Add button to reset glamourer temporary settings to qdb.

This commit is contained in:
Ottermandias 2025-02-17 17:40:49 +01:00
parent f7d6e75a9b
commit 1168460942
4 changed files with 167 additions and 119 deletions

View file

@ -7,11 +7,13 @@ using Dalamud.Plugin.Services;
using Glamourer.Automation;
using Glamourer.Designs;
using Glamourer.Interop;
using Glamourer.Interop.Penumbra;
using Glamourer.Interop.Structs;
using Glamourer.State;
using ImGuiNET;
using OtterGui;
using OtterGui.Classes;
using OtterGui.Text;
using Penumbra.GameData.Actors;
namespace Glamourer.Gui;
@ -26,6 +28,7 @@ public enum QdbButtons
RevertEquip = 0x10,
RevertCustomize = 0x20,
ReapplyAutomation = 0x40,
ResetSettings = 0x80,
}
public sealed class DesignQuickBar : Window, IDisposable
@ -40,6 +43,7 @@ public sealed class DesignQuickBar : Window, IDisposable
private readonly StateManager _stateManager;
private readonly AutoDesignApplier _autoDesignApplier;
private readonly ObjectManager _objects;
private readonly PenumbraService _penumbra;
private readonly IKeyState _keyState;
private readonly ImRaii.Style _windowPadding = new();
private readonly ImRaii.Color _windowColor = new();
@ -47,7 +51,7 @@ public sealed class DesignQuickBar : Window, IDisposable
private int _numButtons;
public DesignQuickBar(Configuration config, QuickDesignCombo designCombo, StateManager stateManager, IKeyState keyState,
ObjectManager objects, AutoDesignApplier autoDesignApplier)
ObjectManager objects, AutoDesignApplier autoDesignApplier, PenumbraService penumbra)
: base("Glamourer Quick Bar", ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoDocking)
{
_config = config;
@ -56,6 +60,7 @@ public sealed class DesignQuickBar : Window, IDisposable
_keyState = keyState;
_objects = objects;
_autoDesignApplier = autoDesignApplier;
_penumbra = penumbra;
IsOpen = _config.Ephemeral.ShowDesignQuickBar;
DisableWindowSounds = true;
Size = Vector2.Zero;
@ -122,6 +127,7 @@ public sealed class DesignQuickBar : Window, IDisposable
DrawRevertAdvancedCustomization(buttonSize);
DrawRevertAutomationButton(buttonSize);
DrawReapplyAutomationButton(buttonSize);
DrawResetSettingsButton(buttonSize);
}
private ActorIdentifier _playerIdentifier;
@ -392,10 +398,41 @@ public sealed class DesignQuickBar : Window, IDisposable
_stateManager.ResetEquip(state!, StateSource.Manual);
}
private void DrawResetSettingsButton(Vector2 buttonSize)
{
if (!_config.QdbButtons.HasFlag(QdbButtons.ResetSettings))
return;
var available = 0;
var tooltip = string.Empty;
if (_playerIdentifier.IsValid && _playerData.Valid)
{
available |= 1;
tooltip = $"Left-Click: Reset all temporary settings applied by Glamourer to the collection affecting {_playerIdentifier}.";
}
if (_targetIdentifier.IsValid && _targetData.Valid)
{
if (available != 0)
tooltip += '\n';
available |= 2;
tooltip += $"Right-Click: Reset all temporary settings applied by Glamourer to the collection affecting {_targetIdentifier}.";
}
if (available == 0)
tooltip = "Neither player character nor target are available to identify their collections.";
var (clicked, _, data, _) = ResolveTarget(FontAwesomeIcon.Cog, buttonSize, tooltip, available);
ImGui.SameLine();
if (clicked)
_penumbra.RemoveAllTemporarySettings(data.Objects[0].Index);
}
private (bool, ActorIdentifier, ActorData, ActorState?) ResolveTarget(FontAwesomeIcon icon, Vector2 buttonSize, string tooltip,
int available)
{
ImGuiUtil.DrawDisabledButton(icon.ToIconString(), buttonSize, tooltip, available == 0, true);
ImUtf8.IconButton(icon, tooltip, buttonSize, available == 0);
if ((available & 1) == 1 && ImGui.IsItemClicked(ImGuiMouseButton.Left))
return (true, _playerIdentifier, _playerData, _playerState);
if ((available & 2) == 2 && ImGui.IsItemClicked(ImGuiMouseButton.Right))
@ -441,6 +478,8 @@ public sealed class DesignQuickBar : Window, IDisposable
++_numButtons;
if (_config.QdbButtons.HasFlag(QdbButtons.RevertEquip))
++_numButtons;
if (_config.UseTemporarySettings && _config.QdbButtons.HasFlag(QdbButtons.ResetSettings))
++_numButtons;
if (_config.QdbButtons.HasFlag(QdbButtons.ApplyDesign))
{
++_numButtons;