mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-09 17:44:38 +01:00
* Implement FontChooserDialog * Minor fixes * Fixes 2 * Add Reset default font button * Add failsafe * reduce uninteresting exception message * Add remarks to use AttachExtraGlyphsForDalamudLanguage * Support advanced font configuration options * fixes * Shift ui elements * more fixes * Add To(Localized)String for IFontSpec * Untie GlobalFontScale from default font size * Layout fixes * Make UiBuilder.DefaultFontSize point to user configured value * Update example for NewDelegateFontHandle * Font interfaces: write notes on not intended for plugins to implement * Update default gamma to 1.7 to match closer to prev behavior (1.4**2) * Fix console window layout
181 lines
6.1 KiB
C#
181 lines
6.1 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Dalamud.Utility;
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using Newtonsoft.Json;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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namespace Dalamud.Interface.FontIdentifier;
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/// <summary>
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/// Represents a font from system.
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/// </summary>
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public sealed class SystemFontFamilyId : IFontFamilyId
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{
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[JsonIgnore]
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private IReadOnlyList<IFontId>? fontsLazy;
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/// <summary>
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/// Initializes a new instance of the <see cref="SystemFontFamilyId"/> class.
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/// </summary>
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/// <param name="englishName">The font name in English.</param>
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/// <param name="localeNames">The localized font name for display purposes.</param>
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[JsonConstructor]
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internal SystemFontFamilyId(string englishName, IReadOnlyDictionary<string, string> localeNames)
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{
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this.EnglishName = englishName;
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this.LocaleNames = localeNames;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SystemFontFamilyId"/> class.
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/// </summary>
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/// <param name="localeNames">The localized font name for display purposes.</param>
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internal SystemFontFamilyId(IReadOnlyDictionary<string, string> localeNames)
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{
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if (localeNames.TryGetValue("en-us", out var name))
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this.EnglishName = name;
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else if (localeNames.TryGetValue("en", out name))
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this.EnglishName = name;
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else
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this.EnglishName = localeNames.Values.First();
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this.LocaleNames = localeNames;
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}
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/// <inheritdoc/>
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[JsonProperty]
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public string EnglishName { get; init; }
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/// <inheritdoc/>
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[JsonProperty]
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public IReadOnlyDictionary<string, string>? LocaleNames { get; }
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/// <inheritdoc/>
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[JsonIgnore]
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public IReadOnlyList<IFontId> Fonts => this.fontsLazy ??= this.GetFonts();
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public static bool operator ==(SystemFontFamilyId? left, SystemFontFamilyId? right) => Equals(left, right);
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public static bool operator !=(SystemFontFamilyId? left, SystemFontFamilyId? right) => !Equals(left, right);
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/// <inheritdoc/>
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public int FindBestMatch(int weight, int stretch, int style)
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{
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using var matchingFont = default(ComPtr<IDWriteFont>);
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var candidates = this.Fonts.ToList();
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var minGap = int.MaxValue;
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foreach (var c in candidates)
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minGap = Math.Min(minGap, Math.Abs(c.Weight - weight));
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candidates.RemoveAll(c => Math.Abs(c.Weight - weight) != minGap);
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minGap = int.MaxValue;
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foreach (var c in candidates)
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minGap = Math.Min(minGap, Math.Abs(c.Stretch - stretch));
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candidates.RemoveAll(c => Math.Abs(c.Stretch - stretch) != minGap);
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if (candidates.Any(x => x.Style == style))
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candidates.RemoveAll(x => x.Style != style);
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else if (candidates.Any(x => x.Style == (int)DWRITE_FONT_STYLE.DWRITE_FONT_STYLE_NORMAL))
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candidates.RemoveAll(x => x.Style != (int)DWRITE_FONT_STYLE.DWRITE_FONT_STYLE_NORMAL);
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if (!candidates.Any())
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return 0;
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for (var i = 0; i < this.Fonts.Count; i++)
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{
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if (Equals(this.Fonts[i], candidates[0]))
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return i;
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}
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return 0;
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}
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/// <inheritdoc/>
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public override string ToString() => $"{nameof(SystemFontFamilyId)}:{this.EnglishName}";
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/// <inheritdoc/>
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public override bool Equals(object? obj) =>
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ReferenceEquals(this, obj) || (obj is SystemFontFamilyId other && this.Equals(other));
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/// <inheritdoc/>
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public override int GetHashCode() => this.EnglishName.GetHashCode();
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/// <summary>
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/// Create a new instance of <see cref="SystemFontFamilyId"/> from an <see cref="IDWriteFontFamily"/>.
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/// </summary>
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/// <param name="family">The family.</param>
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/// <returns>The new instance.</returns>
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internal static unsafe SystemFontFamilyId FromDWriteFamily(ComPtr<IDWriteFontFamily> family)
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{
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using var fn = default(ComPtr<IDWriteLocalizedStrings>);
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family.Get()->GetFamilyNames(fn.GetAddressOf()).ThrowOnError();
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return new(IObjectWithLocalizableName.GetLocaleNames(fn));
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}
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private unsafe IReadOnlyList<IFontId> GetFonts()
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{
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using var dwf = default(ComPtr<IDWriteFactory>);
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fixed (Guid* piid = &IID.IID_IDWriteFactory)
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{
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DirectX.DWriteCreateFactory(
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DWRITE_FACTORY_TYPE.DWRITE_FACTORY_TYPE_SHARED,
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piid,
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(IUnknown**)dwf.GetAddressOf()).ThrowOnError();
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}
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using var sfc = default(ComPtr<IDWriteFontCollection>);
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dwf.Get()->GetSystemFontCollection(sfc.GetAddressOf(), false).ThrowOnError();
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var familyIndex = 0u;
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BOOL exists = false;
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fixed (void* pName = this.EnglishName)
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sfc.Get()->FindFamilyName((ushort*)pName, &familyIndex, &exists).ThrowOnError();
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if (!exists)
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throw new FileNotFoundException($"Font \"{this.EnglishName}\" not found.");
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using var family = default(ComPtr<IDWriteFontFamily>);
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sfc.Get()->GetFontFamily(familyIndex, family.GetAddressOf()).ThrowOnError();
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var fontCount = (int)family.Get()->GetFontCount();
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var fonts = new List<IFontId>(fontCount);
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for (var i = 0; i < fontCount; i++)
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{
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using var font = default(ComPtr<IDWriteFont>);
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if (family.Get()->GetFont((uint)i, font.GetAddressOf()).FAILED)
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{
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// Ignore errors, if any
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continue;
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}
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if (font.Get()->GetSimulations() != DWRITE_FONT_SIMULATIONS.DWRITE_FONT_SIMULATIONS_NONE)
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{
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// No simulation support
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continue;
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}
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fonts.Add(new SystemFontId(this, font));
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}
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fonts.Sort(
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(a, b) =>
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{
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var comp = a.Weight.CompareTo(b.Weight);
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if (comp != 0)
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return comp;
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comp = a.Stretch.CompareTo(b.Stretch);
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if (comp != 0)
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return comp;
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return a.Style.CompareTo(b.Style);
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});
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return fonts;
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}
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private bool Equals(SystemFontFamilyId other) => this.EnglishName == other.EnglishName;
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}
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