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* Update ImGuiComponents & ImGuiHelpers Took some helper functions created for `UiDebug2`, and incorporated them into `ImGuiComponents` / `ImGuiHelpers` instead - `IconButton()` (and its various overloads) now includes an optional size parameter - `IconButtonSelect()` has been added, allowing a row or grid of IconButtons to serve as a radio-like input - `HelpMarker()` now includes an optional color parameter - `ClickToCopyText()` now includes an optional color parameter, and includes the `FontAwesome.Copy` icon in the tooltip. - Implemented ImRaii in these files These changes are intended not to break any existing calls in plugins or within Dalamud itself. * Fix ambiguous overloads * UiDebug2 Updates - Fixed XY coordinate display - Added AtkValue table to AddonTree display - Restored old behaviour wherein the Addon display initially only shows the Root node and a collapsed node list - The above should also fix the Element Selector / Search behaviour, allowing it to scroll correctly to the searched node - Now displays field offsets for any node/component whose pointer exists in the addon struct - Tidied up node tree headers by removing memory addresses (they're still readable in the opened tree, of course) |
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| .. | ||
| Animation | ||
| Colors | ||
| Components | ||
| DragDrop | ||
| FontAwesome | ||
| FontIdentifier | ||
| GameFonts | ||
| ImGuiFileDialog | ||
| ImGuiFontChooserDialog | ||
| ImGuiNotification | ||
| ImGuiSeStringRenderer | ||
| Internal | ||
| ManagedFontAtlas | ||
| Style | ||
| Textures | ||
| TitleScreenMenu | ||
| Utility | ||
| Windowing | ||
| ColorHelpers.cs | ||
| DalamudWindowOpenKinds.cs | ||
| GlyphRangesJapanese.cs | ||
| UiBuilder.cs | ||
| UldWrapper.cs | ||