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https://github.com/Ottermandias/Glamourer.git
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Allow GPose Target to work as Target.
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parent
27f1fcd422
commit
0e943b5d1d
3 changed files with 5 additions and 4 deletions
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@ -419,7 +419,7 @@ public class ActorPanel
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: "The current target can not be manipulated."
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: "The current target can not be manipulated."
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: "No valid target selected.";
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: "No valid target selected.";
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if (!ImGuiUtil.DrawDisabledButton("Apply to Target", Vector2.Zero, tt,
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if (!ImGuiUtil.DrawDisabledButton("Apply to Target", Vector2.Zero, tt,
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!data.Valid || id == _identifier || _state!.ModelData.ModelId != 0 || _objects.IsInGPose))
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!data.Valid || id == _identifier || _state!.ModelData.ModelId != 0))
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return;
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return;
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var (applyGear, applyCustomize) = UiHelpers.ConvertKeysToFlags();
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var (applyGear, applyCustomize) = UiHelpers.ConvertKeysToFlags();
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@ -449,7 +449,7 @@ public class DesignPanel
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? "Apply the current design with its settings to your current target.\nHold Control to only apply gear.\nHold Shift to only apply customizations."
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? "Apply the current design with its settings to your current target.\nHold Control to only apply gear.\nHold Shift to only apply customizations."
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: "The current target can not be manipulated."
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: "The current target can not be manipulated."
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: "No valid target selected.";
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: "No valid target selected.";
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if (!ImGuiUtil.DrawDisabledButton("Apply to Target", Vector2.Zero, tt, !data.Valid || _objects.IsInGPose))
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if (!ImGuiUtil.DrawDisabledButton("Apply to Target", Vector2.Zero, tt, !data.Valid))
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return;
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return;
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if (_state.GetOrCreate(id, data.Objects[0], out var state))
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if (_state.GetOrCreate(id, data.Objects[0], out var state))
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using Glamourer.Interop.Structs;
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using Glamourer.Interop.Structs;
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using Glamourer.Services;
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using Glamourer.Services;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Actors;
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@ -152,8 +153,8 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
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public Actor Player
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public Actor Player
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=> _objects.GetObjectAddress(0);
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=> _objects.GetObjectAddress(0);
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public Actor Target
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public unsafe Actor Target
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=> _targets.Target?.Address ?? nint.Zero;
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=> _clientState.IsGPosing ? TargetSystem.Instance()->GPoseTarget : TargetSystem.Instance()->Target;
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public Actor Focus
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public Actor Focus
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=> _targets.FocusTarget?.Address ?? nint.Zero;
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=> _targets.FocusTarget?.Address ?? nint.Zero;
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