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The goal of this change is to let plugins register their own self-tests. We do this through the `ISelfTestRegistry` interface. For a plugin it would look like this: ```csharp [PluginService] public ISelfTestRegistry SelfTestRegistry // Somewhere that gets called by your plugin SelfTestRegistry.RegisterTestSteps([ new MySelfTestStep(), new MyOtherSelfTestStep() ]) ``` Where `MySelfTest` and `MyOtherSelfTest` are instances of the existing `ISelfTestStep` interface. The biggest changes are to `SelfTestWindow` and the introduction of `SelfTestWithResults`. I wanted to make sure test state wasn't lost when changing the dropdown state and I was finding it a bit annoying to work with the Dictionary now that we can't just rely on the index of the item. To fix this I moved all the "test run" state into `SelfTestWithResults`, most of the changes to `SelfTestWindow` are derived from that, other then the addition of the combo box. The documentation for this service is a bit sparse, but I wanted to put it up for review first before I invest a bunch of time making nice documentation. I'm keen to hear if we think this is useful or if any changes are needed. |
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|---|---|---|
| .. | ||
| Data | ||
| PluginInstaller | ||
| SelfTest | ||
| Settings | ||
| StyleEditor | ||
| BranchSwitcherWindow.cs | ||
| ChangelogWindow.cs | ||
| ColorDemoWindow.cs | ||
| ComponentDemoWindow.cs | ||
| ConsoleWindow.cs | ||
| GamepadModeNotifierWindow.cs | ||
| HitchSettingsWindow.cs | ||
| PluginImageCache.cs | ||
| PluginStatWindow.cs | ||
| ProfilerWindow.cs | ||
| TitleScreenMenuWindow.cs | ||