Dalamud/Dalamud/Plugin/Services/IGameGui.cs
MidoriKami f07b308757
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Add Generic Helper (#2403)
2025-09-09 17:53:38 +10:00

121 lines
4.9 KiB
C#

using System.Numerics;
using Dalamud.Game.Gui;
using Dalamud.Game.NativeWrapper;
using Dalamud.Game.Text.SeStringHandling.Payloads;
namespace Dalamud.Plugin.Services;
/// <summary>
/// A class handling many aspects of the in-game UI.
/// </summary>
public unsafe interface IGameGui
{
/// <summary>
/// Event which is fired when the game UI hiding is toggled.
/// </summary>
public event EventHandler<bool> UiHideToggled;
/// <summary>
/// Event that is fired when the currently hovered item changes.
/// </summary>
public event EventHandler<ulong> HoveredItemChanged;
/// <summary>
/// Event that is fired when the currently hovered action changes.
/// </summary>
public event EventHandler<HoveredAction> HoveredActionChanged;
/// <summary>
/// Gets a value indicating whether the game UI is hidden.
/// </summary>
public bool GameUiHidden { get; }
/// <summary>
/// Gets or sets the item ID that is currently hovered by the player. 0 when no item is hovered.
/// If > 1.000.000, subtract 1.000.000 and treat it as HQ.
/// </summary>
public ulong HoveredItem { get; set; }
/// <summary>
/// Gets the action ID that is current hovered by the player. 0 when no action is hovered.
/// </summary>
public HoveredAction HoveredAction { get; }
/// <summary>
/// Opens the in-game map with a flag on the location of the parameter.
/// </summary>
/// <param name="mapLink">Link to the map to be opened.</param>
/// <returns>True if there were no errors and it could open the map.</returns>
public bool OpenMapWithMapLink(MapLinkPayload mapLink);
/// <summary>
/// Converts in-world coordinates to screen coordinates (upper left corner origin).
/// </summary>
/// <param name="worldPos">Coordinates in the world.</param>
/// <param name="screenPos">Converted coordinates.</param>
/// <returns>True if worldPos corresponds to a position in front of the camera and screenPos is in the viewport.</returns>
public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos);
/// <summary>
/// Converts in-world coordinates to screen coordinates (upper left corner origin).
/// </summary>
/// <param name="worldPos">Coordinates in the world.</param>
/// <param name="screenPos">Converted coordinates.</param>
/// <param name="inView">True if screenPos corresponds to a position inside the camera viewport.</param>
/// <returns>True if worldPos corresponds to a position in front of the camera.</returns>
public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos, out bool inView);
/// <summary>
/// Converts screen coordinates to in-world coordinates via raycasting.
/// </summary>
/// <param name="screenPos">Screen coordinates.</param>
/// <param name="worldPos">Converted coordinates.</param>
/// <param name="rayDistance">How far to search for a collision.</param>
/// <returns>True if successful. On false, worldPos's contents are undefined.</returns>
public bool ScreenToWorld(Vector2 screenPos, out Vector3 worldPos, float rayDistance = 100000.0f);
/// <summary>
/// Gets a pointer to the game's UIModule instance.
/// </summary>
/// <returns>A pointer wrapper to UIModule.</returns>
public UIModulePtr GetUIModule();
/// <summary>
/// Gets the pointer to the Addon with the given name and index.
/// </summary>
/// <param name="name">Name of addon to find.</param>
/// <param name="index">Index of addon to find (1-indexed).</param>
/// <returns>A pointer wrapper to the addon.</returns>
public AtkUnitBasePtr GetAddonByName(string name, int index = 1);
/// <summary>
/// Gets the pointer to the Addon with the given name and index.
/// </summary>
/// <param name="name">Name of addon to find.</param>
/// <param name="index">Index of addon to find (1-indexed).</param>
/// <returns>A pointer wrapper to the addon.</returns>
/// <typeparam name="T">Type of addon pointer AtkUnitBase or any derived struct.</typeparam>
public T* GetAddonByName<T>(string name, int index = 1) where T : unmanaged;
/// <summary>
/// Find the agent associated with an addon, if possible.
/// </summary>
/// <param name="id">The agent id.</param>
/// <returns>A pointer wrapper to the agent interface.</returns>
public AgentInterfacePtr GetAgentById(int id);
/// <summary>
/// Find the agent associated with an addon, if possible.
/// </summary>
/// <param name="addonName">The addon name.</param>
/// <returns>A pointer wrapper to the agent interface.</returns>
public AgentInterfacePtr FindAgentInterface(string addonName);
/// <summary>
/// Find the agent associated with an addon, if possible.
/// </summary>
/// <param name="addon">The addon address.</param>
/// <returns>A pointer wrapper to the agent interface.</returns>
public AgentInterfacePtr FindAgentInterface(AtkUnitBasePtr addon);
}