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Use Legacy Color Tables because our materials do not have DT ones yet.
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12 changed files with 55 additions and 54 deletions
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@ -6,7 +6,7 @@ using Glamourer.State;
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using OtterGui.Services;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Files;
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using Penumbra.GameData.Files.MaterialStructs;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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@ -76,7 +76,7 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
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/// <summary> Update and apply the glamourer state of an actor according to the application sources when updated by the game. </summary>
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private void UpdateMaterialValues(ActorState state, ReadOnlySpan<(uint Key, MaterialValueState Value)> values, CharacterWeapon drawData,
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ref MtrlFile.ColorTable colorTable)
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ref LegacyColorTable colorTable)
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{
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var deleteList = _deleteList.Value!;
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deleteList.Clear();
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