mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
443 lines
18 KiB
C#
Generated
443 lines
18 KiB
C#
Generated
// <auto-generated/>
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using HexaGen.Runtime;
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using System;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Dalamud.Bindings.ImGui;
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public unsafe partial struct ImDrawListPtr
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{
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public unsafe int _CalcCircleAutoSegmentCount(float radius)
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{
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int ret = ImGuiNative._CalcCircleAutoSegmentCount(Handle, radius);
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return ret;
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}
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public unsafe void _ClearFreeMemory()
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{
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ImGuiNative._ClearFreeMemory(Handle);
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}
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public unsafe void _OnChangedClipRect()
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{
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ImGuiNative._OnChangedClipRect(Handle);
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}
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public unsafe void _OnChangedTextureID()
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{
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ImGuiNative._OnChangedTextureID(Handle);
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}
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public unsafe void _OnChangedVtxOffset()
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{
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ImGuiNative._OnChangedVtxOffset(Handle);
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}
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public unsafe void _PathArcToFastEx(Vector2 center, float radius, int aMinSample, int aMaxSample, int aStep)
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{
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ImGuiNative._PathArcToFastEx(Handle, center, radius, aMinSample, aMaxSample, aStep);
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}
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public unsafe void _PathArcToN(Vector2 center, float radius, float aMin, float aMax, int numSegments)
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{
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ImGuiNative._PathArcToN(Handle, center, radius, aMin, aMax, numSegments);
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}
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public unsafe void _PopUnusedDrawCmd()
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{
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ImGuiNative._PopUnusedDrawCmd(Handle);
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}
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public unsafe void _ResetForNewFrame()
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{
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ImGuiNative._ResetForNewFrame(Handle);
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}
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public unsafe void _TryMergeDrawCmds()
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{
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ImGuiNative._TryMergeDrawCmds(Handle);
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}
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public unsafe void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness, int numSegments)
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{
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ImGuiNative.AddBezierCubic(Handle, p1, p2, p3, p4, col, thickness, numSegments);
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}
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public unsafe void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)
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{
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ImGuiNative.AddBezierCubic(Handle, p1, p2, p3, p4, col, thickness, (int)(0));
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}
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public unsafe void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness, int numSegments)
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{
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ImGuiNative.AddBezierQuadratic(Handle, p1, p2, p3, col, thickness, numSegments);
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}
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public unsafe void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)
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{
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ImGuiNative.AddBezierQuadratic(Handle, p1, p2, p3, col, thickness, (int)(0));
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}
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public unsafe void AddCallback(ImDrawCallback callback, void* callbackData)
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{
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ImGuiNative.AddCallback(Handle, callback, callbackData);
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}
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public unsafe void AddCircle(Vector2 center, float radius, uint col, int numSegments, float thickness)
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{
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ImGuiNative.AddCircle(Handle, center, radius, col, numSegments, thickness);
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}
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public unsafe void AddCircle(Vector2 center, float radius, uint col, int numSegments)
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{
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ImGuiNative.AddCircle(Handle, center, radius, col, numSegments, (float)(1.0f));
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}
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public unsafe void AddCircle(Vector2 center, float radius, uint col)
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{
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ImGuiNative.AddCircle(Handle, center, radius, col, (int)(0), (float)(1.0f));
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}
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public unsafe void AddCircle(Vector2 center, float radius, uint col, float thickness)
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{
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ImGuiNative.AddCircle(Handle, center, radius, col, (int)(0), thickness);
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}
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public unsafe void AddCircleFilled(Vector2 center, float radius, uint col, int numSegments)
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{
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ImGuiNative.AddCircleFilled(Handle, center, radius, col, numSegments);
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}
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public unsafe void AddCircleFilled(Vector2 center, float radius, uint col)
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{
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ImGuiNative.AddCircleFilled(Handle, center, radius, col, (int)(0));
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}
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public unsafe void AddConvexPolyFilled(Vector2* points, int numPoints, uint col)
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{
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ImGuiNative.AddConvexPolyFilled(Handle, points, numPoints, col);
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}
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public unsafe void AddConvexPolyFilled(ref Vector2 points, int numPoints, uint col)
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{
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fixed (Vector2* ppoints = &points)
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{
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ImGuiNative.AddConvexPolyFilled(Handle, (Vector2*)ppoints, numPoints, col);
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}
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}
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public unsafe void AddDrawCmd()
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{
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ImGuiNative.AddDrawCmd(Handle);
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}
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public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax, uint col)
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{
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ImGuiNative.AddImage(Handle, userTextureId, pMin, pMax, uvMin, uvMax, col);
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}
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public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax)
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{
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ImGuiNative.AddImage(Handle, userTextureId, pMin, pMax, uvMin, uvMax, (uint)(4294967295));
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}
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public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin)
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{
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ImGuiNative.AddImage(Handle, userTextureId, pMin, pMax, uvMin, (Vector2)(new Vector2(1,1)), (uint)(4294967295));
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}
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public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax)
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{
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ImGuiNative.AddImage(Handle, userTextureId, pMin, pMax, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,1)), (uint)(4294967295));
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}
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public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, uint col)
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{
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ImGuiNative.AddImage(Handle, userTextureId, pMin, pMax, uvMin, (Vector2)(new Vector2(1,1)), col);
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}
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public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, uint col)
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{
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ImGuiNative.AddImage(Handle, userTextureId, pMin, pMax, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,1)), col);
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, uint col)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, uv4, (uint)(4294967295));
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, (Vector2)(new Vector2(0,1)), (uint)(4294967295));
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, uv2, (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), (uint)(4294967295));
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), (uint)(4294967295));
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), (uint)(4294967295));
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, uint col)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, (Vector2)(new Vector2(0,1)), col);
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, uint col)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, uv2, (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), col);
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, uint col)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, uv1, (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), col);
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}
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public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)
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{
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ImGuiNative.AddImageQuad(Handle, userTextureId, p1, p2, p3, p4, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), col);
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}
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public unsafe void AddImageRounded(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax, uint col, float rounding, ImDrawFlags flags)
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{
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ImGuiNative.AddImageRounded(Handle, userTextureId, pMin, pMax, uvMin, uvMax, col, rounding, flags);
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}
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public unsafe void AddImageRounded(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax, uint col, float rounding)
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{
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ImGuiNative.AddImageRounded(Handle, userTextureId, pMin, pMax, uvMin, uvMax, col, rounding, (ImDrawFlags)(0));
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}
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public unsafe void AddLine(Vector2 p1, Vector2 p2, uint col, float thickness)
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{
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ImGuiNative.AddLine(Handle, p1, p2, col, thickness);
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}
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public unsafe void AddLine(Vector2 p1, Vector2 p2, uint col)
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{
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ImGuiNative.AddLine(Handle, p1, p2, col, (float)(1.0f));
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}
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public unsafe void AddNgon(Vector2 center, float radius, uint col, int numSegments, float thickness)
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{
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ImGuiNative.AddNgon(Handle, center, radius, col, numSegments, thickness);
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}
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public unsafe void AddNgon(Vector2 center, float radius, uint col, int numSegments)
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{
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ImGuiNative.AddNgon(Handle, center, radius, col, numSegments, (float)(1.0f));
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}
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public unsafe void AddNgonFilled(Vector2 center, float radius, uint col, int numSegments)
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{
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ImGuiNative.AddNgonFilled(Handle, center, radius, col, numSegments);
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}
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public unsafe void AddPolyline(Vector2* points, int numPoints, uint col, ImDrawFlags flags, float thickness)
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{
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ImGuiNative.AddPolyline(Handle, points, numPoints, col, flags, thickness);
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}
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public unsafe void AddPolyline(ref Vector2 points, int numPoints, uint col, ImDrawFlags flags, float thickness)
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{
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fixed (Vector2* ppoints = &points)
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{
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ImGuiNative.AddPolyline(Handle, (Vector2*)ppoints, numPoints, col, flags, thickness);
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}
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}
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public unsafe void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)
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{
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ImGuiNative.AddQuad(Handle, p1, p2, p3, p4, col, thickness);
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}
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public unsafe void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)
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{
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ImGuiNative.AddQuad(Handle, p1, p2, p3, p4, col, (float)(1.0f));
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}
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public unsafe void AddQuadFilled(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)
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{
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ImGuiNative.AddQuadFilled(Handle, p1, p2, p3, p4, col);
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}
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public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding, ImDrawFlags flags, float thickness)
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{
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ImGuiNative.AddRect(Handle, pMin, pMax, col, rounding, flags, thickness);
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}
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public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding, ImDrawFlags flags)
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{
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ImGuiNative.AddRect(Handle, pMin, pMax, col, rounding, flags, (float)(1.0f));
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}
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public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding)
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{
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ImGuiNative.AddRect(Handle, pMin, pMax, col, rounding, (ImDrawFlags)(0), (float)(1.0f));
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}
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public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col)
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{
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ImGuiNative.AddRect(Handle, pMin, pMax, col, (float)(0.0f), (ImDrawFlags)(0), (float)(1.0f));
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}
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public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, ImDrawFlags flags)
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{
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ImGuiNative.AddRect(Handle, pMin, pMax, col, (float)(0.0f), flags, (float)(1.0f));
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}
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public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding, float thickness)
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{
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ImGuiNative.AddRect(Handle, pMin, pMax, col, rounding, (ImDrawFlags)(0), thickness);
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}
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public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, ImDrawFlags flags, float thickness)
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{
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ImGuiNative.AddRect(Handle, pMin, pMax, col, (float)(0.0f), flags, thickness);
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}
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public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col, float rounding, ImDrawFlags flags)
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{
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ImGuiNative.AddRectFilled(Handle, pMin, pMax, col, rounding, flags);
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}
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public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col, float rounding)
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{
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ImGuiNative.AddRectFilled(Handle, pMin, pMax, col, rounding, (ImDrawFlags)(0));
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}
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public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col)
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{
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ImGuiNative.AddRectFilled(Handle, pMin, pMax, col, (float)(0.0f), (ImDrawFlags)(0));
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}
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public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col, ImDrawFlags flags)
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{
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ImGuiNative.AddRectFilled(Handle, pMin, pMax, col, (float)(0.0f), flags);
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}
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public unsafe void AddRectFilledMultiColor(Vector2 pMin, Vector2 pMax, uint colUprLeft, uint colUprRight, uint colBotRight, uint colBotLeft)
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{
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ImGuiNative.AddRectFilledMultiColor(Handle, pMin, pMax, colUprLeft, colUprRight, colBotRight, colBotLeft);
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}
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public unsafe void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)
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{
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ImGuiNative.AddTriangle(Handle, p1, p2, p3, col, thickness);
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}
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public unsafe void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col)
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{
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ImGuiNative.AddTriangle(Handle, p1, p2, p3, col, (float)(1.0f));
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}
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public unsafe void AddTriangleFilled(Vector2 p1, Vector2 p2, Vector2 p3, uint col)
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{
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ImGuiNative.AddTriangleFilled(Handle, p1, p2, p3, col);
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}
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public unsafe void ChannelsMerge()
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{
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ImGuiNative.ChannelsMerge(Handle);
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}
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public unsafe void ChannelsSetCurrent(int n)
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{
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ImGuiNative.ChannelsSetCurrent(Handle, n);
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}
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public unsafe void ChannelsSplit(int count)
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{
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ImGuiNative.ChannelsSplit(Handle, count);
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}
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public unsafe ImDrawListPtr CloneOutput()
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{
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ImDrawListPtr ret = ImGuiNative.CloneOutput(Handle);
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return ret;
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}
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public unsafe void Destroy()
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{
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ImGuiNative.Destroy(Handle);
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}
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public unsafe void PathArcTo(Vector2 center, float radius, float aMin, float aMax, int numSegments)
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{
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ImGuiNative.PathArcTo(Handle, center, radius, aMin, aMax, numSegments);
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}
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public unsafe void PathArcTo(Vector2 center, float radius, float aMin, float aMax)
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{
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ImGuiNative.PathArcTo(Handle, center, radius, aMin, aMax, (int)(0));
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}
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public unsafe void PathArcToFast(Vector2 center, float radius, int aMinOf12, int aMaxOf12)
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{
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ImGuiNative.PathArcToFast(Handle, center, radius, aMinOf12, aMaxOf12);
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}
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public unsafe void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4, int numSegments)
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{
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ImGuiNative.PathBezierCubicCurveTo(Handle, p2, p3, p4, numSegments);
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}
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public unsafe void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4)
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{
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ImGuiNative.PathBezierCubicCurveTo(Handle, p2, p3, p4, (int)(0));
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}
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public unsafe void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3, int numSegments)
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{
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ImGuiNative.PathBezierQuadraticCurveTo(Handle, p2, p3, numSegments);
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}
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public unsafe void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3)
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{
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ImGuiNative.PathBezierQuadraticCurveTo(Handle, p2, p3, (int)(0));
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}
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public unsafe void PathClear()
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{
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ImGuiNative.PathClear(Handle);
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}
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public unsafe void PathFillConvex(uint col)
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{
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ImGuiNative.PathFillConvex(Handle, col);
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}
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public unsafe void PathLineTo(Vector2 pos)
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{
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ImGuiNative.PathLineTo(Handle, pos);
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}
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public unsafe void PathLineToMergeDuplicate(Vector2 pos)
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{
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ImGuiNative.PathLineToMergeDuplicate(Handle, pos);
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}
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public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax, float rounding, ImDrawFlags flags)
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{
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ImGuiNative.PathRect(Handle, rectMin, rectMax, rounding, flags);
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}
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public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax, float rounding)
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{
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ImGuiNative.PathRect(Handle, rectMin, rectMax, rounding, (ImDrawFlags)(0));
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}
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public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax)
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{
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ImGuiNative.PathRect(Handle, rectMin, rectMax, (float)(0.0f), (ImDrawFlags)(0));
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}
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public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax, ImDrawFlags flags)
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{
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ImGuiNative.PathRect(Handle, rectMin, rectMax, (float)(0.0f), flags);
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}
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public unsafe void PathStroke(uint col, ImDrawFlags flags, float thickness)
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{
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ImGuiNative.PathStroke(Handle, col, flags, thickness);
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}
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public unsafe void PathStroke(uint col, ImDrawFlags flags)
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{
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ImGuiNative.PathStroke(Handle, col, flags, (float)(1.0f));
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}
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public unsafe void PathStroke(uint col)
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{
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ImGuiNative.PathStroke(Handle, col, (ImDrawFlags)(0), (float)(1.0f));
|
|
}
|
|
public unsafe void PathStroke(uint col, float thickness)
|
|
{
|
|
ImGuiNative.PathStroke(Handle, col, (ImDrawFlags)(0), thickness);
|
|
}
|
|
public unsafe void PopClipRect()
|
|
{
|
|
ImGuiNative.PopClipRect(Handle);
|
|
}
|
|
public unsafe void PopTextureID()
|
|
{
|
|
ImGuiNative.PopTextureID(Handle);
|
|
}
|
|
public unsafe void PrimQuadUV(Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 uvA, Vector2 uvB, Vector2 uvC, Vector2 uvD, uint col)
|
|
{
|
|
ImGuiNative.PrimQuadUV(Handle, a, b, c, d, uvA, uvB, uvC, uvD, col);
|
|
}
|
|
public unsafe void PrimRect(Vector2 a, Vector2 b, uint col)
|
|
{
|
|
ImGuiNative.PrimRect(Handle, a, b, col);
|
|
}
|
|
public unsafe void PrimRectUV(Vector2 a, Vector2 b, Vector2 uvA, Vector2 uvB, uint col)
|
|
{
|
|
ImGuiNative.PrimRectUV(Handle, a, b, uvA, uvB, col);
|
|
}
|
|
public unsafe void PrimReserve(int idxCount, int vtxCount)
|
|
{
|
|
ImGuiNative.PrimReserve(Handle, idxCount, vtxCount);
|
|
}
|
|
public unsafe void PrimUnreserve(int idxCount, int vtxCount)
|
|
{
|
|
ImGuiNative.PrimUnreserve(Handle, idxCount, vtxCount);
|
|
}
|
|
public unsafe void PrimVtx(Vector2 pos, Vector2 uv, uint col)
|
|
{
|
|
ImGuiNative.PrimVtx(Handle, pos, uv, col);
|
|
}
|
|
public unsafe void PrimWriteIdx(ushort idx)
|
|
{
|
|
ImGuiNative.PrimWriteIdx(Handle, idx);
|
|
}
|
|
public unsafe void PrimWriteVtx(Vector2 pos, Vector2 uv, uint col)
|
|
{
|
|
ImGuiNative.PrimWriteVtx(Handle, pos, uv, col);
|
|
}
|
|
public unsafe void PushClipRect(Vector2 clipRectMin, Vector2 clipRectMax, bool intersectWithCurrentClipRect)
|
|
{
|
|
ImGuiNative.PushClipRect(Handle, clipRectMin, clipRectMax, intersectWithCurrentClipRect ? (byte)1 : (byte)0);
|
|
}
|
|
public unsafe void PushClipRect(Vector2 clipRectMin, Vector2 clipRectMax)
|
|
{
|
|
ImGuiNative.PushClipRect(Handle, clipRectMin, clipRectMax, (byte)(0));
|
|
}
|
|
public unsafe void PushClipRectFullScreen()
|
|
{
|
|
ImGuiNative.PushClipRectFullScreen(Handle);
|
|
}
|
|
public unsafe void PushTextureID(ImTextureID textureId)
|
|
{
|
|
ImGuiNative.PushTextureID(Handle, textureId);
|
|
}
|
|
}
|
|
// DISCARDED: AddText
|