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Split ResetAdvanced into two parts.
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e4b32343ae
commit
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6 changed files with 120 additions and 26 deletions
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@ -19,14 +19,15 @@ namespace Glamourer.Gui;
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[Flags]
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public enum QdbButtons
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{
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ApplyDesign = 0x01,
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RevertAll = 0x02,
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RevertAutomation = 0x04,
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RevertAdvanced = 0x08,
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RevertEquip = 0x10,
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RevertCustomize = 0x20,
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ReapplyAutomation = 0x40,
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ResetSettings = 0x80,
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ApplyDesign = 0x01,
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RevertAll = 0x02,
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RevertAutomation = 0x04,
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RevertAdvancedDyes = 0x08,
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RevertEquip = 0x10,
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RevertCustomize = 0x20,
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ReapplyAutomation = 0x40,
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ResetSettings = 0x80,
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RevertAdvancedCustomization = 0x100,
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}
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public sealed class DesignQuickBar : Window, IDisposable
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@ -124,6 +125,7 @@ public sealed class DesignQuickBar : Window, IDisposable
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DrawRevertEquipButton(buttonSize);
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DrawRevertCustomizeButton(buttonSize);
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DrawRevertAdvancedCustomization(buttonSize);
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DrawRevertAdvancedDyes(buttonSize);
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DrawRevertAutomationButton(buttonSize);
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DrawReapplyAutomationButton(buttonSize);
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DrawResetSettingsButton(buttonSize);
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@ -318,7 +320,7 @@ public sealed class DesignQuickBar : Window, IDisposable
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private void DrawRevertAdvancedCustomization(Vector2 buttonSize)
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{
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if (!_config.QdbButtons.HasFlag(QdbButtons.RevertAdvanced))
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if (!_config.QdbButtons.HasFlag(QdbButtons.RevertAdvancedCustomization))
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return;
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var available = 0;
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@ -327,7 +329,7 @@ public sealed class DesignQuickBar : Window, IDisposable
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if (_playerIdentifier.IsValid && _playerState is { IsLocked: false } && _playerData.Valid)
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{
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available |= 1;
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_tooltipBuilder.Append("Left-Click: Revert the advanced customizations and dyes of the player character to their game state.");
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_tooltipBuilder.Append("Left-Click: Revert the advanced customizations of the player character to their game state.");
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}
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if (_targetIdentifier.IsValid && _targetState is { IsLocked: false } && _targetData.Valid)
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@ -335,7 +337,40 @@ public sealed class DesignQuickBar : Window, IDisposable
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if (available != 0)
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_tooltipBuilder.Append('\n');
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available |= 2;
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_tooltipBuilder.Append("Right-Click: Revert the advanced customizations and dyes of ")
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_tooltipBuilder.Append("Right-Click: Revert the advanced customizations of ")
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.Append(_targetIdentifier)
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.Append(" to their game state.");
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}
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if (available == 0)
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_tooltipBuilder.Append("Neither player character nor target are available or their state is locked.");
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var (clicked, _, _, state) = ResolveTarget(FontAwesomeIcon.PaintBrush, buttonSize, available);
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ImGui.SameLine();
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if (clicked)
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_stateManager.ResetAdvancedCustomizations(state!, StateSource.Manual);
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}
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private void DrawRevertAdvancedDyes(Vector2 buttonSize)
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{
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if (!_config.QdbButtons.HasFlag(QdbButtons.RevertAdvancedDyes))
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return;
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var available = 0;
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_tooltipBuilder.Clear();
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if (_playerIdentifier.IsValid && _playerState is { IsLocked: false } && _playerData.Valid)
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{
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available |= 1;
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_tooltipBuilder.Append("Left-Click: Revert the advanced dyes of the player character to their game state.");
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}
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if (_targetIdentifier.IsValid && _targetState is { IsLocked: false } && _targetData.Valid)
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{
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if (available != 0)
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_tooltipBuilder.Append('\n');
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available |= 2;
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_tooltipBuilder.Append("Right-Click: Revert the advanced dyes of ")
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.Append(_targetIdentifier)
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.Append(" to their game state.");
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}
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@ -346,7 +381,7 @@ public sealed class DesignQuickBar : Window, IDisposable
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var (clicked, _, _, state) = ResolveTarget(FontAwesomeIcon.Palette, buttonSize, available);
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ImGui.SameLine();
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if (clicked)
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_stateManager.ResetAdvancedState(state!, StateSource.Manual);
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_stateManager.ResetAdvancedDyes(state!, StateSource.Manual);
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}
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private void DrawRevertCustomizeButton(Vector2 buttonSize)
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@ -501,7 +536,7 @@ public sealed class DesignQuickBar : Window, IDisposable
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++_numButtons;
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}
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if (_config.QdbButtons.HasFlag(QdbButtons.RevertAdvanced))
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if (_config.QdbButtons.HasFlag(QdbButtons.RevertAdvancedCustomization))
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++_numButtons;
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if (_config.QdbButtons.HasFlag(QdbButtons.RevertCustomize))
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++_numButtons;
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@ -251,7 +251,7 @@ public class SettingsTab(
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private void DrawQuickDesignBoxes()
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{
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var showAuto = config.EnableAutoDesigns;
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var numColumns = 8 - (showAuto ? 0 : 2) - (config.UseTemporarySettings ? 0 : 1);
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var numColumns = 9 - (showAuto ? 0 : 2) - (config.UseTemporarySettings ? 0 : 1);
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ImGui.NewLine();
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ImUtf8.Text("Show the Following Buttons in the Quick Design Bar:"u8);
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ImGui.Dummy(Vector2.Zero);
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@ -268,7 +268,8 @@ public class SettingsTab(
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("Reapply Auto", showAuto, QdbButtons.ReapplyAutomation),
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("Revert Equip", true, QdbButtons.RevertEquip),
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("Revert Customize", true, QdbButtons.RevertCustomize),
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("Revert Advanced", true, QdbButtons.RevertAdvanced),
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("Revert Advanced Customization", true, QdbButtons.RevertAdvancedCustomization),
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("Revert Advanced Dyes", true, QdbButtons.RevertAdvancedDyes),
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("Reset Settings", config.UseTemporarySettings, QdbButtons.ResetSettings),
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];
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