Dalamud/Dalamud/Data/DataManager.cs
2022-06-24 14:16:35 +02:00

356 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Threading;
using Dalamud.Interface.Internal;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Utility;
using Dalamud.Utility.Timing;
using ImGuiScene;
using JetBrains.Annotations;
using Lumina;
using Lumina.Data;
using Lumina.Data.Files;
using Lumina.Excel;
using Newtonsoft.Json;
using Serilog;
namespace Dalamud.Data
{
/// <summary>
/// This class provides data for Dalamud-internal features, but can also be used by plugins if needed.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
public sealed class DataManager : IDisposable
{
private const string IconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}.tex";
private Thread luminaResourceThread;
private CancellationTokenSource luminaCancellationTokenSource;
/// <summary>
/// Initializes a new instance of the <see cref="DataManager"/> class.
/// </summary>
internal DataManager()
{
this.Language = Service<DalamudStartInfo>.Get().Language;
// Set up default values so plugins do not null-reference when data is being loaded.
this.ClientOpCodes = this.ServerOpCodes = new ReadOnlyDictionary<string, ushort>(new Dictionary<string, ushort>());
}
/// <summary>
/// Gets the current game client language.
/// </summary>
public ClientLanguage Language { get; private set; }
/// <summary>
/// Gets the OpCodes sent by the server to the client.
/// </summary>
public ReadOnlyDictionary<string, ushort> ServerOpCodes { get; private set; }
/// <summary>
/// Gets the OpCodes sent by the client to the server.
/// </summary>
[UsedImplicitly]
public ReadOnlyDictionary<string, ushort> ClientOpCodes { get; private set; }
/// <summary>
/// Gets a <see cref="Lumina"/> object which gives access to any excel/game data.
/// </summary>
public GameData GameData { get; private set; }
/// <summary>
/// Gets an <see cref="ExcelModule"/> object which gives access to any of the game's sheet data.
/// </summary>
public ExcelModule Excel => this.GameData?.Excel;
/// <summary>
/// Gets a value indicating whether Game Data is ready to be read.
/// </summary>
public bool IsDataReady { get; private set; }
#region Lumina Wrappers
/// <summary>
/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type.
/// </summary>
/// <typeparam name="T">The excel sheet type to get.</typeparam>
/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
public ExcelSheet<T>? GetExcelSheet<T>() where T : ExcelRow
{
return this.Excel.GetSheet<T>();
}
/// <summary>
/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type with a specified language.
/// </summary>
/// <param name="language">Language of the sheet to get.</param>
/// <typeparam name="T">The excel sheet type to get.</typeparam>
/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
public ExcelSheet<T>? GetExcelSheet<T>(ClientLanguage language) where T : ExcelRow
{
return this.Excel.GetSheet<T>(language.ToLumina());
}
/// <summary>
/// Get a <see cref="FileResource"/> with the given path.
/// </summary>
/// <param name="path">The path inside of the game files.</param>
/// <returns>The <see cref="FileResource"/> of the file.</returns>
public FileResource? GetFile(string path)
{
return this.GetFile<FileResource>(path);
}
/// <summary>
/// Get a <see cref="FileResource"/> with the given path, of the given type.
/// </summary>
/// <typeparam name="T">The type of resource.</typeparam>
/// <param name="path">The path inside of the game files.</param>
/// <returns>The <see cref="FileResource"/> of the file.</returns>
public T? GetFile<T>(string path) where T : FileResource
{
var filePath = GameData.ParseFilePath(path);
if (filePath == null)
return default;
return this.GameData.Repositories.TryGetValue(filePath.Repository, out var repository) ? repository.GetFile<T>(filePath.Category, filePath) : default;
}
/// <summary>
/// Check if the file with the given path exists within the game's index files.
/// </summary>
/// <param name="path">The path inside of the game files.</param>
/// <returns>True if the file exists.</returns>
public bool FileExists(string path)
{
return this.GameData.FileExists(path);
}
/// <summary>
/// Get a <see cref="TexFile"/> containing the icon with the given ID.
/// </summary>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
public TexFile? GetIcon(uint iconId)
{
return this.GetIcon(this.Language, iconId);
}
/// <summary>
/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given quality.
/// </summary>
/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
public TexFile? GetIcon(bool isHq, uint iconId)
{
var type = isHq ? "hq/" : string.Empty;
return this.GetIcon(type, iconId);
}
/// <summary>
/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given language.
/// </summary>
/// <param name="iconLanguage">The requested language.</param>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
public TexFile? GetIcon(ClientLanguage iconLanguage, uint iconId)
{
var type = iconLanguage switch
{
ClientLanguage.Japanese => "ja/",
ClientLanguage.English => "en/",
ClientLanguage.German => "de/",
ClientLanguage.French => "fr/",
_ => throw new ArgumentOutOfRangeException(nameof(iconLanguage), $"Unknown Language: {iconLanguage}"),
};
return this.GetIcon(type, iconId);
}
/// <summary>
/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given type.
/// </summary>
/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
public TexFile? GetIcon(string type, uint iconId)
{
type ??= string.Empty;
if (type.Length > 0 && !type.EndsWith("/"))
type += "/";
var filePath = string.Format(IconFileFormat, iconId / 1000, type, iconId);
var file = this.GetFile<TexFile>(filePath);
if (type == string.Empty || file != default)
return file;
// Couldn't get specific type, try for generic version.
filePath = string.Format(IconFileFormat, iconId / 1000, string.Empty, iconId);
file = this.GetFile<TexFile>(filePath);
return file;
}
/// <summary>
/// Get a <see cref="TexFile"/> containing the HQ icon with the given ID.
/// </summary>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
public TexFile? GetHqIcon(uint iconId)
=> this.GetIcon(true, iconId);
/// <summary>
/// Get the passed <see cref="TexFile"/> as a drawable ImGui TextureWrap.
/// </summary>
/// <param name="tex">The Lumina <see cref="TexFile"/>.</param>
/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
public TextureWrap? GetImGuiTexture(TexFile? tex)
{
return tex == null ? null : Service<InterfaceManager>.Get().LoadImageRaw(tex.GetRgbaImageData(), tex.Header.Width, tex.Header.Height, 4);
}
/// <summary>
/// Get the passed texture path as a drawable ImGui TextureWrap.
/// </summary>
/// <param name="path">The internal path to the texture.</param>
/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
public TextureWrap? GetImGuiTexture(string path)
=> this.GetImGuiTexture(this.GetFile<TexFile>(path));
/// <summary>
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID.
/// </summary>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
public TextureWrap? GetImGuiTextureIcon(uint iconId)
=> this.GetImGuiTexture(this.GetIcon(iconId));
/// <summary>
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given quality.
/// </summary>
/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
public TextureWrap? GetImGuiTextureIcon(bool isHq, uint iconId)
=> this.GetImGuiTexture(this.GetIcon(isHq, iconId));
/// <summary>
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given language.
/// </summary>
/// <param name="iconLanguage">The requested language.</param>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
public TextureWrap? GetImGuiTextureIcon(ClientLanguage iconLanguage, uint iconId)
=> this.GetImGuiTexture(this.GetIcon(iconLanguage, iconId));
/// <summary>
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given type.
/// </summary>
/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
public TextureWrap? GetImGuiTextureIcon(string type, uint iconId)
=> this.GetImGuiTexture(this.GetIcon(type, iconId));
/// <summary>
/// Get a <see cref="TextureWrap"/> containing the HQ icon with the given ID.
/// </summary>
/// <param name="iconId">The icon ID.</param>
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
public TextureWrap? GetImGuiTextureHqIcon(uint iconId)
=> this.GetImGuiTexture(this.GetHqIcon(iconId));
#endregion
/// <summary>
/// Dispose this DataManager.
/// </summary>
void IDisposable.Dispose()
{
this.luminaCancellationTokenSource.Cancel();
}
/// <summary>
/// Initialize this data manager.
/// </summary>
/// <param name="baseDir">The directory to load data from.</param>
internal void Initialize(string baseDir)
{
try
{
Log.Verbose("Starting data load...");
var zoneOpCodeDict = JsonConvert.DeserializeObject<Dictionary<string, ushort>>(
File.ReadAllText(Path.Combine(baseDir, "UIRes", "serveropcode.json")));
this.ServerOpCodes = new ReadOnlyDictionary<string, ushort>(zoneOpCodeDict);
Log.Verbose("Loaded {0} ServerOpCodes.", zoneOpCodeDict.Count);
var clientOpCodeDict = JsonConvert.DeserializeObject<Dictionary<string, ushort>>(
File.ReadAllText(Path.Combine(baseDir, "UIRes", "clientopcode.json")));
this.ClientOpCodes = new ReadOnlyDictionary<string, ushort>(clientOpCodeDict);
Log.Verbose("Loaded {0} ClientOpCodes.", clientOpCodeDict.Count);
using (Timings.Start("Lumina Init"))
{
var luminaOptions = new LuminaOptions
{
LoadMultithreaded = true,
CacheFileResources = true,
#if DEBUG
PanicOnSheetChecksumMismatch = true,
#else
PanicOnSheetChecksumMismatch = false,
#endif
DefaultExcelLanguage = this.Language.ToLumina(),
};
var processModule = Process.GetCurrentProcess().MainModule;
if (processModule != null)
{
this.GameData = new GameData(Path.Combine(Path.GetDirectoryName(processModule.FileName), "sqpack"), luminaOptions);
}
else
{
throw new Exception("Could not main module.");
}
Log.Information("Lumina is ready: {0}", this.GameData.DataPath);
}
this.IsDataReady = true;
this.luminaCancellationTokenSource = new();
var luminaCancellationToken = this.luminaCancellationTokenSource.Token;
this.luminaResourceThread = new(() =>
{
while (!luminaCancellationToken.IsCancellationRequested)
{
if (this.GameData.FileHandleManager.HasPendingFileLoads)
{
this.GameData.ProcessFileHandleQueue();
}
else
{
Thread.Sleep(5);
}
}
});
this.luminaResourceThread.Start();
}
catch (Exception ex)
{
Log.Error(ex, "Could not download data.");
}
}
}
}