Dalamud/Dalamud/Game/ClientState/JobGauge/JobGauges.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

45 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using CSJobGaugeManager = FFXIVClientStructs.FFXIV.Client.Game.JobGaugeManager;
namespace Dalamud.Game.ClientState.JobGauge;
/// <summary>
/// This class converts in-memory Job gauge data to structs.
/// </summary>
[PluginInterface]
[ServiceManager.EarlyLoadedService]
#pragma warning disable SA1015
[ResolveVia<IJobGauges>]
#pragma warning restore SA1015
internal class JobGauges : IServiceType, IJobGauges
{
private Dictionary<Type, JobGaugeBase> cache = [];
[ServiceManager.ServiceConstructor]
private JobGauges()
{
}
/// <inheritdoc/>
public unsafe IntPtr Address => (nint)(&CSJobGaugeManager.Instance()->EmptyGauge);
/// <inheritdoc/>
public T Get<T>() where T : JobGaugeBase
{
// This is cached to mitigate the effects of using activator for instantiation.
// Since the gauge itself reads from live memory, there isn't much downside to doing this.
if (!this.cache.TryGetValue(typeof(T), out var gauge))
{
gauge = this.cache[typeof(T)] = (T)Activator.CreateInstance(typeof(T), BindingFlags.NonPublic | BindingFlags.Instance, null, [this.Address], null);
}
return (T)gauge;
}
}