Dalamud/Dalamud/Game/Internal/DalamudAtkTweaks.cs
2021-09-04 14:19:23 -04:00

226 lines
9.6 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using CheapLoc;
using Dalamud.Configuration.Internal;
using Dalamud.Hooking;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Windowing;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Serilog;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace Dalamud.Game.Internal
{
/// <summary>
/// This class implements in-game Dalamud options in the in-game System menu.
/// </summary>
internal sealed unsafe partial class DalamudAtkTweaks
{
private readonly AtkValueChangeType atkValueChangeType;
private readonly AtkValueSetString atkValueSetString;
private readonly Hook<AgentHudOpenSystemMenuPrototype> hookAgentHudOpenSystemMenu;
// TODO: Make this into events in Framework.Gui
private readonly Hook<UiModuleRequestMainCommand> hookUiModuleRequestMainCommand;
private readonly Hook<AtkUnitBaseReceiveGlobalEvent> hookAtkUnitBaseReceiveGlobalEvent;
/// <summary>
/// Initializes a new instance of the <see cref="DalamudAtkTweaks"/> class.
/// </summary>
public DalamudAtkTweaks()
{
var sigScanner = Service<SigScanner>.Get();
var openSystemMenuAddress = sigScanner.ScanText("E8 ?? ?? ?? ?? 32 C0 4C 8B AC 24 ?? ?? ?? ?? 48 8B 8D ?? ?? ?? ??");
this.hookAgentHudOpenSystemMenu = new Hook<AgentHudOpenSystemMenuPrototype>(openSystemMenuAddress, this.AgentHudOpenSystemMenuDetour);
var atkValueChangeTypeAddress = sigScanner.ScanText("E8 ?? ?? ?? ?? 45 84 F6 48 8D 4C 24 ??");
this.atkValueChangeType = Marshal.GetDelegateForFunctionPointer<AtkValueChangeType>(atkValueChangeTypeAddress);
var atkValueSetStringAddress = sigScanner.ScanText("E8 ?? ?? ?? ?? 41 03 ED");
this.atkValueSetString = Marshal.GetDelegateForFunctionPointer<AtkValueSetString>(atkValueSetStringAddress);
var uiModuleRequestMainCommandAddress = sigScanner.ScanText("40 53 56 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 48 8B 01 8B DA 48 8B F1 FF 90 ?? ?? ?? ??");
this.hookUiModuleRequestMainCommand = new Hook<UiModuleRequestMainCommand>(uiModuleRequestMainCommandAddress, this.UiModuleRequestMainCommandDetour);
var atkUnitBaseReceiveGlobalEventAddress = sigScanner.ScanText("48 89 5C 24 ?? 48 89 7C 24 ?? 55 41 56 41 57 48 8B EC 48 83 EC 50 44 0F B7 F2 ");
this.hookAtkUnitBaseReceiveGlobalEvent = new Hook<AtkUnitBaseReceiveGlobalEvent>(atkUnitBaseReceiveGlobalEventAddress, this.AtkUnitBaseReceiveGlobalEventDetour);
}
private delegate void AgentHudOpenSystemMenuPrototype(void* thisPtr, AtkValue* atkValueArgs, uint menuSize);
private delegate void AtkValueChangeType(AtkValue* thisPtr, ValueType type);
private delegate void AtkValueSetString(AtkValue* thisPtr, byte* bytes);
private delegate void UiModuleRequestMainCommand(void* thisPtr, int commandId);
private delegate IntPtr AtkUnitBaseReceiveGlobalEvent(AtkUnitBase* thisPtr, ushort cmd, uint a3, IntPtr a4, uint* a5);
/// <summary>
/// Enables the <see cref="DalamudAtkTweaks"/>.
/// </summary>
public void Enable()
{
this.hookAgentHudOpenSystemMenu.Enable();
this.hookUiModuleRequestMainCommand.Enable();
this.hookAtkUnitBaseReceiveGlobalEvent.Enable();
}
private IntPtr AtkUnitBaseReceiveGlobalEventDetour(AtkUnitBase* thisPtr, ushort cmd, uint a3, IntPtr a4, uint* a5)
{
// Log.Information("{0}: cmd#{1} a3#{2} - HasAnyFocus:{3}", Marshal.PtrToStringAnsi(new IntPtr(thisPtr->Name)), cmd, a3, WindowSystem.HasAnyWindowSystemFocus);
// "Close Addon"
if (cmd == 12 && WindowSystem.HasAnyWindowSystemFocus)
{
Log.Verbose($"Cancelling global event CloseAddon command due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
return IntPtr.Zero;
}
return this.hookAtkUnitBaseReceiveGlobalEvent.Original(thisPtr, cmd, a3, a4, a5);
}
private void AgentHudOpenSystemMenuDetour(void* thisPtr, AtkValue* atkValueArgs, uint menuSize)
{
if (WindowSystem.HasAnyWindowSystemFocus)
{
Log.Verbose($"Cancelling OpenSystemMenu due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
return;
}
var configuration = Service<DalamudConfiguration>.Get();
if (!configuration.DoButtonsSystemMenu)
{
this.hookAgentHudOpenSystemMenu.Original(thisPtr, atkValueArgs, menuSize);
return;
}
// the max size (hardcoded) is 0xE/15, but the system menu currently uses 0xC/12
// this is a just in case that doesnt really matter
// see if we can add 2 entries
if (menuSize >= 0xD)
{
this.hookAgentHudOpenSystemMenu.Original(thisPtr, atkValueArgs, menuSize);
return;
}
// atkValueArgs is actually an array of AtkValues used as args. all their UI code works like this.
// in this case, menu size is stored in atkValueArgs[4], and the next 15 slots are the MainCommand
// the 15 slots after that, if they exist, are the entry names, but they are otherwise pulled from MainCommand EXD
// reference the original function for more details :)
// step 1) move all the current menu items down so we can put Dalamud at the top like it deserves
this.atkValueChangeType(&atkValueArgs[menuSize + 5], ValueType.Int); // currently this value has no type, set it to int
this.atkValueChangeType(&atkValueArgs[menuSize + 5 + 1], ValueType.Int);
for (var i = menuSize + 2; i > 1; i--)
{
var curEntry = &atkValueArgs[i + 5 - 2];
var nextEntry = &atkValueArgs[i + 5];
nextEntry->Int = curEntry->Int;
}
// step 2) set our new entries to dummy commands
var firstEntry = &atkValueArgs[5];
firstEntry->Int = 69420;
var secondEntry = &atkValueArgs[6];
secondEntry->Int = 69421;
// step 3) create strings for them
// since the game first checks for strings in the AtkValue argument before pulling them from the exd, if we create strings we dont have to worry
// about hooking the exd reader, thank god
var firstStringEntry = &atkValueArgs[5 + 15];
this.atkValueChangeType(firstStringEntry, ValueType.String);
var secondStringEntry = &atkValueArgs[6 + 15];
this.atkValueChangeType(secondStringEntry, ValueType.String);
var strPlugins = Encoding.UTF8.GetBytes(Loc.Localize("SystemMenuPlugins", "Dalamud Plugins"));
var strSettings = Encoding.UTF8.GetBytes(Loc.Localize("SystemMenuSettings", "Dalamud Settings"));
// do this the most terrible way possible since im lazy
var bytes = stackalloc byte[strPlugins.Length + 1];
Marshal.Copy(strPlugins, 0, new IntPtr(bytes), strPlugins.Length);
bytes[strPlugins.Length] = 0x0;
this.atkValueSetString(firstStringEntry, bytes); // this allocs the string properly using the game's allocators and copies it, so we dont have to worry about memory fuckups
var bytes2 = stackalloc byte[strSettings.Length + 1];
Marshal.Copy(strSettings, 0, new IntPtr(bytes2), strSettings.Length);
bytes2[strSettings.Length] = 0x0;
this.atkValueSetString(secondStringEntry, bytes2);
// open menu with new size
var sizeEntry = &atkValueArgs[4];
sizeEntry->UInt = menuSize + 2;
this.hookAgentHudOpenSystemMenu.Original(thisPtr, atkValueArgs, menuSize + 2);
}
private void UiModuleRequestMainCommandDetour(void* thisPtr, int commandId)
{
var dalamudInterface = Service<DalamudInterface>.Get();
switch (commandId)
{
case 69420:
dalamudInterface.TogglePluginInstallerWindow();
break;
case 69421:
dalamudInterface.ToggleSettingsWindow();
break;
default:
this.hookUiModuleRequestMainCommand.Original(thisPtr, commandId);
break;
}
}
}
/// <summary>
/// Implements IDisposable.
/// </summary>
internal sealed partial class DalamudAtkTweaks : IDisposable
{
private bool disposed = false;
/// <summary>
/// Finalizes an instance of the <see cref="DalamudAtkTweaks"/> class.
/// </summary>
~DalamudAtkTweaks() => this.Dispose(false);
/// <summary>
/// Dispose of managed and unmanaged resources.
/// </summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Dispose of managed and unmanaged resources.
/// </summary>
private void Dispose(bool disposing)
{
if (this.disposed)
return;
if (disposing)
{
this.hookAgentHudOpenSystemMenu.Dispose();
this.hookUiModuleRequestMainCommand.Dispose();
this.hookAtkUnitBaseReceiveGlobalEvent.Dispose();
}
this.disposed = true;
}
}
}