mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-13 12:14:16 +01:00
225 lines
7.6 KiB
C#
225 lines
7.6 KiB
C#
using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Common;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game;
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using Dalamud.Plugin.Internal;
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using Dalamud.Storage;
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using Dalamud.Utility;
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using Dalamud.Utility.Timing;
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using PInvoke;
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using Serilog;
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#if DEBUG
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[assembly: InternalsVisibleTo("Dalamud.CorePlugin")]
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#endif
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[assembly: InternalsVisibleTo("Dalamud.Test")]
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[assembly: InternalsVisibleTo("Dalamud.DevHelpers")]
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namespace Dalamud;
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/// <summary>
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/// The main Dalamud class containing all subsystems.
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/// </summary>
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[ServiceManager.ProvidedService]
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internal sealed class Dalamud : IServiceType
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{
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#region Internals
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private static int shownServiceError = 0;
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private readonly ManualResetEvent unloadSignal;
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#endregion
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/// <summary>
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/// Initializes a new instance of the <see cref="Dalamud"/> class.
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/// </summary>
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/// <param name="info">DalamudStartInfo instance.</param>
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/// <param name="fs">ReliableFileStorage instance.</param>
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/// <param name="configuration">The Dalamud configuration.</param>
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/// <param name="mainThreadContinueEvent">Event used to signal the main thread to continue.</param>
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public Dalamud(DalamudStartInfo info, ReliableFileStorage fs, DalamudConfiguration configuration, IntPtr mainThreadContinueEvent)
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{
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this.StartInfo = info;
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this.unloadSignal = new ManualResetEvent(false);
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this.unloadSignal.Reset();
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// Directory resolved signatures(CS, our own) will be cached in
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var cacheDir = new DirectoryInfo(Path.Combine(this.StartInfo.WorkingDirectory!, "cachedSigs"));
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if (!cacheDir.Exists)
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cacheDir.Create();
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// Set up the SigScanner for our target module
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TargetSigScanner scanner;
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using (Timings.Start("SigScanner Init"))
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{
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scanner = new TargetSigScanner(
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true, new FileInfo(Path.Combine(cacheDir.FullName, $"{this.StartInfo.GameVersion}.json")));
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}
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ServiceManager.InitializeProvidedServices(
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this,
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fs,
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configuration,
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scanner,
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Localization.FromAssets(info.AssetDirectory!, configuration.LanguageOverride));
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// Set up FFXIVClientStructs
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this.SetupClientStructsResolver(cacheDir);
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void KickoffGameThread()
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{
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Log.Verbose("=============== GAME THREAD KICKOFF ===============");
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Timings.Event("Game thread kickoff");
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NativeFunctions.SetEvent(mainThreadContinueEvent);
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}
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void HandleServiceInitFailure(Task t)
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{
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Log.Error(t.Exception!, "Service initialization failure");
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if (Interlocked.CompareExchange(ref shownServiceError, 1, 0) != 0)
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return;
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Util.Fatal(
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"Dalamud failed to load all necessary services.\n\nThe game will continue, but you may not be able to use plugins.",
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"Dalamud", false);
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}
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ServiceManager.InitializeEarlyLoadableServices()
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.ContinueWith(
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t =>
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{
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if (t.IsCompletedSuccessfully)
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return;
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HandleServiceInitFailure(t);
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});
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ServiceManager.BlockingResolved.ContinueWith(
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t =>
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{
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if (t.IsCompletedSuccessfully)
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{
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KickoffGameThread();
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return;
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}
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HandleServiceInitFailure(t);
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});
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this.DefaultExceptionFilter = NativeFunctions.SetUnhandledExceptionFilter(nint.Zero);
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NativeFunctions.SetUnhandledExceptionFilter(this.DefaultExceptionFilter);
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Log.Debug($"SE default exception filter at {this.DefaultExceptionFilter.ToInt64():X}");
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var debugSig = "40 55 53 57 48 8D AC 24 70 AD FF FF";
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this.DebugExceptionFilter = Service<TargetSigScanner>.Get().ScanText(debugSig);
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Log.Debug($"SE debug exception filter at {this.DebugExceptionFilter.ToInt64():X}");
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}
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/// <summary>
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/// Gets the start information for this Dalamud instance.
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/// </summary>
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internal DalamudStartInfo StartInfo { get; private set; }
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/// <summary>
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/// Gets location of stored assets.
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/// </summary>
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internal DirectoryInfo AssetDirectory => new(this.StartInfo.AssetDirectory!);
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/// <summary>
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/// Gets the in-game default exception filter.
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/// </summary>
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private nint DefaultExceptionFilter { get; }
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/// <summary>
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/// Gets the in-game debug exception filter.
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/// </summary>
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private nint DebugExceptionFilter { get; }
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/// <summary>
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/// Signal to the crash handler process that we should restart the game.
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/// </summary>
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public static void RestartGame()
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{
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[DllImport("kernel32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern void RaiseException(uint dwExceptionCode, uint dwExceptionFlags, uint nNumberOfArguments, IntPtr lpArguments);
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RaiseException(0x12345678, 0, 0, IntPtr.Zero);
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Process.GetCurrentProcess().Kill();
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}
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/// <summary>
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/// Queue an unload of Dalamud when it gets the chance.
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/// </summary>
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public void Unload()
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{
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Log.Information("Trigger unload");
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var reportCrashesSetting = Service<DalamudConfiguration>.GetNullable()?.ReportShutdownCrashes ?? true;
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var pmHasDevPlugins = Service<PluginManager>.GetNullable()?.InstalledPlugins.Any(x => x.IsDev) ?? false;
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if (!reportCrashesSetting && !pmHasDevPlugins)
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{
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// Leaking on purpose for now
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var attribs = Kernel32.SECURITY_ATTRIBUTES.Create();
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Kernel32.CreateMutex(attribs, false, "DALAMUD_CRASHES_NO_MORE");
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}
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this.unloadSignal.Set();
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}
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/// <summary>
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/// Wait for an unload request to start.
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/// </summary>
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public void WaitForUnload()
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{
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this.unloadSignal.WaitOne();
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}
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/// <summary>
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/// Replace the current exception handler with the default one.
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/// </summary>
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internal void UseDefaultExceptionHandler() =>
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this.SetExceptionHandler(this.DefaultExceptionFilter);
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/// <summary>
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/// Replace the current exception handler with a debug one.
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/// </summary>
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internal void UseDebugExceptionHandler() =>
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this.SetExceptionHandler(this.DebugExceptionFilter);
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/// <summary>
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/// Disable the current exception handler.
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/// </summary>
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internal void UseNoExceptionHandler() =>
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this.SetExceptionHandler(nint.Zero);
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/// <summary>
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/// Helper function to set the exception handler.
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/// </summary>
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private void SetExceptionHandler(nint newFilter)
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{
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var oldFilter = NativeFunctions.SetUnhandledExceptionFilter(newFilter);
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Log.Debug("Set ExceptionFilter to {0}, old: {1}", newFilter, oldFilter);
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}
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private void SetupClientStructsResolver(DirectoryInfo cacheDir)
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{
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using (Timings.Start("CS Resolver Init"))
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{
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// the resolver tracks version as a field in the json
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InteropGenerator.Runtime.Resolver.GetInstance.Setup(Service<TargetSigScanner>.Get().SearchBase, $"{this.StartInfo.GameVersion}", new FileInfo(Path.Combine(cacheDir.FullName, "cs.json")));
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FFXIVClientStructs.Interop.Generated.Addresses.Register();
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InteropGenerator.Runtime.Resolver.GetInstance.Resolve();
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}
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}
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}
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