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Improve advanced dye stuff.
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parent
a194f88903
commit
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16 changed files with 342 additions and 113 deletions
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@ -4,6 +4,7 @@ using Glamourer.Designs.Links;
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using Glamourer.Events;
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using Glamourer.GameData;
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using Glamourer.Interop;
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using Glamourer.Interop.Material;
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using Glamourer.Interop.Penumbra;
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using Glamourer.Interop.Structs;
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using Glamourer.Services;
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@ -11,6 +12,7 @@ using Penumbra.GameData.Actors;
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using Penumbra.GameData.DataContainers;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using System;
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namespace Glamourer.State;
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@ -265,9 +267,16 @@ public sealed class StateManager(
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var actors = ActorData.Invalid;
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if (source is not StateSource.Game)
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{
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actors = Applier.ChangeParameters(state, CustomizeParameterExtensions.All, true);
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foreach (var (idx, mat) in state.Materials.Values)
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Applier.ChangeMaterialValue(actors, MaterialValueIndex.FromKey(idx), mat.Game, true);
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}
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state.Materials.Clear();
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Glamourer.Log.Verbose(
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$"Reset advanced customization state of {state.Identifier.Incognito(null)} to game base. [Affecting {actors.ToLazyString("nothing")}.]");
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$"Reset advanced customization and dye state of {state.Identifier.Incognito(null)} to game base. [Affecting {actors.ToLazyString("nothing")}.]");
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StateChanged.Invoke(StateChanged.Type.Reset, source, state, actors, null);
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}
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