Dalamud/docs/api/Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.html
2022-10-29 15:34:04 +02:00

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<h1 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry" class="text-break">Struct FdtReader.FontTableEntry
</h1>
<div class="markdown level0 summary"><p>Glyph table entry.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="implements">
<h5>Implements</h5>
<div><span class="xref">System.IComparable</span>&lt;<a class="xref" href="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.html">FdtReader.FontTableEntry</a>&gt;</div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
</div>
<div>
<span class="xref">System.ValueType.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Interface.GameFonts.html">Dalamud.Interface.GameFonts</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct FontTableEntry : IComparable&lt;FdtReader.FontTableEntry&gt;</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_BoundingHeight.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.BoundingHeight%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_BoundingHeight" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.BoundingHeight">BoundingHeight</h4>
<div class="markdown level1 summary"><p>Bounding height of this glyph.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte BoundingHeight</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_BoundingWidth.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.BoundingWidth%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_BoundingWidth" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.BoundingWidth">BoundingWidth</h4>
<div class="markdown level1 summary"><p>Bounding width of this glyph.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte BoundingWidth</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CharSjis.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CharSjis%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CharSjis" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CharSjis">CharSjis</h4>
<div class="markdown level1 summary"><p>Integer representation of a Shift_JIS character in reverse order, read in little endian.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort CharSjis</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CharUtf8.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CharUtf8%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CharUtf8" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CharUtf8">CharUtf8</h4>
<div class="markdown level1 summary"><p>Integer representation of a Unicode character in UTF-8 in reverse order, read in little endian.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int CharUtf8</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CurrentOffsetY.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CurrentOffsetY%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CurrentOffsetY" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CurrentOffsetY">CurrentOffsetY</h4>
<div class="markdown level1 summary"><p>Distance adjustment for drawing current character.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sbyte CurrentOffsetY</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.SByte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_NextOffsetX.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.NextOffsetX%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_NextOffsetX" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.NextOffsetX">NextOffsetX</h4>
<div class="markdown level1 summary"><p>Distance adjustment for drawing next character.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sbyte NextOffsetX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.SByte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelOrder.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelOrder%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelOrder" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelOrder">TextureChannelOrder</h4>
<div class="markdown level1 summary"><p>Mapping of texture channel index to byte index.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly int[] TextureChannelOrder</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureIndex.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureIndex%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureIndex" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureIndex">TextureIndex</h4>
<div class="markdown level1 summary"><p>Index of backing texture.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort TextureIndex</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureOffsetX.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureOffsetX%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureOffsetX" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureOffsetX">TextureOffsetX</h4>
<div class="markdown level1 summary"><p>Horizontal offset of glyph image in the backing texture.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort TextureOffsetX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureOffsetY" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureOffsetY">TextureOffsetY</h4>
<div class="markdown level1 summary"><p>Vertical offset of glyph image in the backing texture.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort TextureOffsetY</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_AdvanceWidth.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.AdvanceWidth%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_AdvanceWidth" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.AdvanceWidth">AdvanceWidth</h4>
<div class="markdown level1 summary"><p>Gets the advance width of this character.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly int AdvanceWidth { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_Char.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.Char%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_Char_" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.Char*"></a>
<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_Char" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.Char">Char</h4>
<div class="markdown level1 summary"><p>Gets the Unicode codepoint of the character for this entry in char type.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly char Char { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Char</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CharInt.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CharInt%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CharInt_" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CharInt*"></a>
<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CharInt" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CharInt">CharInt</h4>
<div class="markdown level1 summary"><p>Gets the Unicode codepoint of the character for this entry in int type.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly int CharInt { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelByteIndex.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelByteIndex%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelByteIndex_" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelByteIndex*"></a>
<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelByteIndex" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelByteIndex">TextureChannelByteIndex</h4>
<div class="markdown level1 summary"><p>Gets the byte index in a multichannel pixel corresponding to the channel.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly int TextureChannelByteIndex { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelIndex.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelIndex%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelIndex_" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelIndex*"></a>
<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureChannelIndex" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureChannelIndex">TextureChannelIndex</h4>
<div class="markdown level1 summary"><p>Gets the channel index in the backing texture file.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly int TextureChannelIndex { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureFileIndex.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureFileIndex%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureFileIndex_" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureFileIndex*"></a>
<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_TextureFileIndex" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.TextureFileIndex">TextureFileIndex</h4>
<div class="markdown level1 summary"><p>Gets the index of the file among all the backing texture files.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly int TextureFileIndex { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CompareTo_Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CompareTo(Dalamud.Interface.GameFonts.FdtReader.FontTableEntry)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CompareTo_" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CompareTo*"></a>
<h4 id="Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_CompareTo_Dalamud_Interface_GameFonts_FdtReader_FontTableEntry_" data-uid="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.CompareTo(Dalamud.Interface.GameFonts.FdtReader.FontTableEntry)">CompareTo(FdtReader.FontTableEntry)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int CompareTo(FdtReader.FontTableEntry other)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Interface.GameFonts.FdtReader.FontTableEntry.html">FdtReader.FontTableEntry</a></td>
<td><span class="parametername">other</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IComparable&lt;T&gt;</span>
</div>
</article>
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