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Add option to open window at game start instead of coupling it with debug mode.
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parent
1891957670
commit
108cfbd828
3 changed files with 4 additions and 2 deletions
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@ -39,6 +39,7 @@ public class Configuration : IPluginConfiguration, ISavable
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public bool LockDesignQuickBar { get; set; } = false;
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public bool LockDesignQuickBar { get; set; } = false;
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public bool ShowQuickBarInTabs { get; set; } = true;
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public bool ShowQuickBarInTabs { get; set; } = true;
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public bool LockMainWindow { get; set; } = false;
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public bool LockMainWindow { get; set; } = false;
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public bool OpenWindowAtStart { get; set; } = false;
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public ModifiableHotkey ToggleQuickDesignBar { get; set; } = new(VirtualKey.NO_KEY);
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public ModifiableHotkey ToggleQuickDesignBar { get; set; } = new(VirtualKey.NO_KEY);
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public MainWindow.TabType SelectedTab { get; set; } = MainWindow.TabType.Settings;
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public MainWindow.TabType SelectedTab { get; set; } = MainWindow.TabType.Settings;
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@ -76,7 +76,7 @@ public class MainWindow : Window, IDisposable
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debugTab,
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debugTab,
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};
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};
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_event.Subscribe(OnTabSelected, TabSelected.Priority.MainWindow);
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_event.Subscribe(OnTabSelected, TabSelected.Priority.MainWindow);
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IsOpen = _config.DebugMode;
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IsOpen = _config.OpenWindowAtStart;
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}
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}
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public override void PreDraw()
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public override void PreDraw()
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@ -136,7 +136,8 @@ public class SettingsTab : ITab
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});
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});
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Checkbox("Lock Main Window", "Prevent the main window from being moved and lock it in place.", _config.LockMainWindow,
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Checkbox("Lock Main Window", "Prevent the main window from being moved and lock it in place.", _config.LockMainWindow,
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v => _config.LockMainWindow = v);
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v => _config.LockMainWindow = v);
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Checkbox("Open Main Window at Game Start", "Whether the main Glamourer window should be open or closed after launching the game.",
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_config.OpenWindowAtStart, v => _config.OpenWindowAtStart = v);
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ImGui.Dummy(Vector2.Zero);
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ImGui.Dummy(Vector2.Zero);
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ImGui.Separator();
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ImGui.Separator();
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ImGui.Dummy(Vector2.Zero);
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ImGui.Dummy(Vector2.Zero);
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