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So. Much. Stuff. Glamourer now works with all player actors, can change all customization, gear and stains. Also has a cool Legacy Tattoo icon.
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parent
fbb41636df
commit
052a2e7719
14 changed files with 1120 additions and 577 deletions
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ImGuiScene;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Customization
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@ -11,7 +10,6 @@ namespace Glamourer.Customization
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public const int DefaultAvailable =
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(1 << (int) CustomizationId.Height)
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| (1 << (int) CustomizationId.Hairstyle)
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| (1 << (int) CustomizationId.HighlightsOnFlag)
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| (1 << (int) CustomizationId.SkinColor)
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| (1 << (int) CustomizationId.EyeColorR)
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| (1 << (int) CustomizationId.EyeColorL)
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@ -54,6 +52,7 @@ namespace Glamourer.Customization
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public int NumMouthShapes { get; internal set; }
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public IReadOnlyList<string> OptionName { get; internal set; } = null!;
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public IReadOnlyList<Customization> Faces { get; internal set; } = null!;
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public IReadOnlyList<Customization> HairStyles { get; internal set; } = null!;
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public IReadOnlyList<Customization> TailEarShapes { get; internal set; } = null!;
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@ -70,7 +69,10 @@ namespace Glamourer.Customization
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public IReadOnlyList<Customization> LipColorsLight { get; internal set; } = null!;
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public IReadOnlyList<Customization> LipColorsDark { get; internal set; } = null!;
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public IReadOnlyDictionary<CustomizationId, string> OptionName { get; internal set; } = null!;
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public IReadOnlyList<CharaMakeParams.MenuType> _types { get; internal set; } = null!;
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public string Option(CustomizationId id)
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=> OptionName[(int) id];
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public Customization FacialFeature(int faceIdx, int idx)
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=> FeaturesTattoos[faceIdx - 1][idx];
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@ -151,6 +153,10 @@ namespace Glamourer.Customization
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};
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}
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public CharaMakeParams.MenuType Type(CustomizationId id)
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=> _types[(int) id];
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public int Count(CustomizationId id)
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{
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if (!IsAvailable(id))
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