Dalamud/Dalamud/Game/ClientState/Structs/Actor.cs
2020-05-28 08:28:26 +09:30

55 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Dalamud.Game.ClientState.Actors;
namespace Dalamud.Game.ClientState.Structs
{
/// <summary>
/// Native memory representation of a FFXIV actor.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct Actor {
[FieldOffset(0x30)] [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 30)]
public string Name;
[FieldOffset(116)] public int ActorId;
[FieldOffset(128)] public int DataId;
[FieldOffset(132)] public int OwnerId;
[FieldOffset(140)] public ObjectKind ObjectKind;
[FieldOffset(141)] public byte SubKind;
[FieldOffset(142)] public bool IsFriendly;
[FieldOffset(144)] public byte YalmDistanceFromPlayerX; // Demo says one of these is x distance
[FieldOffset(145)] public byte PlayerTargetStatus; // This is some kind of enum
[FieldOffset(146)] public byte YalmDistanceFromPlayerY; // and the other is z distance
[FieldOffset(160)] public Position3 Position;
[FieldOffset(176)] public float Rotation; // Rotation around the vertical axis (yaw), from -pi to pi radians
[FieldOffset(0x17B8)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)] public byte[] Customize;
[FieldOffset(0x1F0)] public int PlayerCharacterTargetActorId;
[FieldOffset(0x17F8)] public int BattleNpcTargetActorId;
// This field can't be correctly aligned, so we have to cut it manually.
[FieldOffset(0x17d0)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 7)]
public byte[] CompanyTag;
[FieldOffset(0x1868)] public int NameId;
[FieldOffset(0x1884)] public byte CurrentWorld;
[FieldOffset(0x1886)] public byte HomeWorld;
[FieldOffset(0x1898)] public int CurrentHp;
[FieldOffset(0x189C)] public int MaxHp;
[FieldOffset(0x18A0)] public int CurrentMp;
// This value is weird. It seems to change semi-randomly between 0 and 10k, definitely
// in response to mp-using events, but it doesn't often have a value and the changing seems
// somewhat arbitrary.
[FieldOffset(0x18AA)] public int MaxMp;
[FieldOffset(6358)] public byte ClassJob;
[FieldOffset(6360)] public byte Level;
[FieldOffset(0x1958)][MarshalAs(UnmanagedType.ByValArray, SizeConst = 20)] public StatusEffect[] UIStatusEffects;
}
}