Dalamud/Dalamud/Interface/Internal/Windows/Settings/Tabs/SettingsTabLook.cs
MidoriKami e52f7696ba
Add Open/Close SFX to Window (#1298)
Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
2023-07-05 21:21:49 +00:00

229 lines
10 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using CheapLoc;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Internal.Windows.Settings.Widgets;
using Dalamud.Utility;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.Internal.Windows.Settings.Tabs;
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1600:Elements should be documented", Justification = "Internals")]
public class SettingsTabLook : SettingsTab
{
private float globalUiScale;
private float fontGamma;
public override SettingsEntry[] Entries { get; } =
{
new GapSettingsEntry(5),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleAxisFonts", "Use AXIS fonts as default Dalamud font"),
Loc.Localize("DalamudSettingToggleUiAxisFontsHint", "Use AXIS fonts (the game's main UI fonts) as default Dalamud font."),
c => c.UseAxisFontsFromGame,
(v, c) => c.UseAxisFontsFromGame = v,
v =>
{
var im = Service<InterfaceManager>.Get();
im.UseAxisOverride = v;
im.RebuildFonts();
}),
new GapSettingsEntry(5, true),
new ButtonSettingsEntry(
Loc.Localize("DalamudSettingsOpenStyleEditor", "Open Style Editor"),
Loc.Localize("DalamudSettingsStyleEditorHint", "Modify the look & feel of Dalamud windows."),
() => Service<DalamudInterface>.Get().OpenStyleEditor()),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingsUseDarkMode", "Use Windows immersive/dark mode"),
Loc.Localize("DalamudSettingsUseDarkModeHint", "This will cause the FFXIV window title bar to follow your preferred Windows color settings, and switch to dark mode if enabled."),
c => c.WindowIsImmersive,
(v, c) => c.WindowIsImmersive = v,
b =>
{
try
{
Service<InterfaceManager>.GetNullable()?.SetImmersiveMode(b);
}
catch (Exception ex)
{
Log.Error(ex, "Could not toggle immersive mode");
}
},
visibility: Util.IsWindows11),
new GapSettingsEntry(5, true),
new HintSettingsEntry(Loc.Localize("DalamudSettingToggleUiHideOptOutNote", "Plugins may independently opt out of the settings below.")),
new GapSettingsEntry(3),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is toggled off"),
Loc.Localize("DalamudSettingToggleUiHideHint", "Hide any open windows by plugins when toggling the game overlay."),
c => c.ToggleUiHide,
(v, c) => c.ToggleUiHide = v),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleUiHideDuringCutscenes", "Hide plugin UI during cutscenes"),
Loc.Localize("DalamudSettingToggleUiHideDuringCutscenesHint", "Hide any open windows by plugins during cutscenes."),
c => c.ToggleUiHideDuringCutscenes,
(v, c) => c.ToggleUiHideDuringCutscenes = v),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleUiHideDuringGpose", "Hide plugin UI while gpose is active"),
Loc.Localize("DalamudSettingToggleUiHideDuringGposeHint", "Hide any open windows by plugins while gpose is active."),
c => c.ToggleUiHideDuringGpose,
(v, c) => c.ToggleUiHideDuringGpose = v),
new GapSettingsEntry(5, true),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleFocusManagement", "Use escape to close Dalamud windows"),
Loc.Localize("DalamudSettingToggleFocusManagementHint", "This will cause Dalamud windows to behave like in-game windows when pressing escape.\nThey will close one after another until all are closed. May not work for all plugins."),
c => c.IsFocusManagementEnabled,
(v, c) => c.IsFocusManagementEnabled = v),
// This is applied every frame in InterfaceManager::CheckViewportState()
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleViewports", "Enable multi-monitor windows"),
Loc.Localize("DalamudSettingToggleViewportsHint", "This will allow you move plugin windows onto other monitors.\nWill only work in Borderless Window or Windowed mode."),
c => !c.IsDisableViewport,
(v, c) => c.IsDisableViewport = !v),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleDocking", "Enable window docking"),
Loc.Localize("DalamudSettingToggleDockingHint", "This will allow you to fuse and tab plugin windows."),
c => c.IsDocking,
(v, c) => c.IsDocking = v),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingEnablePluginUISoundEffects", "Enable sound effects for plugin windows"),
Loc.Localize("DalamudSettingEnablePluginUISoundEffectsHint", "This will allow you to enable or disable sound effects generated by plugin user interfaces.\nThis is affected by your in-game `System Sounds` volume settings."),
c => c.EnablePluginUISoundEffects,
(v, c) => c.EnablePluginUISoundEffects = v),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleGamepadNavigation", "Control plugins via gamepad"),
Loc.Localize("DalamudSettingToggleGamepadNavigationHint", "This will allow you to toggle between game and plugin navigation via L1+L3.\nToggle the PluginInstaller window via R3 if ImGui navigation is enabled."),
c => c.IsGamepadNavigationEnabled,
(v, c) => c.IsGamepadNavigationEnabled = v),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingToggleTsm", "Show title screen menu"),
Loc.Localize("DalamudSettingToggleTsmHint", "This will allow you to access certain Dalamud and Plugin functionality from the title screen."),
c => c.ShowTsm,
(v, c) => c.ShowTsm = v),
};
public override string Title => Loc.Localize("DalamudSettingsVisual", "Look & Feel");
public override void Draw()
{
var interfaceManager = Service<InterfaceManager>.Get();
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
ImGui.Text(Loc.Localize("DalamudSettingsGlobalUiScale", "Global Font Scale"));
ImGui.SameLine();
ImGui.SetCursorPosY(ImGui.GetCursorPosY() - 3);
if (ImGui.Button("9.6pt##DalamudSettingsGlobalUiScaleReset96"))
{
this.globalUiScale = 9.6f / 12.0f;
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
interfaceManager.RebuildFonts();
}
ImGui.SameLine();
if (ImGui.Button("12pt##DalamudSettingsGlobalUiScaleReset12"))
{
this.globalUiScale = 1.0f;
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
interfaceManager.RebuildFonts();
}
ImGui.SameLine();
if (ImGui.Button("14pt##DalamudSettingsGlobalUiScaleReset14"))
{
this.globalUiScale = 14.0f / 12.0f;
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
interfaceManager.RebuildFonts();
}
ImGui.SameLine();
if (ImGui.Button("18pt##DalamudSettingsGlobalUiScaleReset18"))
{
this.globalUiScale = 18.0f / 12.0f;
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
interfaceManager.RebuildFonts();
}
ImGui.SameLine();
if (ImGui.Button("24pt##DalamudSettingsGlobalUiScaleReset24"))
{
this.globalUiScale = 24.0f / 12.0f;
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
interfaceManager.RebuildFonts();
}
ImGui.SameLine();
if (ImGui.Button("36pt##DalamudSettingsGlobalUiScaleReset36"))
{
this.globalUiScale = 36.0f / 12.0f;
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
interfaceManager.RebuildFonts();
}
var globalUiScaleInPt = 12f * this.globalUiScale;
if (ImGui.DragFloat("##DalamudSettingsGlobalUiScaleDrag", ref globalUiScaleInPt, 0.1f, 9.6f, 36f, "%.1fpt", ImGuiSliderFlags.AlwaysClamp))
{
this.globalUiScale = globalUiScaleInPt / 12f;
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
interfaceManager.RebuildFonts();
}
ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsGlobalUiScaleHint", "Scale text in all XIVLauncher UI elements - this is useful for 4K displays."));
ImGuiHelpers.ScaledDummy(5);
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
ImGui.Text(Loc.Localize("DalamudSettingsFontGamma", "Font Gamma"));
ImGui.SameLine();
ImGui.SetCursorPosY(ImGui.GetCursorPosY() - 3);
if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "Reset") + "##DalamudSettingsFontGammaReset"))
{
this.fontGamma = 1.4f;
interfaceManager.FontGammaOverride = this.fontGamma;
interfaceManager.RebuildFonts();
}
if (ImGui.DragFloat("##DalamudSettingsFontGammaDrag", ref this.fontGamma, 0.005f, 0.3f, 3f, "%.2f", ImGuiSliderFlags.AlwaysClamp))
{
interfaceManager.FontGammaOverride = this.fontGamma;
interfaceManager.RebuildFonts();
}
ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsFontGammaHint", "Changes the thickness of text."));
base.Draw();
}
public override void Load()
{
this.globalUiScale = Service<DalamudConfiguration>.Get().GlobalUiScale;
this.fontGamma = Service<DalamudConfiguration>.Get().FontGammaLevel;
base.Load();
}
public override void Save()
{
Service<DalamudConfiguration>.Get().GlobalUiScale = this.globalUiScale;
base.Save();
}
}