ObjectTable>.Get();
var jobGauges = Service<JobGauges>.Get();
var player = objectTable.LocalPlayer;
if (player == null)
{
ImGui.Text("Player is not present"u8);
return;
}
var jobID = player.ClassJob.RowId;
JobGaugeBase? gauge = jobID switch
{
19 => jobGauges.Get<PLDGauge>(),
20 => jobGauges.Get<MNKGauge>(),
21 => jobGauges.Get<WARGauge>(),
22 => jobGauges.Get<DRGGauge>(),
23 => jobGauges.Get<BRDGauge>(),
24 => jobGauges.Get<WHMGauge>(),
25 => jobGauges.Get<BLMGauge>(),
27 => jobGauges.Get<SMNGauge>(),
28 => jobGauges.Get<SCHGauge>(),
30 => jobGauges.Get<NINGauge>(),
31 => jobGauges.Get<MCHGauge>(),
32 => jobGauges.Get<DRKGauge>(),
33 => jobGauges.Get<ASTGauge>(),
34 => jobGauges.Get<SAMGauge>(),
35 => jobGauges.Get<RDMGauge>(),
37 => jobGauges.Get<GNBGauge>(),
38 => jobGauges.Get<DNCGauge>(),
39 => jobGauges.Get<RPRGauge>(),
40 => jobGauges.Get<SGEGauge>(),
41 => jobGauges.Get<VPRGauge>(),
42 => jobGauges.Get<PCTGauge>(),
_ => null,
};
if (gauge == null)
{
ImGui.Text("No supported gauge exists for this job."u8);
return;
}
Util.ShowObject(gauge);
}
}