mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Some cleanup, use OtterGui.
This commit is contained in:
parent
a36d1f1935
commit
0fc8992271
40 changed files with 2686 additions and 2792 deletions
|
|
@ -1,304 +1,323 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Customization
|
||||
namespace Glamourer.Customization;
|
||||
|
||||
public unsafe struct LazyCustomization
|
||||
{
|
||||
public unsafe struct LazyCustomization
|
||||
public CharacterCustomization* Address;
|
||||
|
||||
public LazyCustomization(IntPtr characterPtr)
|
||||
=> Address = (CharacterCustomization*)(characterPtr + CharacterCustomization.CustomizationOffset);
|
||||
|
||||
public ref CharacterCustomization Value
|
||||
=> ref *Address;
|
||||
|
||||
public LazyCustomization(CharacterCustomization data)
|
||||
=> Address = &data;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CharacterCustomization
|
||||
{
|
||||
public const int CustomizationOffset = 0x830;
|
||||
public const int CustomizationBytes = 26;
|
||||
|
||||
public static CharacterCustomization Default = new()
|
||||
{
|
||||
public CharacterCustomization* Address;
|
||||
Race = Race.Hyur,
|
||||
Gender = Gender.Male,
|
||||
BodyType = 1,
|
||||
Height = 50,
|
||||
Clan = SubRace.Midlander,
|
||||
Face = 1,
|
||||
Hairstyle = 1,
|
||||
HighlightsOn = false,
|
||||
SkinColor = 1,
|
||||
EyeColorRight = 1,
|
||||
HighlightsColor = 1,
|
||||
FacialFeatures = 0,
|
||||
TattooColor = 1,
|
||||
Eyebrow = 1,
|
||||
EyeColorLeft = 1,
|
||||
EyeShape = 1,
|
||||
Nose = 1,
|
||||
Jaw = 1,
|
||||
Mouth = 1,
|
||||
LipColor = 1,
|
||||
MuscleMass = 50,
|
||||
TailShape = 1,
|
||||
BustSize = 50,
|
||||
FacePaint = 1,
|
||||
FacePaintColor = 1,
|
||||
};
|
||||
|
||||
public LazyCustomization(IntPtr characterPtr)
|
||||
=> Address = (CharacterCustomization*) (characterPtr + CharacterCustomization.CustomizationOffset);
|
||||
public Race Race;
|
||||
private byte _gender;
|
||||
public byte BodyType;
|
||||
public byte Height;
|
||||
public SubRace Clan;
|
||||
public byte Face;
|
||||
public byte Hairstyle;
|
||||
private byte _highlightsOn;
|
||||
public byte SkinColor;
|
||||
public byte EyeColorRight;
|
||||
public byte HairColor;
|
||||
public byte HighlightsColor;
|
||||
public byte FacialFeatures;
|
||||
public byte TattooColor;
|
||||
public byte Eyebrow;
|
||||
public byte EyeColorLeft;
|
||||
private byte _eyeShape;
|
||||
public byte Nose;
|
||||
public byte Jaw;
|
||||
private byte _mouth;
|
||||
public byte LipColor;
|
||||
public byte MuscleMass;
|
||||
public byte TailShape;
|
||||
public byte BustSize;
|
||||
private byte _facePaint;
|
||||
public byte FacePaintColor;
|
||||
|
||||
public ref CharacterCustomization Value
|
||||
=> ref *Address;
|
||||
public Gender Gender
|
||||
{
|
||||
get => (Gender)(_gender + 1);
|
||||
set => _gender = (byte)(value - 1);
|
||||
}
|
||||
|
||||
public LazyCustomization(CharacterCustomization data)
|
||||
=> Address = &data;
|
||||
public bool HighlightsOn
|
||||
{
|
||||
get => (_highlightsOn & 128) == 128;
|
||||
set => _highlightsOn = (byte)(value ? _highlightsOn | 128 : _highlightsOn & 127);
|
||||
}
|
||||
|
||||
public bool FacialFeature(int idx)
|
||||
=> (FacialFeatures & (1 << idx)) != 0;
|
||||
|
||||
public void FacialFeature(int idx, bool set)
|
||||
{
|
||||
if (set)
|
||||
FacialFeatures |= (byte)(1 << idx);
|
||||
else
|
||||
FacialFeatures &= (byte)~(1 << idx);
|
||||
}
|
||||
|
||||
public byte EyeShape
|
||||
{
|
||||
get => (byte)(_eyeShape & 127);
|
||||
set => _eyeShape = (byte)((value & 127) | (_eyeShape & 128));
|
||||
}
|
||||
|
||||
public bool SmallIris
|
||||
{
|
||||
get => (_eyeShape & 128) == 128;
|
||||
set => _eyeShape = (byte)(value ? _eyeShape | 128 : _eyeShape & 127);
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CharacterCustomization
|
||||
public byte Mouth
|
||||
{
|
||||
public const int CustomizationOffset = 0x830;
|
||||
public const int CustomizationBytes = 26;
|
||||
get => (byte)(_mouth & 127);
|
||||
set => _mouth = (byte)((value & 127) | (_mouth & 128));
|
||||
}
|
||||
|
||||
public static CharacterCustomization Default = new()
|
||||
public bool Lipstick
|
||||
{
|
||||
get => (_mouth & 128) == 128;
|
||||
set => _mouth = (byte)(value ? _mouth | 128 : _mouth & 127);
|
||||
}
|
||||
|
||||
public byte FacePaint
|
||||
{
|
||||
get => (byte)(_facePaint & 127);
|
||||
set => _facePaint = (byte)((value & 127) | (_facePaint & 128));
|
||||
}
|
||||
|
||||
public bool FacePaintReversed
|
||||
{
|
||||
get => (_facePaint & 128) == 128;
|
||||
set => _facePaint = (byte)(value ? _facePaint | 128 : _facePaint & 127);
|
||||
}
|
||||
|
||||
public unsafe void Read(IntPtr customizeAddress)
|
||||
{
|
||||
fixed (Race* ptr = &Race)
|
||||
{
|
||||
Race = Race.Hyur,
|
||||
Gender = Gender.Male,
|
||||
BodyType = 1,
|
||||
Height = 50,
|
||||
Clan = SubRace.Midlander,
|
||||
Face = 1,
|
||||
Hairstyle = 1,
|
||||
HighlightsOn = false,
|
||||
SkinColor = 1,
|
||||
EyeColorRight = 1,
|
||||
HighlightsColor = 1,
|
||||
FacialFeatures = 0,
|
||||
TattooColor = 1,
|
||||
Eyebrow = 1,
|
||||
EyeColorLeft = 1,
|
||||
EyeShape = 1,
|
||||
Nose = 1,
|
||||
Jaw = 1,
|
||||
Mouth = 1,
|
||||
LipColor = 1,
|
||||
MuscleMass = 50,
|
||||
TailShape = 1,
|
||||
BustSize = 50,
|
||||
FacePaint = 1,
|
||||
FacePaintColor = 1,
|
||||
Buffer.MemoryCopy(customizeAddress.ToPointer(), ptr, CustomizationBytes, CustomizationBytes);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void Read(Customization* customize)
|
||||
=> Read((IntPtr)customize);
|
||||
|
||||
public void Read(Character character)
|
||||
=> Read(character.Address + CustomizationOffset);
|
||||
|
||||
public CharacterCustomization(Character character)
|
||||
: this()
|
||||
{
|
||||
Read(character.Address + CustomizationOffset);
|
||||
}
|
||||
|
||||
public byte this[CustomizationId id]
|
||||
{
|
||||
get => id switch
|
||||
{
|
||||
CustomizationId.Race => (byte)Race,
|
||||
CustomizationId.Gender => (byte)Gender,
|
||||
CustomizationId.BodyType => BodyType,
|
||||
CustomizationId.Height => Height,
|
||||
CustomizationId.Clan => (byte)Clan,
|
||||
CustomizationId.Face => Face,
|
||||
CustomizationId.Hairstyle => Hairstyle,
|
||||
CustomizationId.HighlightsOnFlag => _highlightsOn,
|
||||
CustomizationId.SkinColor => SkinColor,
|
||||
CustomizationId.EyeColorR => EyeColorRight,
|
||||
CustomizationId.HairColor => HairColor,
|
||||
CustomizationId.HighlightColor => HighlightsColor,
|
||||
CustomizationId.FacialFeaturesTattoos => FacialFeatures,
|
||||
CustomizationId.TattooColor => TattooColor,
|
||||
CustomizationId.Eyebrows => Eyebrow,
|
||||
CustomizationId.EyeColorL => EyeColorLeft,
|
||||
CustomizationId.EyeShape => EyeShape,
|
||||
CustomizationId.Nose => Nose,
|
||||
CustomizationId.Jaw => Jaw,
|
||||
CustomizationId.Mouth => Mouth,
|
||||
CustomizationId.LipColor => LipColor,
|
||||
CustomizationId.MuscleToneOrTailEarLength => MuscleMass,
|
||||
CustomizationId.TailEarShape => TailShape,
|
||||
CustomizationId.BustSize => BustSize,
|
||||
CustomizationId.FacePaint => FacePaint,
|
||||
CustomizationId.FacePaintColor => FacePaintColor,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
|
||||
};
|
||||
|
||||
public Race Race;
|
||||
private byte _gender;
|
||||
public byte BodyType;
|
||||
public byte Height;
|
||||
public SubRace Clan;
|
||||
public byte Face;
|
||||
public byte Hairstyle;
|
||||
private byte _highlightsOn;
|
||||
public byte SkinColor;
|
||||
public byte EyeColorRight;
|
||||
public byte HairColor;
|
||||
public byte HighlightsColor;
|
||||
public byte FacialFeatures;
|
||||
public byte TattooColor;
|
||||
public byte Eyebrow;
|
||||
public byte EyeColorLeft;
|
||||
private byte _eyeShape;
|
||||
public byte Nose;
|
||||
public byte Jaw;
|
||||
private byte _mouth;
|
||||
public byte LipColor;
|
||||
public byte MuscleMass;
|
||||
public byte TailShape;
|
||||
public byte BustSize;
|
||||
private byte _facePaint;
|
||||
public byte FacePaintColor;
|
||||
|
||||
public Gender Gender
|
||||
set
|
||||
{
|
||||
get => (Gender) (_gender + 1);
|
||||
set => _gender = (byte) (value - 1);
|
||||
}
|
||||
|
||||
public bool HighlightsOn
|
||||
{
|
||||
get => (_highlightsOn & 128) == 128;
|
||||
set => _highlightsOn = (byte) (value ? _highlightsOn | 128 : _highlightsOn & 127);
|
||||
}
|
||||
|
||||
public bool FacialFeature(int idx)
|
||||
=> (FacialFeatures & (1 << idx)) != 0;
|
||||
|
||||
public void FacialFeature(int idx, bool set)
|
||||
{
|
||||
if (set)
|
||||
FacialFeatures |= (byte) (1 << idx);
|
||||
else
|
||||
FacialFeatures &= (byte) ~(1 << idx);
|
||||
}
|
||||
|
||||
public byte EyeShape
|
||||
{
|
||||
get => (byte) (_eyeShape & 127);
|
||||
set => _eyeShape = (byte) ((value & 127) | (_eyeShape & 128));
|
||||
}
|
||||
|
||||
public bool SmallIris
|
||||
{
|
||||
get => (_eyeShape & 128) == 128;
|
||||
set => _eyeShape = (byte) (value ? _eyeShape | 128 : _eyeShape & 127);
|
||||
}
|
||||
|
||||
|
||||
public byte Mouth
|
||||
{
|
||||
get => (byte) (_mouth & 127);
|
||||
set => _mouth = (byte) ((value & 127) | (_mouth & 128));
|
||||
}
|
||||
|
||||
public bool Lipstick
|
||||
{
|
||||
get => (_mouth & 128) == 128;
|
||||
set => _mouth = (byte) (value ? _mouth | 128 : _mouth & 127);
|
||||
}
|
||||
|
||||
public byte FacePaint
|
||||
{
|
||||
get => (byte) (_facePaint & 127);
|
||||
set => _facePaint = (byte) ((value & 127) | (_facePaint & 128));
|
||||
}
|
||||
|
||||
public bool FacePaintReversed
|
||||
{
|
||||
get => (_facePaint & 128) == 128;
|
||||
set => _facePaint = (byte) (value ? _facePaint | 128 : _facePaint & 127);
|
||||
}
|
||||
|
||||
public unsafe void Read(IntPtr customizeAddress)
|
||||
{
|
||||
fixed (Race* ptr = &Race)
|
||||
switch (id)
|
||||
{
|
||||
Buffer.MemoryCopy(customizeAddress.ToPointer(), ptr, CustomizationBytes, CustomizationBytes);
|
||||
case CustomizationId.Race:
|
||||
Race = (Race)value;
|
||||
break;
|
||||
case CustomizationId.Gender:
|
||||
Gender = (Gender)value;
|
||||
break;
|
||||
case CustomizationId.BodyType:
|
||||
BodyType = value;
|
||||
break;
|
||||
case CustomizationId.Height:
|
||||
Height = value;
|
||||
break;
|
||||
case CustomizationId.Clan:
|
||||
Clan = (SubRace)value;
|
||||
break;
|
||||
case CustomizationId.Face:
|
||||
Face = value;
|
||||
break;
|
||||
case CustomizationId.Hairstyle:
|
||||
Hairstyle = value;
|
||||
break;
|
||||
case CustomizationId.HighlightsOnFlag:
|
||||
HighlightsOn = (value & 128) == 128;
|
||||
break;
|
||||
case CustomizationId.SkinColor:
|
||||
SkinColor = value;
|
||||
break;
|
||||
case CustomizationId.EyeColorR:
|
||||
EyeColorRight = value;
|
||||
break;
|
||||
case CustomizationId.HairColor:
|
||||
HairColor = value;
|
||||
break;
|
||||
case CustomizationId.HighlightColor:
|
||||
HighlightsColor = value;
|
||||
break;
|
||||
case CustomizationId.FacialFeaturesTattoos:
|
||||
FacialFeatures = value;
|
||||
break;
|
||||
case CustomizationId.TattooColor:
|
||||
TattooColor = value;
|
||||
break;
|
||||
case CustomizationId.Eyebrows:
|
||||
Eyebrow = value;
|
||||
break;
|
||||
case CustomizationId.EyeColorL:
|
||||
EyeColorLeft = value;
|
||||
break;
|
||||
case CustomizationId.EyeShape:
|
||||
EyeShape = value;
|
||||
break;
|
||||
case CustomizationId.Nose:
|
||||
Nose = value;
|
||||
break;
|
||||
case CustomizationId.Jaw:
|
||||
Jaw = value;
|
||||
break;
|
||||
case CustomizationId.Mouth:
|
||||
Mouth = value;
|
||||
break;
|
||||
case CustomizationId.LipColor:
|
||||
LipColor = value;
|
||||
break;
|
||||
case CustomizationId.MuscleToneOrTailEarLength:
|
||||
MuscleMass = value;
|
||||
break;
|
||||
case CustomizationId.TailEarShape:
|
||||
TailShape = value;
|
||||
break;
|
||||
case CustomizationId.BustSize:
|
||||
BustSize = value;
|
||||
break;
|
||||
case CustomizationId.FacePaint:
|
||||
FacePaint = value;
|
||||
break;
|
||||
case CustomizationId.FacePaintColor:
|
||||
FacePaintColor = value;
|
||||
break;
|
||||
default: throw new ArgumentOutOfRangeException(nameof(id), id, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(Character character)
|
||||
=> Read(character.Address + CustomizationOffset);
|
||||
|
||||
public CharacterCustomization(Character character)
|
||||
: this()
|
||||
public unsafe void Write(IntPtr characterAddress)
|
||||
{
|
||||
fixed (Race* ptr = &Race)
|
||||
{
|
||||
Read(character.Address + CustomizationOffset);
|
||||
Buffer.MemoryCopy(ptr, (byte*)characterAddress + CustomizationOffset, CustomizationBytes, CustomizationBytes);
|
||||
}
|
||||
}
|
||||
|
||||
public byte this[CustomizationId id]
|
||||
public unsafe void WriteBytes(byte[] array, int offset = 0)
|
||||
{
|
||||
fixed (Race* ptr = &Race)
|
||||
{
|
||||
get => id switch
|
||||
{
|
||||
CustomizationId.Race => (byte) Race,
|
||||
CustomizationId.Gender => (byte) Gender,
|
||||
CustomizationId.BodyType => BodyType,
|
||||
CustomizationId.Height => Height,
|
||||
CustomizationId.Clan => (byte) Clan,
|
||||
CustomizationId.Face => Face,
|
||||
CustomizationId.Hairstyle => Hairstyle,
|
||||
CustomizationId.HighlightsOnFlag => _highlightsOn,
|
||||
CustomizationId.SkinColor => SkinColor,
|
||||
CustomizationId.EyeColorR => EyeColorRight,
|
||||
CustomizationId.HairColor => HairColor,
|
||||
CustomizationId.HighlightColor => HighlightsColor,
|
||||
CustomizationId.FacialFeaturesTattoos => FacialFeatures,
|
||||
CustomizationId.TattooColor => TattooColor,
|
||||
CustomizationId.Eyebrows => Eyebrow,
|
||||
CustomizationId.EyeColorL => EyeColorLeft,
|
||||
CustomizationId.EyeShape => EyeShape,
|
||||
CustomizationId.Nose => Nose,
|
||||
CustomizationId.Jaw => Jaw,
|
||||
CustomizationId.Mouth => Mouth,
|
||||
CustomizationId.LipColor => LipColor,
|
||||
CustomizationId.MuscleToneOrTailEarLength => MuscleMass,
|
||||
CustomizationId.TailEarShape => TailShape,
|
||||
CustomizationId.BustSize => BustSize,
|
||||
CustomizationId.FacePaint => FacePaint,
|
||||
CustomizationId.FacePaintColor => FacePaintColor,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
|
||||
};
|
||||
set
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case CustomizationId.Race:
|
||||
Race = (Race) value;
|
||||
break;
|
||||
case CustomizationId.Gender:
|
||||
Gender = (Gender) value;
|
||||
break;
|
||||
case CustomizationId.BodyType:
|
||||
BodyType = value;
|
||||
break;
|
||||
case CustomizationId.Height:
|
||||
Height = value;
|
||||
break;
|
||||
case CustomizationId.Clan:
|
||||
Clan = (SubRace) value;
|
||||
break;
|
||||
case CustomizationId.Face:
|
||||
Face = value;
|
||||
break;
|
||||
case CustomizationId.Hairstyle:
|
||||
Hairstyle = value;
|
||||
break;
|
||||
case CustomizationId.HighlightsOnFlag:
|
||||
HighlightsOn = (value & 128) == 128;
|
||||
break;
|
||||
case CustomizationId.SkinColor:
|
||||
SkinColor = value;
|
||||
break;
|
||||
case CustomizationId.EyeColorR:
|
||||
EyeColorRight = value;
|
||||
break;
|
||||
case CustomizationId.HairColor:
|
||||
HairColor = value;
|
||||
break;
|
||||
case CustomizationId.HighlightColor:
|
||||
HighlightsColor = value;
|
||||
break;
|
||||
case CustomizationId.FacialFeaturesTattoos:
|
||||
FacialFeatures = value;
|
||||
break;
|
||||
case CustomizationId.TattooColor:
|
||||
TattooColor = value;
|
||||
break;
|
||||
case CustomizationId.Eyebrows:
|
||||
Eyebrow = value;
|
||||
break;
|
||||
case CustomizationId.EyeColorL:
|
||||
EyeColorLeft = value;
|
||||
break;
|
||||
case CustomizationId.EyeShape:
|
||||
EyeShape = value;
|
||||
break;
|
||||
case CustomizationId.Nose:
|
||||
Nose = value;
|
||||
break;
|
||||
case CustomizationId.Jaw:
|
||||
Jaw = value;
|
||||
break;
|
||||
case CustomizationId.Mouth:
|
||||
Mouth = value;
|
||||
break;
|
||||
case CustomizationId.LipColor:
|
||||
LipColor = value;
|
||||
break;
|
||||
case CustomizationId.MuscleToneOrTailEarLength:
|
||||
MuscleMass = value;
|
||||
break;
|
||||
case CustomizationId.TailEarShape:
|
||||
TailShape = value;
|
||||
break;
|
||||
case CustomizationId.BustSize:
|
||||
BustSize = value;
|
||||
break;
|
||||
case CustomizationId.FacePaint:
|
||||
FacePaint = value;
|
||||
break;
|
||||
case CustomizationId.FacePaintColor:
|
||||
FacePaintColor = value;
|
||||
break;
|
||||
default: throw new ArgumentOutOfRangeException(nameof(id), id, null);
|
||||
}
|
||||
}
|
||||
Marshal.Copy(new IntPtr(ptr), array, offset, CustomizationBytes);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void Write(IntPtr characterAddress)
|
||||
{
|
||||
fixed (Race* ptr = &Race)
|
||||
{
|
||||
Buffer.MemoryCopy(ptr, (byte*) characterAddress + CustomizationOffset, CustomizationBytes, CustomizationBytes);
|
||||
}
|
||||
}
|
||||
public byte[] ToBytes()
|
||||
{
|
||||
var ret = new byte[CustomizationBytes];
|
||||
WriteBytes(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public unsafe void WriteBytes(byte[] array, int offset = 0)
|
||||
{
|
||||
fixed (Race* ptr = &Race)
|
||||
{
|
||||
Marshal.Copy(new IntPtr(ptr), array, offset, CustomizationBytes);
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] ToBytes()
|
||||
{
|
||||
var ret = new byte[CustomizationBytes];
|
||||
WriteBytes(ret);
|
||||
return ret;
|
||||
}
|
||||
public string HumanReadable()
|
||||
{
|
||||
// TODO
|
||||
var sb = new StringBuilder();
|
||||
sb.Append($"Race: {Race.ToName()} - {Clan.ToName()}\n");
|
||||
sb.Append($"Gender: {Gender.ToName()}\n");
|
||||
sb.Append($"Height: {Height}%\n");
|
||||
sb.Append($"Face: #{Face}\n");
|
||||
sb.Append($"Hairstyle: #{Hairstyle}\n");
|
||||
sb.Append($"Haircolor: #{HairColor}");
|
||||
if (HighlightsOn)
|
||||
sb.Append($" with Highlights #{HighlightsColor}\n");
|
||||
else
|
||||
sb.Append('\n');
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue