mirror of
https://github.com/goatcorp/Dalamud.git
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551 lines
20 KiB
C#
551 lines
20 KiB
C#
using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Storage;
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using Dalamud.Utility.Timing;
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using JetBrains.Annotations;
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namespace Dalamud;
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// TODO:
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// - Unify dependency walking code(load/unload)
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// - Visualize/output .dot or imgui thing
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/// <summary>
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/// Class to initialize Service<T>s.
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/// </summary>
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internal static class ServiceManager
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{
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/// <summary>
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/// Static log facility for Service{T}, to avoid duplicate instances for different types.
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/// </summary>
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public static readonly ModuleLog Log = new("SVC");
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#if DEBUG
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/// <summary>
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/// Marks which service constructor the current thread's in. For use from <see cref="Service{T}"/> only.
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/// </summary>
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internal static readonly ThreadLocal<Type?> CurrentConstructorServiceType = new();
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[SuppressMessage("ReSharper", "CollectionNeverQueried.Local", Justification = "Debugging purposes")]
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private static readonly List<Type> LoadedServices = new();
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#endif
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private static readonly TaskCompletionSource BlockingServicesLoadedTaskCompletionSource = new();
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private static ManualResetEvent unloadResetEvent = new(false);
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/// <summary>
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/// Kinds of services.
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/// </summary>
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[Flags]
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public enum ServiceKind
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{
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/// <summary>
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/// Not a service.
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/// </summary>
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None = 0,
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/// <summary>
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/// Service that is loaded manually.
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/// </summary>
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ProvidedService = 1 << 0,
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/// <summary>
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/// Service that is loaded asynchronously while the game starts.
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/// </summary>
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EarlyLoadedService = 1 << 1,
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/// <summary>
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/// Service that is loaded before the game starts.
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/// </summary>
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BlockingEarlyLoadedService = 1 << 2,
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/// <summary>
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/// Service that is only instantiable via scopes.
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/// </summary>
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ScopedService = 1 << 3,
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/// <summary>
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/// Service that is loaded automatically when the game starts, synchronously or asynchronously.
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/// </summary>
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AutoLoadService = EarlyLoadedService | BlockingEarlyLoadedService,
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}
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/// <summary>
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/// Gets task that gets completed when all blocking early loading services are done loading.
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/// </summary>
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public static Task BlockingResolved { get; } = BlockingServicesLoadedTaskCompletionSource.Task;
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/// <summary>
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/// Initializes Provided Services and FFXIVClientStructs.
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/// </summary>
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/// <param name="dalamud">Instance of <see cref="Dalamud"/>.</param>
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/// <param name="fs">Instance of <see cref="ReliableFileStorage"/>.</param>
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/// <param name="configuration">Instance of <see cref="DalamudConfiguration"/>.</param>
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/// <param name="scanner">Instance of <see cref="TargetSigScanner"/>.</param>
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public static void InitializeProvidedServices(Dalamud dalamud, ReliableFileStorage fs, DalamudConfiguration configuration, TargetSigScanner scanner)
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{
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#if DEBUG
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lock (LoadedServices)
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{
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ProvideService(dalamud);
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ProvideService(fs);
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ProvideService(configuration);
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ProvideService(new ServiceContainer());
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ProvideService(scanner);
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}
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return;
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void ProvideService<T>(T service) where T : IServiceType
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{
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Debug.Assert(typeof(T).GetServiceKind().HasFlag(ServiceKind.ProvidedService), "Provided service must have Service attribute");
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Service<T>.Provide(service);
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LoadedServices.Add(typeof(T));
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}
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#else
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ProvideService(dalamud);
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ProvideService(fs);
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ProvideService(configuration);
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ProvideService(new ServiceContainer());
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ProvideService(scanner);
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return;
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void ProvideService<T>(T service) where T : IServiceType => Service<T>.Provide(service);
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#endif
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}
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/// <summary>
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/// Kicks off construction of services that can handle early loading.
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/// </summary>
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/// <returns>Task for initializing all services.</returns>
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public static async Task InitializeEarlyLoadableServices()
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{
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using var serviceInitializeTimings = Timings.Start("Services Init");
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var earlyLoadingServices = new HashSet<Type>();
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var blockingEarlyLoadingServices = new HashSet<Type>();
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var dependencyServicesMap = new Dictionary<Type, List<Type>>();
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var getAsyncTaskMap = new Dictionary<Type, Task>();
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var serviceContainer = Service<ServiceContainer>.Get();
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foreach (var serviceType in Assembly.GetExecutingAssembly().GetTypes().Where(x => x.IsAssignableTo(typeof(IServiceType)) && !x.IsInterface && !x.IsAbstract))
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{
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var serviceKind = serviceType.GetServiceKind();
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Debug.Assert(serviceKind != ServiceKind.None, $"Service<{serviceType.FullName}> did not specify a kind");
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// Let IoC know about the interfaces this service implements
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serviceContainer.RegisterInterfaces(serviceType);
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// Scoped service do not go through Service<T> and are never early loaded
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if (serviceKind.HasFlag(ServiceKind.ScopedService))
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continue;
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var genericWrappedServiceType = typeof(Service<>).MakeGenericType(serviceType);
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var getTask = (Task)genericWrappedServiceType
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.InvokeMember(
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"GetAsync",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
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null,
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null,
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null);
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getAsyncTaskMap[serviceType] = getTask;
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// We don't actually need to load provided services, something else does
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if (serviceKind.HasFlag(ServiceKind.ProvidedService))
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continue;
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Debug.Assert(
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serviceKind.HasFlag(ServiceKind.EarlyLoadedService) ||
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serviceKind.HasFlag(ServiceKind.BlockingEarlyLoadedService),
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"At this point, service must be either early loaded or blocking early loaded");
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if (serviceKind.HasFlag(ServiceKind.BlockingEarlyLoadedService))
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{
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blockingEarlyLoadingServices.Add(serviceType);
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}
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else
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{
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earlyLoadingServices.Add(serviceType);
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}
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var typeAsServiceT = ServiceHelpers.GetAsService(serviceType);
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dependencyServicesMap[serviceType] = ServiceHelpers.GetDependencies(typeAsServiceT)
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.Select(x => typeof(Service<>).MakeGenericType(x))
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.ToList();
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}
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_ = Task.Run(async () =>
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{
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try
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{
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var whenBlockingComplete = Task.WhenAll(blockingEarlyLoadingServices.Select(x => getAsyncTaskMap[x]));
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while (await Task.WhenAny(whenBlockingComplete, Task.Delay(30000)) != whenBlockingComplete)
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{
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if (NativeFunctions.MessageBoxW(
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IntPtr.Zero,
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"Dalamud is taking a long time to load. Would you like to continue without Dalamud?\n" +
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"This can be caused by a faulty plugin, or a bug in Dalamud.",
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"Dalamud",
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NativeFunctions.MessageBoxType.IconWarning | NativeFunctions.MessageBoxType.YesNo) == 6)
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{
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throw new TimeoutException(
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"Failed to load services in the given time limit, " +
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"and the user chose to continue without Dalamud.");
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}
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}
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BlockingServicesLoadedTaskCompletionSource.SetResult();
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Timings.Event("BlockingServices Initialized");
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}
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catch (Exception e)
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{
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BlockingServicesLoadedTaskCompletionSource.SetException(e);
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}
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}).ConfigureAwait(false);
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var tasks = new List<Task>();
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try
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{
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var servicesToLoad = new HashSet<Type>();
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servicesToLoad.UnionWith(earlyLoadingServices);
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servicesToLoad.UnionWith(blockingEarlyLoadingServices);
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while (servicesToLoad.Any())
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{
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foreach (var serviceType in servicesToLoad)
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{
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var hasDeps = true;
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foreach (var dependency in dependencyServicesMap[serviceType])
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{
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var depUnderlyingServiceType = dependency.GetGenericArguments().First();
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var depResolveTask = getAsyncTaskMap.GetValueOrDefault(depUnderlyingServiceType);
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if (depResolveTask == null)
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{
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Log.Error("{Type}: {Dependency} has no resolver task", serviceType.FullName!, dependency.FullName!);
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Debug.Assert(false, $"No resolver for dependent service {depUnderlyingServiceType.FullName}");
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}
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else if (depResolveTask is { IsCompleted: false })
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{
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hasDeps = false;
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}
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}
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if (!hasDeps)
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continue;
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tasks.Add((Task)typeof(Service<>)
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.MakeGenericType(serviceType)
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.InvokeMember(
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nameof(Service<IServiceType>.StartLoader),
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic,
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null,
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null,
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null));
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servicesToLoad.Remove(serviceType);
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#if DEBUG
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tasks.Add(tasks.Last().ContinueWith(task =>
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{
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if (task.IsFaulted)
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return;
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lock (LoadedServices)
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{
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LoadedServices.Add(serviceType);
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}
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}));
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#endif
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}
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if (!tasks.Any())
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throw new InvalidOperationException("Unresolvable dependency cycle detected");
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if (servicesToLoad.Any())
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{
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await Task.WhenAny(tasks);
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var faultedTasks = tasks.Where(x => x.IsFaulted).Select(x => (Exception)x.Exception!).ToArray();
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if (faultedTasks.Any())
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throw new AggregateException(faultedTasks);
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}
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else
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{
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await Task.WhenAll(tasks);
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}
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tasks.RemoveAll(x => x.IsCompleted);
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}
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}
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catch (Exception e)
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{
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Log.Error(e, "Failed resolving services");
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try
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{
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BlockingServicesLoadedTaskCompletionSource.SetException(e);
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}
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catch (Exception)
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{
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// don't care, as this means task result/exception has already been set
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}
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while (tasks.Any())
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{
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await Task.WhenAny(tasks);
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tasks.RemoveAll(x => x.IsCompleted);
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}
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UnloadAllServices();
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throw;
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}
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}
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/// <summary>
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/// Unloads all services, in the reverse order of load.
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/// </summary>
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public static void UnloadAllServices()
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{
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var framework = Service<Framework>.GetNullable(Service<Framework>.ExceptionPropagationMode.None);
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if (framework is { IsInFrameworkUpdateThread: false, IsFrameworkUnloading: false })
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{
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framework.RunOnFrameworkThread(UnloadAllServices).Wait();
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return;
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}
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unloadResetEvent.Reset();
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var dependencyServicesMap = new Dictionary<Type, List<Type>>();
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var allToUnload = new HashSet<Type>();
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var unloadOrder = new List<Type>();
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Log.Information("==== COLLECTING SERVICES TO UNLOAD ====");
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foreach (var serviceType in Assembly.GetExecutingAssembly().GetTypes())
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{
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if (!serviceType.IsAssignableTo(typeof(IServiceType)))
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continue;
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// Scoped services shall never be unloaded here.
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// Their lifetime must be managed by the IServiceScope that owns them. If it leaks, it's their fault.
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if (serviceType.GetServiceKind() == ServiceKind.ScopedService)
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continue;
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Log.Verbose("Calling GetDependencyServices for '{ServiceName}'", serviceType.FullName!);
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var typeAsServiceT = ServiceHelpers.GetAsService(serviceType);
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dependencyServicesMap[serviceType] = ServiceHelpers.GetDependencies(typeAsServiceT);
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allToUnload.Add(serviceType);
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}
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void UnloadService(Type serviceType)
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{
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if (unloadOrder.Contains(serviceType))
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return;
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var deps = dependencyServicesMap[serviceType];
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foreach (var dep in deps)
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{
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UnloadService(dep);
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}
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unloadOrder.Add(serviceType);
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Log.Information("Queue for unload {Type}", serviceType.FullName!);
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}
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foreach (var serviceType in allToUnload)
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{
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UnloadService(serviceType);
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}
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Log.Information("==== UNLOADING ALL SERVICES ====");
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unloadOrder.Reverse();
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foreach (var type in unloadOrder)
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{
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Log.Verbose("Unload {Type}", type.FullName!);
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typeof(Service<>)
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.MakeGenericType(type)
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.InvokeMember(
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"Unset",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic,
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null,
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null,
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null);
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}
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#if DEBUG
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lock (LoadedServices)
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{
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LoadedServices.Clear();
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}
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#endif
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unloadResetEvent.Set();
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}
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/// <summary>
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/// Wait until all services have been unloaded.
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/// </summary>
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public static void WaitForServiceUnload()
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{
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unloadResetEvent.WaitOne();
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}
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/// <summary>
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/// Get the service type of this type.
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/// </summary>
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/// <param name="type">The type to check.</param>
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/// <returns>The type of service this type is.</returns>
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public static ServiceKind GetServiceKind(this Type type)
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{
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var attr = type.GetCustomAttribute<ServiceAttribute>(true)?.GetType();
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if (attr == null)
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return ServiceKind.None;
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Debug.Assert(
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type.IsAssignableTo(typeof(IServiceType)),
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"Service did not inherit from IServiceType");
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if (attr.IsAssignableTo(typeof(BlockingEarlyLoadedServiceAttribute)))
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return ServiceKind.BlockingEarlyLoadedService;
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if (attr.IsAssignableTo(typeof(EarlyLoadedServiceAttribute)))
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return ServiceKind.EarlyLoadedService;
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if (attr.IsAssignableTo(typeof(ScopedServiceAttribute)))
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return ServiceKind.ScopedService;
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return ServiceKind.ProvidedService;
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}
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/// <summary>
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/// Indicates that this constructor will be called for early initialization.
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/// </summary>
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[AttributeUsage(AttributeTargets.Constructor)]
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[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
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public class ServiceConstructor : Attribute
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{
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}
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/// <summary>
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/// Indicates that the field is a service that should be loaded before constructing the class.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public class ServiceDependency : Attribute
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{
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}
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/// <summary>
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/// Indicates that the class is a service.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public abstract class ServiceAttribute : Attribute
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ServiceAttribute"/> class.
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/// </summary>
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/// <param name="kind">The kind of the service.</param>
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protected ServiceAttribute(ServiceKind kind) => this.Kind = kind;
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/// <summary>
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/// Gets the kind of the service.
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/// </summary>
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public ServiceKind Kind { get; }
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}
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/// <summary>
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/// Indicates that the class is a service, that is provided by some other source.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class ProvidedServiceAttribute : ServiceAttribute
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ProvidedServiceAttribute"/> class.
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/// </summary>
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public ProvidedServiceAttribute()
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: base(ServiceKind.ProvidedService)
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{
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}
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}
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/// <summary>
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/// Indicates that the class is a service, and will be instantiated automatically on startup.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class EarlyLoadedServiceAttribute : ServiceAttribute
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="EarlyLoadedServiceAttribute"/> class.
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/// </summary>
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public EarlyLoadedServiceAttribute()
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: this(ServiceKind.EarlyLoadedService)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="EarlyLoadedServiceAttribute"/> class.
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/// </summary>
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/// <param name="kind">The service kind.</param>
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protected EarlyLoadedServiceAttribute(ServiceKind kind)
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: base(kind)
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{
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}
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}
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/// <summary>
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/// Indicates that the class is a service, and will be instantiated automatically on startup,
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/// blocking game main thread until it completes.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class BlockingEarlyLoadedServiceAttribute : EarlyLoadedServiceAttribute
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="BlockingEarlyLoadedServiceAttribute"/> class.
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/// </summary>
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public BlockingEarlyLoadedServiceAttribute()
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: base(ServiceKind.BlockingEarlyLoadedService)
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{
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}
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}
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/// <summary>
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/// Indicates that the class is a service that will be created specifically for a
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/// service scope, and that it cannot be created outside of a scope.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class ScopedServiceAttribute : ServiceAttribute
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ScopedServiceAttribute"/> class.
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/// </summary>
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public ScopedServiceAttribute()
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: base(ServiceKind.ScopedService)
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{
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}
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}
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/// <summary>
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/// Indicates that the method should be called when the services given in the constructor are ready.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method)]
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[MeansImplicitUse]
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public class CallWhenServicesReady : Attribute
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{
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}
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}
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