mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-25 14:11:48 +01:00
* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
192 lines
5 KiB
C#
192 lines
5 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using System.Numerics;
|
|
|
|
using Dalamud.Data;
|
|
using Dalamud.Game.ClientState.Objects;
|
|
using Dalamud.Game.ClientState.Objects.Types;
|
|
using Dalamud.Game.ClientState.Statuses;
|
|
using Dalamud.Game.Text.SeStringHandling;
|
|
|
|
using Dalamud.Utility;
|
|
|
|
using Lumina.Excel;
|
|
|
|
using CSPartyMember = FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember;
|
|
|
|
namespace Dalamud.Game.ClientState.Party;
|
|
|
|
/// <summary>
|
|
/// Interface representing a party member.
|
|
/// </summary>
|
|
public interface IPartyMember : IEquatable<IPartyMember>
|
|
{
|
|
/// <summary>
|
|
/// Gets the address of this party member in memory.
|
|
/// </summary>
|
|
nint Address { get; }
|
|
|
|
/// <summary>
|
|
/// Gets a list of buffs or debuffs applied to this party member.
|
|
/// </summary>
|
|
StatusList Statuses { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the position of the party member.
|
|
/// </summary>
|
|
Vector3 Position { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the content ID of the party member.
|
|
/// </summary>
|
|
long ContentId { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the actor ID of this party member.
|
|
/// </summary>
|
|
[Obsolete("Renamed to EntityId")]
|
|
uint ObjectId { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the entity ID of this party member.
|
|
/// </summary>
|
|
uint EntityId { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the actor associated with this buddy.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This iterates the actor table, it should be used with care.
|
|
/// </remarks>
|
|
IGameObject? GameObject { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the current HP of this party member.
|
|
/// </summary>
|
|
uint CurrentHP { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the maximum HP of this party member.
|
|
/// </summary>
|
|
uint MaxHP { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the current MP of this party member.
|
|
/// </summary>
|
|
ushort CurrentMP { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the maximum MP of this party member.
|
|
/// </summary>
|
|
ushort MaxMP { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the territory this party member is located in.
|
|
/// </summary>
|
|
RowRef<Lumina.Excel.Sheets.TerritoryType> Territory { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the World this party member resides in.
|
|
/// </summary>
|
|
RowRef<Lumina.Excel.Sheets.World> World { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the displayname of this party member.
|
|
/// </summary>
|
|
SeString Name { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the sex of this party member.
|
|
/// </summary>
|
|
byte Sex { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the classjob of this party member.
|
|
/// </summary>
|
|
RowRef<Lumina.Excel.Sheets.ClassJob> ClassJob { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the level of this party member.
|
|
/// </summary>
|
|
byte Level { get; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// This struct represents a party member in the group manager.
|
|
/// </summary>
|
|
/// <param name="ptr">A pointer to the PartyMember.</param>
|
|
internal unsafe readonly struct PartyMember(CSPartyMember* ptr) : IPartyMember
|
|
{
|
|
/// <inheritdoc/>
|
|
public nint Address => (nint)ptr;
|
|
|
|
/// <inheritdoc/>
|
|
public StatusList Statuses => new(&ptr->StatusManager);
|
|
|
|
/// <inheritdoc/>
|
|
public Vector3 Position => ptr->Position;
|
|
|
|
/// <inheritdoc/>
|
|
[Api15ToDo("Change type to ulong.")]
|
|
public long ContentId => (long)ptr->ContentId;
|
|
|
|
/// <inheritdoc/>
|
|
public uint ObjectId => ptr->EntityId;
|
|
|
|
/// <inheritdoc/>
|
|
public uint EntityId => ptr->EntityId;
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.EntityId);
|
|
|
|
/// <inheritdoc/>
|
|
public uint CurrentHP => ptr->CurrentHP;
|
|
|
|
/// <inheritdoc/>
|
|
public uint MaxHP => ptr->MaxHP;
|
|
|
|
/// <inheritdoc/>
|
|
public ushort CurrentMP => ptr->CurrentMP;
|
|
|
|
/// <inheritdoc/>
|
|
public ushort MaxMP => ptr->MaxMP;
|
|
|
|
/// <inheritdoc/>
|
|
public RowRef<Lumina.Excel.Sheets.TerritoryType> Territory => LuminaUtils.CreateRef<Lumina.Excel.Sheets.TerritoryType>(ptr->TerritoryType);
|
|
|
|
/// <inheritdoc/>
|
|
public RowRef<Lumina.Excel.Sheets.World> World => LuminaUtils.CreateRef<Lumina.Excel.Sheets.World>(ptr->HomeWorld);
|
|
|
|
/// <inheritdoc/>
|
|
public SeString Name => SeString.Parse(ptr->Name);
|
|
|
|
/// <inheritdoc/>
|
|
public byte Sex => ptr->Sex;
|
|
|
|
/// <inheritdoc/>
|
|
public RowRef<Lumina.Excel.Sheets.ClassJob> ClassJob => LuminaUtils.CreateRef<Lumina.Excel.Sheets.ClassJob>(ptr->ClassJob);
|
|
|
|
/// <inheritdoc/>
|
|
public byte Level => ptr->Level;
|
|
|
|
public static bool operator ==(PartyMember x, PartyMember y) => x.Equals(y);
|
|
|
|
public static bool operator !=(PartyMember x, PartyMember y) => !(x == y);
|
|
|
|
/// <inheritdoc/>
|
|
public bool Equals(IPartyMember? other)
|
|
{
|
|
return this.EntityId == other.EntityId;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override bool Equals([NotNullWhen(true)] object? obj)
|
|
{
|
|
return obj is PartyMember fate && this.Equals(fate);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override int GetHashCode()
|
|
{
|
|
return this.EntityId.GetHashCode();
|
|
}
|
|
}
|