mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Update ObjectManager
This commit is contained in:
parent
eab1352340
commit
02fc8452d2
10 changed files with 57 additions and 75 deletions
|
|
@ -168,8 +168,7 @@ public sealed partial class GlamourerIpc : IDisposable
|
|||
return [];
|
||||
|
||||
_objects.Update();
|
||||
return _objects.Where(i => i.Key is { IsValid: true, Type: IdentifierType.Player } && i.Key.PlayerName == byteString)
|
||||
.Select(i => i.Key);
|
||||
return _objects.Keys.Where(i => i is { IsValid: true, Type: IdentifierType.Player } && i.PlayerName == byteString);
|
||||
}
|
||||
|
||||
private IEnumerable<ActorIdentifier> FindActorsRevert(string actorName)
|
||||
|
|
@ -178,8 +177,8 @@ public sealed partial class GlamourerIpc : IDisposable
|
|||
yield break;
|
||||
|
||||
_objects.Update();
|
||||
foreach (var id in _objects.Where(i => i.Key is { IsValid: true, Type: IdentifierType.Player } && i.Key.PlayerName == byteString)
|
||||
.Select(i => i.Key))
|
||||
foreach (var id in _objects.Keys.Where(i => i is { IsValid: true, Type: IdentifierType.Player } && i.PlayerName == byteString)
|
||||
.Select(i => i))
|
||||
yield return id;
|
||||
|
||||
foreach (var id in _stateManager.Keys.Where(s => s.Type is IdentifierType.Player && s.PlayerName == byteString))
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ public class Glamourer : IDalamudPlugin
|
|||
{
|
||||
try
|
||||
{
|
||||
_services = ServiceManagerA.CreateProvider(pluginInterface, Log);
|
||||
_services = StaticServiceManager.CreateProvider(pluginInterface, Log);
|
||||
Messager = _services.GetService<MessageService>();
|
||||
_services.EnsureRequiredServices();
|
||||
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ public class ActorSelector(ObjectManager objects, ActorManager actors, Ephemeral
|
|||
objects.Update();
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, _defaultItemSpacing);
|
||||
var skips = ImGuiClip.GetNecessarySkips(ImGui.GetTextLineHeight());
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(objects, skips, CheckFilter, DrawSelectable);
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(objects.Identifiers, skips, CheckFilter, DrawSelectable);
|
||||
ImGuiClip.DrawEndDummy(remainder, ImGui.GetTextLineHeight());
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ public class ActiveStatePanel(StateManager _stateManager, ObjectManager _objectM
|
|||
public void Draw()
|
||||
{
|
||||
_objectManager.Update();
|
||||
foreach (var (identifier, actors) in _objectManager)
|
||||
foreach (var (identifier, actors) in _objectManager.Identifiers)
|
||||
{
|
||||
if (ImGuiUtil.DrawDisabledButton($"{FontAwesomeIcon.Trash.ToIconString()}##{actors.Label}", new Vector2(ImGui.GetFrameHeight()),
|
||||
string.Empty, !_stateManager.ContainsKey(identifier), true))
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin;
|
||||
using Glamourer.Api;
|
||||
using Glamourer.Interop;
|
||||
using ImGuiNET;
|
||||
|
|
@ -32,7 +31,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
private GlamourerIpc.GlamourerErrorCode _setItemByActorNameEc;
|
||||
private GlamourerIpc.GlamourerErrorCode _setItemOnceByActorNameEc;
|
||||
|
||||
public unsafe void Draw()
|
||||
public void Draw()
|
||||
{
|
||||
ImGui.InputInt("Game Object Index", ref _gameObjectIndex, 0, 0);
|
||||
ImGui.InputTextWithHint("##gameObject", "Character Name...", ref _gameObjectName, 64);
|
||||
|
|
@ -58,7 +57,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelGetAllCustomizationFromCharacter);
|
||||
ImGui.TableNextColumn();
|
||||
base64 = GlamourerIpc.GetAllCustomizationFromCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
.Invoke(_objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
if (base64 != null)
|
||||
ImGuiUtil.CopyOnClickSelectable(base64);
|
||||
else
|
||||
|
|
@ -66,7 +65,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelGetAllCustomizationFromLockedCharacter);
|
||||
ImGui.TableNextColumn();
|
||||
var base64Locked = GlamourerIpc.GetAllCustomizationFromLockedCharacterSubscriber(_pluginInterface).Invoke(_objectManager.Objects.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
var base64Locked = GlamourerIpc.GetAllCustomizationFromLockedCharacterSubscriber(_pluginInterface).Invoke(_objectManager.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
if (base64Locked != null)
|
||||
ImGuiUtil.CopyOnClickSelectable(base64Locked);
|
||||
else
|
||||
|
|
@ -80,7 +79,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelRevertCharacter);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Revert##Character"))
|
||||
GlamourerIpc.RevertCharacterSubscriber(_pluginInterface).Invoke(_objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
GlamourerIpc.RevertCharacterSubscriber(_pluginInterface).Invoke(_objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyAll);
|
||||
ImGui.TableNextColumn();
|
||||
|
|
@ -96,13 +95,13 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##AllCharacter"))
|
||||
GlamourerIpc.ApplyAllToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_base64Apply, _objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
.Invoke(_base64Apply, _objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyAllOnceToCharacter);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply Once##AllCharacter"))
|
||||
GlamourerIpc.ApplyAllOnceToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_base64Apply, _objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
.Invoke(_base64Apply, _objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyOnlyEquipment);
|
||||
ImGui.TableNextColumn();
|
||||
|
|
@ -113,7 +112,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##EquipCharacter"))
|
||||
GlamourerIpc.ApplyOnlyEquipmentToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_base64Apply, _objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
.Invoke(_base64Apply, _objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyOnlyCustomization);
|
||||
ImGui.TableNextColumn();
|
||||
|
|
@ -124,7 +123,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##CustomizeCharacter"))
|
||||
GlamourerIpc.ApplyOnlyCustomizationToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_base64Apply, _objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
.Invoke(_base64Apply, _objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyByGuid);
|
||||
ImGui.TableNextColumn();
|
||||
|
|
@ -140,25 +139,25 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##ByGuidCharacter") && Guid.TryParse(_designIdentifier, out var guid2))
|
||||
GlamourerIpc.ApplyByGuidToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(guid2, _objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
.Invoke(guid2, _objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyByGuidOnceToCharacter);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply Once##ByGuidCharacter") && Guid.TryParse(_designIdentifier, out var guid2Once))
|
||||
GlamourerIpc.ApplyByGuidOnceToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(guid2Once, _objectManager.Objects.GetDalamudCharacter(_gameObjectIndex));
|
||||
.Invoke(guid2Once, _objectManager.GetDalamudCharacter(_gameObjectIndex));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyAllLock);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply With Lock##CustomizeCharacter"))
|
||||
GlamourerIpc.ApplyAllToCharacterLockSubscriber(_pluginInterface)
|
||||
.Invoke(_base64Apply, _objectManager.Objects.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
.Invoke(_base64Apply, _objectManager.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelUnlock);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Unlock##CustomizeCharacter"))
|
||||
GlamourerIpc.UnlockSubscriber(_pluginInterface)
|
||||
.Invoke(_objectManager.Objects.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
.Invoke(_objectManager.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelUnlockAll);
|
||||
ImGui.TableNextColumn();
|
||||
|
|
@ -170,7 +169,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Revert##CustomizeCharacter"))
|
||||
GlamourerIpc.RevertToAutomationCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_objectManager.Objects.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
.Invoke(_objectManager.GetDalamudCharacter(_gameObjectIndex), 1337);
|
||||
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelGetDesignList);
|
||||
|
|
@ -184,7 +183,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Set##SetItem"))
|
||||
_setItemEc = (GlamourerIpc.GlamourerErrorCode)GlamourerIpc.SetItemSubscriber(_pluginInterface)
|
||||
.Invoke(_objectManager.Objects.GetDalamudCharacter(_gameObjectIndex), (byte)_slot, _customItemId.Id, _stainId.Id, 1337);
|
||||
.Invoke(_objectManager.GetDalamudCharacter(_gameObjectIndex), (byte)_slot, _customItemId.Id, _stainId.Id, 1337);
|
||||
if (_setItemEc != GlamourerIpc.GlamourerErrorCode.Success)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
|
|
@ -195,7 +194,7 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Set Once##SetItem"))
|
||||
_setItemOnceEc = (GlamourerIpc.GlamourerErrorCode)GlamourerIpc.SetItemOnceSubscriber(_pluginInterface)
|
||||
.Invoke(_objectManager.Objects.GetDalamudCharacter(_gameObjectIndex), (byte)_slot, _customItemId.Id, _stainId.Id, 1337);
|
||||
.Invoke(_objectManager.GetDalamudCharacter(_gameObjectIndex), (byte)_slot, _customItemId.Id, _stainId.Id, 1337);
|
||||
if (_setItemOnceEc != GlamourerIpc.GlamourerErrorCode.Success)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ public unsafe class ModelEvaluationPanel(
|
|||
public void Draw()
|
||||
{
|
||||
ImGui.InputInt("Game Object Index", ref _gameObjectIndex, 0, 0);
|
||||
var actor = _objectManager.Objects[_gameObjectIndex];
|
||||
var actor = _objectManager[_gameObjectIndex];
|
||||
var model = actor.Model;
|
||||
using var table = ImRaii.Table("##evaluationTable", 4, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
ImGui.TableNextColumn();
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ public class ObjectManagerPanel(ObjectManager _objectManager, ActorManager _acto
|
|||
var skips = ImGuiClip.GetNecessarySkips(ImGui.GetTextLineHeightWithSpacing());
|
||||
ImGui.TableNextRow();
|
||||
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(_objectManager, skips,
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(_objectManager.Identifiers, skips,
|
||||
p => p.Value.Label.Contains(_objectFilter, StringComparison.OrdinalIgnoreCase), p
|
||||
=>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,23 +1,31 @@
|
|||
using Dalamud.Game.ClientState.Objects;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Control;
|
||||
using Glamourer.Interop.Structs;
|
||||
using OtterGui.Log;
|
||||
using Penumbra.GameData.Actors;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Interop;
|
||||
|
||||
namespace Glamourer.Interop;
|
||||
|
||||
public class ObjectManager(IFramework framework, IClientState clientState, global::Penumbra.GameData.Interop.ObjectManager objects, ActorManager actors, ITargetManager targets)
|
||||
: IReadOnlyDictionary<ActorIdentifier, ActorData>
|
||||
public class ObjectManager(
|
||||
IFramework framework,
|
||||
IClientState clientState,
|
||||
IObjectTable objects,
|
||||
DalamudPluginInterface pi,
|
||||
Logger log,
|
||||
ActorManager actors,
|
||||
ITargetManager targets)
|
||||
: global::Penumbra.GameData.Interop.ObjectManager(pi, log, framework, objects)
|
||||
{
|
||||
public global::Penumbra.GameData.Interop.ObjectManager Objects
|
||||
=> objects;
|
||||
public DateTime LastUpdate
|
||||
=> LastFrame;
|
||||
|
||||
public DateTime LastUpdate { get; private set; }
|
||||
|
||||
public bool IsInGPose { get; private set; }
|
||||
public ushort World { get; private set; }
|
||||
private DateTime _identifierUpdate;
|
||||
public bool IsInGPose { get; private set; }
|
||||
public ushort World { get; private set; }
|
||||
|
||||
private readonly Dictionary<ActorIdentifier, ActorData> _identifiers = new(200);
|
||||
private readonly Dictionary<ActorIdentifier, ActorData> _allWorldIdentifiers = new(200);
|
||||
|
|
@ -26,40 +34,26 @@ public class ObjectManager(IFramework framework, IClientState clientState, globa
|
|||
public IReadOnlyDictionary<ActorIdentifier, ActorData> Identifiers
|
||||
=> _identifiers;
|
||||
|
||||
public void Update()
|
||||
public override bool Update()
|
||||
{
|
||||
var lastUpdate = framework.LastUpdate;
|
||||
if (lastUpdate <= LastUpdate)
|
||||
return;
|
||||
if (!base.Update() && _identifierUpdate >= LastUpdate)
|
||||
return false;
|
||||
|
||||
LastUpdate = lastUpdate;
|
||||
World = (ushort)(clientState.LocalPlayer?.CurrentWorld.Id ?? 0u);
|
||||
_identifierUpdate = LastUpdate;
|
||||
World = (ushort)(this[0].Valid ? this[0].HomeWorld : 0);
|
||||
_identifiers.Clear();
|
||||
_allWorldIdentifiers.Clear();
|
||||
_nonOwnedIdentifiers.Clear();
|
||||
|
||||
for (var i = 0; i < (int)ScreenActor.CutsceneStart; ++i)
|
||||
foreach (var actor in BattleNpcs.Concat(CutsceneCharacters))
|
||||
{
|
||||
var character = objects[i];
|
||||
if (character.Identifier(actors, out var identifier))
|
||||
HandleIdentifier(identifier, character);
|
||||
}
|
||||
|
||||
for (var i = (int)ScreenActor.CutsceneStart; i < (int)ScreenActor.CutsceneEnd; ++i)
|
||||
{
|
||||
var character = objects[i];
|
||||
// Technically the game does not create holes in cutscenes or GPose.
|
||||
// But for Brio compatibility, we allow holes in GPose.
|
||||
// Since GPose always has the event actor in the first cutscene slot, we can still optimize in this case.
|
||||
if (!character.Valid && i == (int)ScreenActor.CutsceneStart)
|
||||
break;
|
||||
|
||||
HandleIdentifier(character.GetIdentifier(actors), character);
|
||||
if (actor.Identifier(actors, out var identifier))
|
||||
HandleIdentifier(identifier, actor);
|
||||
}
|
||||
|
||||
void AddSpecial(ScreenActor idx, string label)
|
||||
{
|
||||
var actor = objects[(int)idx];
|
||||
var actor = this[(int)idx];
|
||||
if (actor.Identifier(actors, out var ident))
|
||||
{
|
||||
var data = new ActorData(actor, label);
|
||||
|
|
@ -76,15 +70,15 @@ public class ObjectManager(IFramework framework, IClientState clientState, globa
|
|||
AddSpecial(ScreenActor.Card7, "Card Actor 7");
|
||||
AddSpecial(ScreenActor.Card8, "Card Actor 8");
|
||||
|
||||
for (var i = (int)ScreenActor.ScreenEnd; i < objects.Count; ++i)
|
||||
foreach (var actor in EventNpcs)
|
||||
{
|
||||
var character = objects[i];
|
||||
if (character.Identifier(actors, out var identifier))
|
||||
HandleIdentifier(identifier, character);
|
||||
if (actor.Identifier(actors, out var identifier))
|
||||
HandleIdentifier(identifier, actor);
|
||||
}
|
||||
|
||||
var gPose = GPosePlayer;
|
||||
IsInGPose = gPose.Utf8Name.Length > 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleIdentifier(ActorIdentifier identifier, Actor character)
|
||||
|
|
@ -135,10 +129,10 @@ public class ObjectManager(IFramework framework, IClientState clientState, globa
|
|||
}
|
||||
|
||||
public Actor GPosePlayer
|
||||
=> objects[(int)ScreenActor.GPosePlayer];
|
||||
=> this[(int)ScreenActor.GPosePlayer];
|
||||
|
||||
public Actor Player
|
||||
=> objects[0];
|
||||
=> this[0];
|
||||
|
||||
public unsafe Actor Target
|
||||
=> clientState.IsGPosing ? TargetSystem.Instance()->GPoseTarget : TargetSystem.Instance()->Target;
|
||||
|
|
@ -171,15 +165,6 @@ public class ObjectManager(IFramework framework, IClientState clientState, globa
|
|||
}
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<ActorIdentifier, ActorData>> GetEnumerator()
|
||||
=> Identifiers.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
=> GetEnumerator();
|
||||
|
||||
public int Count
|
||||
=> Identifiers.Count;
|
||||
|
||||
/// <summary> Also handles All Worlds players and non-owned NPCs. </summary>
|
||||
public bool ContainsKey(ActorIdentifier key)
|
||||
=> Identifiers.ContainsKey(key) || _allWorldIdentifiers.ContainsKey(key) || _nonOwnedIdentifiers.ContainsKey(key);
|
||||
|
|
|
|||
|
|
@ -26,12 +26,11 @@ using OtterGui.Services;
|
|||
using Penumbra.GameData.Actors;
|
||||
using Penumbra.GameData.Data;
|
||||
using Penumbra.GameData.DataContainers;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Services;
|
||||
|
||||
public static class ServiceManagerA
|
||||
public static class StaticServiceManager
|
||||
{
|
||||
public static ServiceManager CreateProvider(DalamudPluginInterface pi, Logger log)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit 529e18115023732794994bfb8df4818b68951ea4
|
||||
Subproject commit 66687643da2163c938575ad6949c8d0fbd03afe7
|
||||
Loading…
Add table
Add a link
Reference in a new issue