Dalamud/Dalamud/Interface/FontIdentifier/IFontFamilyId.cs
srkizer 34daa73612
Implement FontChooserDialog (#1637)
* Implement FontChooserDialog

* Minor fixes

* Fixes 2

* Add Reset default font button

* Add failsafe

* reduce uninteresting exception message

* Add remarks to use AttachExtraGlyphsForDalamudLanguage

* Support advanced font configuration options

* fixes

* Shift ui elements

* more fixes

* Add To(Localized)String for IFontSpec

* Untie GlobalFontScale from default font size

* Layout fixes

* Make UiBuilder.DefaultFontSize point to user configured value

* Update example for NewDelegateFontHandle

* Font interfaces: write notes on not intended for plugins to implement

* Update default gamma to 1.7 to match closer to prev behavior (1.4**2)

* Fix console window layout
2024-02-13 20:09:46 +00:00

102 lines
3.4 KiB
C#

using System.Collections.Generic;
using Dalamud.Interface.GameFonts;
using Dalamud.Utility;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace Dalamud.Interface.FontIdentifier;
/// <summary>
/// Represents a font family identifier.<br />
/// Not intended for plugins to implement.
/// </summary>
public interface IFontFamilyId : IObjectWithLocalizableName
{
/// <summary>
/// Gets the list of fonts under this family.
/// </summary>
[JsonIgnore]
IReadOnlyList<IFontId> Fonts { get; }
/// <summary>
/// Finds the index of the font inside <see cref="Fonts"/> that best matches the given parameters.
/// </summary>
/// <param name="weight">The weight of the font.</param>
/// <param name="stretch">The stretch of the font.</param>
/// <param name="style">The style of the font.</param>
/// <returns>The index of the font. Guaranteed to be a valid index.</returns>
int FindBestMatch(int weight, int stretch, int style);
/// <summary>
/// Gets the list of Dalamud-provided fonts.
/// </summary>
/// <returns>The list of fonts.</returns>
public static List<IFontFamilyId> ListDalamudFonts() =>
new()
{
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansJpMedium),
new DalamudAssetFontAndFamilyId(DalamudAsset.InconsolataRegular),
new DalamudAssetFontAndFamilyId(DalamudAsset.FontAwesomeFreeSolid),
};
/// <summary>
/// Gets the list of Game-provided fonts.
/// </summary>
/// <returns>The list of fonts.</returns>
public static List<IFontFamilyId> ListGameFonts() => new()
{
new GameFontAndFamilyId(GameFontFamily.Axis),
new GameFontAndFamilyId(GameFontFamily.Jupiter),
new GameFontAndFamilyId(GameFontFamily.JupiterNumeric),
new GameFontAndFamilyId(GameFontFamily.Meidinger),
new GameFontAndFamilyId(GameFontFamily.MiedingerMid),
new GameFontAndFamilyId(GameFontFamily.TrumpGothic),
};
/// <summary>
/// Gets the list of System-provided fonts.
/// </summary>
/// <param name="refresh">If <c>true</c>, try to refresh the list.</param>
/// <returns>The list of fonts.</returns>
public static unsafe List<IFontFamilyId> ListSystemFonts(bool refresh)
{
using var dwf = default(ComPtr<IDWriteFactory>);
fixed (Guid* piid = &IID.IID_IDWriteFactory)
{
DirectX.DWriteCreateFactory(
DWRITE_FACTORY_TYPE.DWRITE_FACTORY_TYPE_SHARED,
piid,
(IUnknown**)dwf.GetAddressOf()).ThrowOnError();
}
using var sfc = default(ComPtr<IDWriteFontCollection>);
dwf.Get()->GetSystemFontCollection(sfc.GetAddressOf(), refresh).ThrowOnError();
var count = (int)sfc.Get()->GetFontFamilyCount();
var result = new List<IFontFamilyId>(count);
for (var i = 0; i < count; i++)
{
using var ff = default(ComPtr<IDWriteFontFamily>);
if (sfc.Get()->GetFontFamily((uint)i, ff.GetAddressOf()).FAILED)
{
// Ignore errors, if any
continue;
}
try
{
result.Add(SystemFontFamilyId.FromDWriteFamily(ff));
}
catch
{
// ignore
}
}
return result;
}
}