mirror of
https://github.com/goatcorp/Dalamud.git
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* Implement FontChooserDialog * Minor fixes * Fixes 2 * Add Reset default font button * Add failsafe * reduce uninteresting exception message * Add remarks to use AttachExtraGlyphsForDalamudLanguage * Support advanced font configuration options * fixes * Shift ui elements * more fixes * Add To(Localized)String for IFontSpec * Untie GlobalFontScale from default font size * Layout fixes * Make UiBuilder.DefaultFontSize point to user configured value * Update example for NewDelegateFontHandle * Font interfaces: write notes on not intended for plugins to implement * Update default gamma to 1.7 to match closer to prev behavior (1.4**2) * Fix console window layout
102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
using System.Collections.Generic;
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using Dalamud.Interface.GameFonts;
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using Dalamud.Utility;
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using Newtonsoft.Json;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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namespace Dalamud.Interface.FontIdentifier;
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/// <summary>
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/// Represents a font family identifier.<br />
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/// Not intended for plugins to implement.
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/// </summary>
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public interface IFontFamilyId : IObjectWithLocalizableName
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{
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/// <summary>
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/// Gets the list of fonts under this family.
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/// </summary>
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[JsonIgnore]
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IReadOnlyList<IFontId> Fonts { get; }
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/// <summary>
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/// Finds the index of the font inside <see cref="Fonts"/> that best matches the given parameters.
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/// </summary>
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/// <param name="weight">The weight of the font.</param>
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/// <param name="stretch">The stretch of the font.</param>
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/// <param name="style">The style of the font.</param>
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/// <returns>The index of the font. Guaranteed to be a valid index.</returns>
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int FindBestMatch(int weight, int stretch, int style);
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/// <summary>
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/// Gets the list of Dalamud-provided fonts.
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/// </summary>
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/// <returns>The list of fonts.</returns>
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public static List<IFontFamilyId> ListDalamudFonts() =>
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new()
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{
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new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansJpMedium),
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new DalamudAssetFontAndFamilyId(DalamudAsset.InconsolataRegular),
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new DalamudAssetFontAndFamilyId(DalamudAsset.FontAwesomeFreeSolid),
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};
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/// <summary>
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/// Gets the list of Game-provided fonts.
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/// </summary>
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/// <returns>The list of fonts.</returns>
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public static List<IFontFamilyId> ListGameFonts() => new()
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{
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new GameFontAndFamilyId(GameFontFamily.Axis),
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new GameFontAndFamilyId(GameFontFamily.Jupiter),
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new GameFontAndFamilyId(GameFontFamily.JupiterNumeric),
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new GameFontAndFamilyId(GameFontFamily.Meidinger),
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new GameFontAndFamilyId(GameFontFamily.MiedingerMid),
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new GameFontAndFamilyId(GameFontFamily.TrumpGothic),
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};
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/// <summary>
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/// Gets the list of System-provided fonts.
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/// </summary>
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/// <param name="refresh">If <c>true</c>, try to refresh the list.</param>
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/// <returns>The list of fonts.</returns>
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public static unsafe List<IFontFamilyId> ListSystemFonts(bool refresh)
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{
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using var dwf = default(ComPtr<IDWriteFactory>);
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fixed (Guid* piid = &IID.IID_IDWriteFactory)
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{
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DirectX.DWriteCreateFactory(
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DWRITE_FACTORY_TYPE.DWRITE_FACTORY_TYPE_SHARED,
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piid,
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(IUnknown**)dwf.GetAddressOf()).ThrowOnError();
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}
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using var sfc = default(ComPtr<IDWriteFontCollection>);
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dwf.Get()->GetSystemFontCollection(sfc.GetAddressOf(), refresh).ThrowOnError();
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var count = (int)sfc.Get()->GetFontFamilyCount();
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var result = new List<IFontFamilyId>(count);
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for (var i = 0; i < count; i++)
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{
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using var ff = default(ComPtr<IDWriteFontFamily>);
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if (sfc.Get()->GetFontFamily((uint)i, ff.GetAddressOf()).FAILED)
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{
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// Ignore errors, if any
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continue;
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}
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try
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{
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result.Add(SystemFontFamilyId.FromDWriteFamily(ff));
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}
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catch
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{
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// ignore
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}
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}
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return result;
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}
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}
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