So. Much. Stuff. Glamourer now works with all player actors, can change all customization, gear and stains. Also has a cool Legacy Tattoo icon.

This commit is contained in:
Ottermandias 2021-08-05 23:49:15 +02:00
parent fbb41636df
commit 052a2e7719
14 changed files with 1120 additions and 577 deletions

View file

@ -0,0 +1,264 @@
using System;
using System.Runtime.InteropServices;
using Penumbra.GameData.Enums;
namespace Glamourer.Customization
{
public unsafe struct LazyCustomization
{
public ActorCustomization* Address;
public LazyCustomization(IntPtr actorPtr)
=> Address = (ActorCustomization*) (actorPtr + ActorCustomization.CustomizationOffset);
public ref ActorCustomization Value
=> ref *Address;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ActorCustomization
{
public const int CustomizationOffset = 0x1898;
public const int CustomizationBytes = 26;
private byte _race;
private byte _gender;
public byte BodyType;
public byte Height;
public SubRace Clan;
public byte Face;
public byte Hairstyle;
private byte _highlightsOn;
public byte SkinColor;
public byte EyeColorRight;
public byte HairColor;
public byte HighlightsColor;
public byte FacialFeatures;
public byte TattooColor;
public byte Eyebrow;
public byte EyeColorLeft;
private byte _eyeShape;
public byte Nose;
public byte Jaw;
private byte _mouth;
public byte LipColor;
public byte MuscleMass;
public byte TailShape;
public byte BustSize;
private byte _facePaint;
public byte FacePaintColor;
public Race Race
{
get => (Race) (_race > (byte) Race.Midlander ? _race + 1 : _race);
set => _race = (byte) (value > Race.Highlander ? value - 1 : value);
}
public Gender Gender
{
get => (Gender) (_gender + 1);
set => _gender = (byte) (value - 1);
}
public bool HighlightsOn
{
get => (_highlightsOn & 128) == 128;
set => _highlightsOn = (byte) (value ? _highlightsOn | 128 : _highlightsOn & 127);
}
public bool FacialFeature(int idx)
=> (FacialFeatures & (1 << idx)) != 0;
public void FacialFeature(int idx, bool set)
{
if (set)
FacialFeatures |= (byte) (1 << idx);
else
FacialFeatures &= (byte) ~(1 << idx);
}
public byte EyeShape
{
get => (byte) (_eyeShape & 127);
set => _eyeShape = (byte) ((value & 127) | (_eyeShape & 128));
}
public bool SmallIris
{
get => (_eyeShape & 128) == 128;
set => _eyeShape = (byte) (value ? _eyeShape | 128 : _eyeShape & 127);
}
public byte Mouth
{
get => (byte) (_mouth & 127);
set => _mouth = (byte) ((value & 127) | (_mouth & 128));
}
public bool Lipstick
{
get => (_mouth & 128) == 128;
set => _mouth = (byte) (value ? _mouth | 128 : _mouth & 127);
}
public byte FacePaint
{
get => (byte) (_facePaint & 127);
set => _facePaint = (byte) ((value & 127) | (_facePaint & 128));
}
public bool FacePaintReversed
{
get => (_facePaint & 128) == 128;
set => _facePaint = (byte) (value ? _facePaint | 128 : _facePaint & 127);
}
public unsafe void Read(IntPtr customizeAddress)
{
fixed (byte* ptr = &_race)
{
Buffer.MemoryCopy(customizeAddress.ToPointer(), ptr, CustomizationBytes, CustomizationBytes);
}
}
public byte this[CustomizationId id]
{
get => id switch
{
CustomizationId.Race => (byte) Race,
CustomizationId.Gender => (byte) Gender,
CustomizationId.BodyType => BodyType,
CustomizationId.Height => Height,
CustomizationId.Clan => (byte) Clan,
CustomizationId.Face => Face,
CustomizationId.Hairstyle => Hairstyle,
CustomizationId.HighlightsOnFlag => _highlightsOn,
CustomizationId.SkinColor => SkinColor,
CustomizationId.EyeColorR => EyeColorRight,
CustomizationId.HairColor => HairColor,
CustomizationId.HighlightColor => HighlightsColor,
CustomizationId.FacialFeaturesTattoos => FacialFeatures,
CustomizationId.TattooColor => TattooColor,
CustomizationId.Eyebrows => Eyebrow,
CustomizationId.EyeColorL => EyeColorLeft,
CustomizationId.EyeShape => EyeShape,
CustomizationId.Nose => Nose,
CustomizationId.Jaw => Jaw,
CustomizationId.Mouth => Mouth,
CustomizationId.LipColor => LipColor,
CustomizationId.MuscleToneOrTailEarLength => MuscleMass,
CustomizationId.TailEarShape => TailShape,
CustomizationId.BustSize => BustSize,
CustomizationId.FacePaint => FacePaint,
CustomizationId.FacePaintColor => FacePaintColor,
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
};
set
{
switch (id)
{
case CustomizationId.Race:
Race = (Race) value;
break;
case CustomizationId.Gender:
Gender = (Gender) value;
break;
case CustomizationId.BodyType:
BodyType = value;
break;
case CustomizationId.Height:
Height = value;
break;
case CustomizationId.Clan:
Clan = (SubRace) value;
break;
case CustomizationId.Face:
Face = value;
break;
case CustomizationId.Hairstyle:
Hairstyle = value;
break;
case CustomizationId.HighlightsOnFlag:
HighlightsOn = (value & 128) == 128;
break;
case CustomizationId.SkinColor:
SkinColor = value;
break;
case CustomizationId.EyeColorR:
EyeColorRight = value;
break;
case CustomizationId.HairColor:
HairColor = value;
break;
case CustomizationId.HighlightColor:
HighlightsColor = value;
break;
case CustomizationId.FacialFeaturesTattoos:
FacialFeatures = value;
break;
case CustomizationId.TattooColor:
TattooColor = value;
break;
case CustomizationId.Eyebrows:
Eyebrow = value;
break;
case CustomizationId.EyeColorL:
EyeColorLeft = value;
break;
case CustomizationId.EyeShape:
EyeShape = value;
break;
case CustomizationId.Nose:
Nose = value;
break;
case CustomizationId.Jaw:
Jaw = value;
break;
case CustomizationId.Mouth:
Mouth = value;
break;
case CustomizationId.LipColor:
LipColor = value;
break;
case CustomizationId.MuscleToneOrTailEarLength:
MuscleMass = value;
break;
case CustomizationId.TailEarShape:
TailShape = value;
break;
case CustomizationId.BustSize:
BustSize = value;
break;
case CustomizationId.FacePaint:
FacePaint = value;
break;
case CustomizationId.FacePaintColor:
FacePaintColor = value;
break;
default: throw new ArgumentOutOfRangeException(nameof(id), id, null);
}
}
}
public unsafe void Write(IntPtr actorAddress)
{
fixed (byte* ptr = &_race)
{
Buffer.MemoryCopy(ptr, (byte*) actorAddress + CustomizationOffset, CustomizationBytes, CustomizationBytes);
}
}
public unsafe byte[] ToBytes()
{
var ret = new byte[CustomizationBytes];
fixed (byte* ptr = &_race)
{
Marshal.Copy(new IntPtr(ptr), ret, 0, CustomizationBytes);
}
return ret;
}
}
}