Dalamud/Dalamud/Game/Internal/Gui/GameGui.cs
2021-04-05 12:53:12 -04:00

458 lines
20 KiB
C#

using System;
using System.Runtime.InteropServices;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Hooking;
using ImGuiNET;
using Serilog;
using SharpDX;
namespace Dalamud.Game.Internal.Gui {
public sealed class GameGui : IDisposable {
private GameGuiAddressResolver Address { get; }
public ChatGui Chat { get; private set; }
public PartyFinderGui PartyFinder { get; private set; }
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr SetGlobalBgmDelegate(UInt16 bgmKey, byte a2, UInt32 a3, UInt32 a4, UInt32 a5, byte a6);
private readonly Hook<SetGlobalBgmDelegate> setGlobalBgmHook;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr HandleItemHoverDelegate(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4);
private readonly Hook<HandleItemHoverDelegate> handleItemHoverHook;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr HandleItemOutDelegate(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4);
private readonly Hook<HandleItemOutDelegate> handleItemOutHook;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate void HandleActionHoverDelegate(IntPtr hoverState, HoverActionKind a2, uint a3, int a4, byte a5);
private readonly Hook<HandleActionHoverDelegate> handleActionHoverHook;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr HandleActionOutDelegate(IntPtr agentActionDetail, IntPtr a2, IntPtr a3, int a4);
private Hook<HandleActionOutDelegate> handleActionOutHook;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate IntPtr GetUIObjectDelegate();
private readonly GetUIObjectDelegate getUIObject;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr GetUIMapObjectDelegate(IntPtr UIObject);
private GetUIMapObjectDelegate getUIMapObject;
[UnmanagedFunctionPointer(CallingConvention.ThisCall, CharSet = CharSet.Ansi)]
private delegate bool OpenMapWithFlagDelegate(IntPtr UIMapObject, string flag);
private OpenMapWithFlagDelegate openMapWithFlag;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate IntPtr GetMatrixSingletonDelegate();
internal readonly GetMatrixSingletonDelegate getMatrixSingleton;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private unsafe delegate bool ScreenToWorldNativeDelegate(
float *camPos, float *clipPos, float rayDistance, float *worldPos, int *unknown);
private readonly ScreenToWorldNativeDelegate screenToWorldNative;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr ToggleUiHideDelegate(IntPtr thisPtr, byte unknownByte);
private readonly Hook<ToggleUiHideDelegate> toggleUiHideHook;
// Return a Client::UI::UIModule
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate IntPtr GetBaseUIObjectDelegate();
public readonly GetBaseUIObjectDelegate GetBaseUIObject;
[UnmanagedFunctionPointer(CallingConvention.ThisCall, CharSet = CharSet.Ansi)]
private delegate IntPtr GetUIObjectByNameDelegate(IntPtr thisPtr, string uiName, int index);
private readonly GetUIObjectByNameDelegate getUIObjectByName;
public bool GameUiHidden { get; private set; }
/// <summary>
/// Event which is fired when the game UI hiding is toggled.
/// </summary>
public event EventHandler<bool> OnUiHideToggled;
/// <summary>
/// The item ID that is currently hovered by the player. 0 when no item is hovered.
/// If > 1.000.000, subtract 1.000.000 and treat it as HQ
/// </summary>
public ulong HoveredItem { get; set; }
/// <summary>
/// The action ID that is current hovered by the player. 0 when no action is hovered.
/// </summary>
public HoveredAction HoveredAction { get; } = new HoveredAction();
/// <summary>
/// Event that is fired when the currently hovered item changes.
/// </summary>
public EventHandler<ulong> HoveredItemChanged { get; set; }
/// <summary>
/// Event that is fired when the currently hovered action changes.
/// </summary>
public EventHandler<HoveredAction> HoveredActionChanged { get; set; }
public GameGui(IntPtr baseAddress, SigScanner scanner, Dalamud dalamud) {
Address = new GameGuiAddressResolver(baseAddress);
Address.Setup(scanner);
Log.Verbose("===== G A M E G U I =====");
Log.Verbose("GameGuiManager address {Address}", Address.BaseAddress);
Log.Verbose("SetGlobalBgm address {Address}", Address.SetGlobalBgm);
Log.Verbose("HandleItemHover address {Address}", Address.HandleItemHover);
Log.Verbose("HandleItemOut address {Address}", Address.HandleItemOut);
Log.Verbose("GetUIObject address {Address}", Address.GetUIObject);
Chat = new ChatGui(Address.ChatManager, scanner, dalamud);
PartyFinder = new PartyFinderGui(scanner, dalamud);
this.setGlobalBgmHook =
new Hook<SetGlobalBgmDelegate>(Address.SetGlobalBgm,
new SetGlobalBgmDelegate(HandleSetGlobalBgmDetour),
this);
this.handleItemHoverHook =
new Hook<HandleItemHoverDelegate>(Address.HandleItemHover,
new HandleItemHoverDelegate(HandleItemHoverDetour),
this);
this.handleItemOutHook =
new Hook<HandleItemOutDelegate>(Address.HandleItemOut,
new HandleItemOutDelegate(HandleItemOutDetour),
this);
this.handleActionHoverHook =
new Hook<HandleActionHoverDelegate>(Address.HandleActionHover,
new HandleActionHoverDelegate(HandleActionHoverDetour),
this);
this.handleActionOutHook =
new Hook<HandleActionOutDelegate>(Address.HandleActionOut,
new HandleActionOutDelegate(HandleActionOutDetour),
this);
this.getUIObject = Marshal.GetDelegateForFunctionPointer<GetUIObjectDelegate>(Address.GetUIObject);
this.getMatrixSingleton =
Marshal.GetDelegateForFunctionPointer<GetMatrixSingletonDelegate>(Address.GetMatrixSingleton);
this.screenToWorldNative =
Marshal.GetDelegateForFunctionPointer<ScreenToWorldNativeDelegate>(Address.ScreenToWorld);
this.toggleUiHideHook = new Hook<ToggleUiHideDelegate>(Address.ToggleUiHide, new ToggleUiHideDelegate(ToggleUiHideDetour), this);
this.GetBaseUIObject = Marshal.GetDelegateForFunctionPointer<GetBaseUIObjectDelegate>(Address.GetBaseUIObject);
this.getUIObjectByName = Marshal.GetDelegateForFunctionPointer<GetUIObjectByNameDelegate>(Address.GetUIObjectByName);
}
private IntPtr HandleSetGlobalBgmDetour(UInt16 bgmKey, byte a2, UInt32 a3, UInt32 a4, UInt32 a5, byte a6) {
var retVal = this.setGlobalBgmHook.Original(bgmKey, a2, a3, a4, a5, a6);
Log.Verbose("SetGlobalBgm: {0} {1} {2} {3} {4} {5} -> {6}", bgmKey, a2, a3, a4, a5, a6, retVal);
return retVal;
}
private IntPtr HandleItemHoverDetour(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4) {
var retVal = this.handleItemHoverHook.Original(hoverState, a2, a3, a4);
if (retVal.ToInt64() == 22) {
var itemId = (ulong)Marshal.ReadInt32(hoverState, 0x138);
this.HoveredItem = itemId;
try {
HoveredItemChanged?.Invoke(this, itemId);
} catch (Exception e) {
Log.Error(e, "Could not dispatch HoveredItemChanged event.");
}
Log.Verbose("HoverItemId:{0} this:{1}", itemId, hoverState.ToInt64().ToString("X"));
}
return retVal;
}
private IntPtr HandleItemOutDetour(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4)
{
var retVal = this.handleItemOutHook.Original(hoverState, a2, a3, a4);
if (a3 != IntPtr.Zero && a4 == 1) {
var a3Val = Marshal.ReadByte(a3, 0x8);
if (a3Val == 255) {
this.HoveredItem = 0ul;
try {
HoveredItemChanged?.Invoke(this, 0ul);
} catch (Exception e) {
Log.Error(e, "Could not dispatch HoveredItemChanged event.");
}
Log.Verbose("HoverItemId: 0");
}
}
return retVal;
}
private void HandleActionHoverDetour(IntPtr hoverState, HoverActionKind actionKind, uint actionId, int a4, byte a5)
{
handleActionHoverHook.Original(hoverState, actionKind, actionId, a4, a5);
HoveredAction.ActionKind = actionKind;
HoveredAction.BaseActionID = actionId;
HoveredAction.ActionID = (uint) Marshal.ReadInt32(hoverState, 0x3C);
try
{
HoveredActionChanged?.Invoke(this, this.HoveredAction);
} catch (Exception e)
{
Log.Error(e, "Could not dispatch HoveredItemChanged event.");
}
Log.Verbose("HoverActionId: {0}/{1} this:{2}", actionKind, actionId, hoverState.ToInt64().ToString("X"));
}
private IntPtr HandleActionOutDetour(IntPtr agentActionDetail, IntPtr a2, IntPtr a3, int a4)
{
var retVal = handleActionOutHook.Original(agentActionDetail, a2, a3, a4);
if (a3 != IntPtr.Zero && a4 == 1)
{
var a3Val = Marshal.ReadByte(a3, 0x8);
if (a3Val == 255)
{
this.HoveredAction.ActionKind = HoverActionKind.None;
HoveredAction.BaseActionID = 0;
HoveredAction.ActionID = 0;
try
{
HoveredActionChanged?.Invoke(this, this.HoveredAction);
} catch (Exception e)
{
Log.Error(e, "Could not dispatch HoveredActionChanged event.");
}
Log.Verbose("HoverActionId: 0");
}
}
return retVal;
}
/// <summary>
/// Opens the in-game map with a flag on the location of the parameter
/// </summary>
/// <param name="mapLink">Link to the map to be opened</param>
/// <returns>True if there were no errors and it could open the map</returns>
public bool OpenMapWithMapLink(MapLinkPayload mapLink) {
var uiObjectPtr = this.getUIObject();
if (uiObjectPtr.Equals(IntPtr.Zero)) {
Log.Error("OpenMapWithMapLink: Null pointer returned from getUIObject()");
return false;
}
this.getUIMapObject =
Address.GetVirtualFunction<GetUIMapObjectDelegate>(uiObjectPtr, 0, 8);
var uiMapObjectPtr = this.getUIMapObject(uiObjectPtr);
if (uiMapObjectPtr.Equals(IntPtr.Zero)) {
Log.Error("OpenMapWithMapLink: Null pointer returned from GetUIMapObject()");
return false;
}
this.openMapWithFlag =
Address.GetVirtualFunction<OpenMapWithFlagDelegate>(uiMapObjectPtr, 0, 63);
var mapLinkString = mapLink.DataString;
Log.Debug($"OpenMapWithMapLink: Opening Map Link: {mapLinkString}");
return this.openMapWithFlag(uiMapObjectPtr, mapLinkString);
}
/// <summary>
/// Converts in-world coordinates to screen coordinates (upper left corner origin).
/// </summary>
/// <param name="worldPos">Coordinates in the world</param>
/// <param name="screenPos">Converted coordinates</param>
/// <returns>True if worldPos corresponds to a position in front of the camera</returns>
public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos)
{
// Get base object with matrices
var matrixSingleton = this.getMatrixSingleton();
// Read current ViewProjectionMatrix plus game window size
var viewProjectionMatrix = new Matrix();
float width, height;
var windowPos = ImGui.GetMainViewport().Pos;
unsafe {
var rawMatrix = (float*) (matrixSingleton + 0x1b4).ToPointer();
for (var i = 0; i < 16; i++, rawMatrix++)
viewProjectionMatrix[i] = *rawMatrix;
width = *rawMatrix;
height = *(rawMatrix + 1);
}
Vector3.Transform( ref worldPos, ref viewProjectionMatrix, out Vector3 pCoords);
screenPos = new Vector2(pCoords.X / pCoords.Z, pCoords.Y / pCoords.Z);
screenPos.X = 0.5f * width * (screenPos.X + 1f) + windowPos.X;
screenPos.Y = 0.5f * height * (1f - screenPos.Y) + windowPos.Y;
return pCoords.Z > 0 &&
screenPos.X > windowPos.X && screenPos.X < windowPos.X + width &&
screenPos.Y > windowPos.Y && screenPos.Y < windowPos.Y + height;
}
/// <summary>
/// Converts screen coordinates to in-world coordinates via raycasting.
/// </summary>
/// <param name="screenPos">Screen coordinates</param>
/// <param name="worldPos">Converted coordinates</param>
/// <param name="rayDistance">How far to search for a collision</param>
/// <returns>True if successful. On false, worldPos's contents are undefined</returns>
public bool ScreenToWorld(Vector2 screenPos, out Vector3 worldPos, float rayDistance = 100000.0f)
{
// The game is only visible in the main viewport, so if the cursor is outside
// of the game window, do not bother calculating anything
var windowPos = ImGui.GetMainViewport().Pos;
var windowSize = ImGui.GetMainViewport().Size;
if (screenPos.X < windowPos.X || screenPos.X > windowPos.X + windowSize.X ||
screenPos.Y < windowPos.Y || screenPos.Y > windowPos.Y + windowSize.Y)
{
worldPos = new Vector3();
return false;
}
// Get base object with matrices
var matrixSingleton = this.getMatrixSingleton();
// Read current ViewProjectionMatrix plus game window size
var viewProjectionMatrix = new Matrix();
float width, height;
unsafe
{
var rawMatrix = (float*)(matrixSingleton + 0x1b4).ToPointer();
for (var i = 0; i < 16; i++, rawMatrix++)
viewProjectionMatrix[i] = *rawMatrix;
width = *rawMatrix;
height = *(rawMatrix + 1);
}
viewProjectionMatrix.Invert();
var localScreenPos = new Vector2(screenPos.X - windowPos.X, screenPos.Y - windowPos.Y);
var screenPos3D = new Vector3 {
X = localScreenPos.X / width * 2.0f - 1.0f,
Y = -(localScreenPos.Y / height * 2.0f - 1.0f),
Z = 0
};
Vector3.TransformCoordinate(ref screenPos3D, ref viewProjectionMatrix, out var camPos);
screenPos3D.Z = 1;
Vector3.TransformCoordinate(ref screenPos3D, ref viewProjectionMatrix, out var camPosOne);
var clipPos = camPosOne - camPos;
clipPos.Normalize();
bool isSuccess;
unsafe {
var camPosArray = camPos.ToArray();
var clipPosArray = clipPos.ToArray();
// This array is larger than necessary because it contains more info than we currently use
var worldPosArray = stackalloc float[32];
// Theory: this is some kind of flag on what type of things the ray collides with
var unknown = stackalloc int[3] { 0x4000, 0x4000, 0x0 };
fixed (float* pCamPos = camPosArray) {
fixed (float* pClipPos = clipPosArray) {
isSuccess = this.screenToWorldNative(pCamPos, pClipPos, rayDistance, worldPosArray, unknown);
}
}
worldPos = new Vector3 {
X = worldPosArray[0],
Y = worldPosArray[1],
Z = worldPosArray[2]
};
}
return isSuccess;
}
private IntPtr ToggleUiHideDetour(IntPtr thisPtr, byte unknownByte) {
GameUiHidden = !GameUiHidden;
try {
OnUiHideToggled?.Invoke(this, GameUiHidden);
} catch (Exception ex) {
Log.Error(ex, "Error on OnUiHideToggled event dispatch");
}
Log.Debug("UiHide toggled: {0}", GameUiHidden);
return this.toggleUiHideHook.Original(thisPtr, unknownByte);
}
/// <summary>
/// Gets the pointer to the UI Object with the given name and index.
/// </summary>
/// <param name="name">Name of UI to find</param>
/// <param name="index">Index of UI to find (1-indexed)</param>
/// <returns>IntPtr.Zero if unable to find UI, otherwise IntPtr pointing to the start of the UI Object</returns>
public IntPtr GetUiObjectByName(string name, int index) {
var baseUi = this.GetBaseUIObject();
if (baseUi == IntPtr.Zero) return IntPtr.Zero;
var baseUiProperties = Marshal.ReadIntPtr(baseUi, 0x20);
if (baseUiProperties == IntPtr.Zero) return IntPtr.Zero;
return this.getUIObjectByName(baseUiProperties, name, index);
}
public Addon.Addon GetAddonByName(string name, int index) {
var addonMem = GetUiObjectByName(name, index);
if (addonMem == IntPtr.Zero) return null;
var addonStruct = Marshal.PtrToStructure<Structs.Addon>(addonMem);
return new Addon.Addon(addonMem, addonStruct);
}
public void SetBgm(ushort bgmKey) => this.setGlobalBgmHook.Original(bgmKey, 0, 0, 0, 0, 0);
public void Enable() {
Chat.Enable();
PartyFinder.Enable();
this.setGlobalBgmHook.Enable();
this.handleItemHoverHook.Enable();
this.handleItemOutHook.Enable();
this.toggleUiHideHook.Enable();
this.handleActionHoverHook.Enable();
this.handleActionOutHook.Enable();
}
public void Dispose() {
Chat.Dispose();
PartyFinder.Dispose();
this.setGlobalBgmHook.Dispose();
this.handleItemHoverHook.Dispose();
this.handleItemOutHook.Dispose();
this.toggleUiHideHook.Dispose();
this.handleActionHoverHook.Dispose();
this.handleActionOutHook.Dispose();
}
}
}