Use Legacy Color Tables because our materials do not have DT ones yet.

This commit is contained in:
Ottermandias 2024-05-27 17:42:49 +02:00
parent 93dcd317c1
commit 1341c4316c
12 changed files with 55 additions and 54 deletions

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@ -7,7 +7,7 @@ using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using Penumbra.GameData.DataContainers; using Penumbra.GameData.DataContainers;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
namespace Glamourer.Designs; namespace Glamourer.Designs;
@ -224,7 +224,7 @@ public class DesignConverter(
foreach (var (key, value) in materials.Values) foreach (var (key, value) in materials.Values)
{ {
var idx = MaterialValueIndex.FromKey(key); var idx = MaterialValueIndex.FromKey(key);
if (idx.RowIndex >= MtrlFile.ColorTable.NumRows) if (idx.RowIndex >= LegacyColorTable.NumUsedRows)
continue; continue;
if (idx.MaterialIndex >= MaterialService.MaterialsPerModel) if (idx.MaterialIndex >= MaterialService.MaterialsPerModel)
continue; continue;

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@ -11,7 +11,7 @@ using OtterGui;
using OtterGui.Raii; using OtterGui.Raii;
using OtterGui.Services; using OtterGui.Services;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Interop; using Penumbra.GameData.Interop;
using Penumbra.String; using Penumbra.String;
@ -190,11 +190,11 @@ public sealed unsafe class AdvancedDyePopup(
DrawWindow(textures); DrawWindow(textures);
} }
private void DrawTable(MaterialValueIndex materialIndex, in MtrlFile.ColorTable table) private void DrawTable(MaterialValueIndex materialIndex, in LegacyColorTable table)
{ {
using var disabled = ImRaii.Disabled(_state.IsLocked); using var disabled = ImRaii.Disabled(_state.IsLocked);
_anyChanged = false; _anyChanged = false;
for (byte i = 0; i < MtrlFile.ColorTable.NumRows; ++i) for (byte i = 0; i < LegacyColorTable.NumUsedRows; ++i)
{ {
var index = materialIndex with { RowIndex = i }; var index = materialIndex with { RowIndex = i };
ref var row = ref table[i]; ref var row = ref table[i];
@ -205,7 +205,7 @@ public sealed unsafe class AdvancedDyePopup(
DrawAllRow(materialIndex, table); DrawAllRow(materialIndex, table);
} }
private void DrawAllRow(MaterialValueIndex materialIndex, in MtrlFile.ColorTable table) private void DrawAllRow(MaterialValueIndex materialIndex, in LegacyColorTable table)
{ {
using var id = ImRaii.PushId(100); using var id = ImRaii.PushId(100);
var buttonSize = new Vector2(ImGui.GetFrameHeight()); var buttonSize = new Vector2(ImGui.GetFrameHeight());
@ -242,11 +242,11 @@ public sealed unsafe class AdvancedDyePopup(
ImGui.SameLine(0, spacing); ImGui.SameLine(0, spacing);
if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.UndoAlt.ToIconString(), buttonSize, "Reset this table to game state.", !_anyChanged, if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.UndoAlt.ToIconString(), buttonSize, "Reset this table to game state.", !_anyChanged,
true)) true))
for (byte i = 0; i < MtrlFile.ColorTable.NumRows; ++i) for (byte i = 0; i < LegacyColorTable.NumUsedRows; ++i)
stateManager.ResetMaterialValue(_state, materialIndex with { RowIndex = i }, ApplySettings.Game); stateManager.ResetMaterialValue(_state, materialIndex with { RowIndex = i }, ApplySettings.Game);
} }
private void DrawRow(ref MtrlFile.ColorTable.Row row, MaterialValueIndex index, in MtrlFile.ColorTable table) private void DrawRow(ref LegacyColorTable.Row row, MaterialValueIndex index, in LegacyColorTable table)
{ {
using var id = ImRaii.PushId(index.RowIndex); using var id = ImRaii.PushId(index.RowIndex);
var changed = _state.Materials.TryGetValue(index, out var value); var changed = _state.Materials.TryGetValue(index, out var value);

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@ -1,18 +1,18 @@
using Glamourer.Interop.Material; using Glamourer.Interop.Material;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
namespace Glamourer.Gui.Materials; namespace Glamourer.Gui.Materials;
public static class ColorRowClipboard public static class ColorRowClipboard
{ {
private static ColorRow _row; private static ColorRow _row;
private static MtrlFile.ColorTable _table; private static LegacyColorTable _table;
public static bool IsSet { get; private set; } public static bool IsSet { get; private set; }
public static bool IsTableSet { get; private set; } public static bool IsTableSet { get; private set; }
public static MtrlFile.ColorTable Table public static LegacyColorTable Table
{ {
get => _table; get => _table;
set set

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@ -7,7 +7,7 @@ using ImGuiNET;
using OtterGui; using OtterGui;
using OtterGui.Services; using OtterGui.Services;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Gui; using Penumbra.GameData.Gui;
namespace Glamourer.Gui.Materials; namespace Glamourer.Gui.Materials;
@ -175,9 +175,9 @@ public class MaterialDrawer(DesignManager _designManager, Configuration _config)
{ {
_newRowIdx += 1; _newRowIdx += 1;
ImGui.SetNextItemWidth(ImGui.CalcTextSize("Row #0000").X); ImGui.SetNextItemWidth(ImGui.CalcTextSize("Row #0000").X);
if (ImGui.DragInt("##Row", ref _newRowIdx, 0.01f, 1, MtrlFile.ColorTable.NumRows, "Row #%i")) if (ImGui.DragInt("##Row", ref _newRowIdx, 0.01f, 1, LegacyColorTable.NumUsedRows, "Row #%i"))
{ {
_newRowIdx = Math.Clamp(_newRowIdx, 1, MtrlFile.ColorTable.NumRows); _newRowIdx = Math.Clamp(_newRowIdx, 1, LegacyColorTable.NumUsedRows);
_newKey = _newKey with { RowIndex = (byte)(_newRowIdx - 1) }; _newKey = _newKey with { RowIndex = (byte)(_newRowIdx - 1) };
} }

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@ -2,11 +2,11 @@
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel; using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
using Lumina.Data.Files; using Lumina.Data.Files;
using OtterGui.Services; using OtterGui.Services;
using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.String.Functions; using Penumbra.String.Functions;
using SharpGen.Runtime; using SharpGen.Runtime;
using Vortice.Direct3D11; using Vortice.Direct3D11;
using Vortice.DXGI; using Vortice.DXGI;
using static Penumbra.GameData.Files.MtrlFile;
using MapFlags = Vortice.Direct3D11.MapFlags; using MapFlags = Vortice.Direct3D11.MapFlags;
using Texture = FFXIVClientStructs.FFXIV.Client.Graphics.Kernel.Texture; using Texture = FFXIVClientStructs.FFXIV.Client.Graphics.Kernel.Texture;
@ -14,14 +14,14 @@ namespace Glamourer.Interop.Material;
public unsafe class DirectXService(IFramework framework) : IService public unsafe class DirectXService(IFramework framework) : IService
{ {
private readonly object _lock = new(); private readonly object _lock = new();
private readonly ConcurrentDictionary<nint, (DateTime Update, ColorTable Table)> _textures = []; private readonly ConcurrentDictionary<nint, (DateTime Update, LegacyColorTable Table)> _textures = [];
/// <summary> Generate a color table the way the game does inside the original texture, and release the original. </summary> /// <summary> Generate a color table the way the game does inside the original texture, and release the original. </summary>
/// <param name="original"> The original texture that will be replaced with a new one. </param> /// <param name="original"> The original texture that will be replaced with a new one. </param>
/// <param name="colorTable"> The input color table. </param> /// <param name="colorTable"> The input color table. </param>
/// <returns> Success or failure. </returns> /// <returns> Success or failure. </returns>
public bool ReplaceColorTable(Texture** original, in ColorTable colorTable) public bool ReplaceColorTable(Texture** original, in LegacyColorTable colorTable)
{ {
if (original == null) if (original == null)
return false; return false;
@ -38,7 +38,7 @@ public unsafe class DirectXService(IFramework framework) : IService
if (texture.IsInvalid) if (texture.IsInvalid)
return false; return false;
fixed (ColorTable* ptr = &colorTable) fixed (LegacyColorTable* ptr = &colorTable)
{ {
if (!texture.Texture->InitializeContents(ptr)) if (!texture.Texture->InitializeContents(ptr))
return false; return false;
@ -51,7 +51,7 @@ public unsafe class DirectXService(IFramework framework) : IService
return true; return true;
} }
public bool TryGetColorTable(Texture* texture, out ColorTable table) public bool TryGetColorTable(Texture* texture, out LegacyColorTable table)
{ {
if (_textures.TryGetValue((nint)texture, out var p) && framework.LastUpdateUTC == p.Update) if (_textures.TryGetValue((nint)texture, out var p) && framework.LastUpdateUTC == p.Update)
{ {
@ -73,7 +73,7 @@ public unsafe class DirectXService(IFramework framework) : IService
/// <param name="texture"> A pointer to the internal texture struct containing the GPU handle. </param> /// <param name="texture"> A pointer to the internal texture struct containing the GPU handle. </param>
/// <param name="table"> The returned color table. </param> /// <param name="table"> The returned color table. </param>
/// <returns> Whether the table could be fetched. </returns> /// <returns> Whether the table could be fetched. </returns>
private static bool TextureColorTable(Texture* texture, out ColorTable table) private static bool TextureColorTable(Texture* texture, out LegacyColorTable table)
{ {
if (texture == null) if (texture == null)
{ {
@ -114,7 +114,7 @@ public unsafe class DirectXService(IFramework framework) : IService
} }
/// <summary> Turn a mapped texture into a color table. </summary> /// <summary> Turn a mapped texture into a color table. </summary>
private static ColorTable GetTextureData(ID3D11Texture2D1 resource, MappedSubresource map) private static LegacyColorTable GetTextureData(ID3D11Texture2D1 resource, MappedSubresource map)
{ {
var desc = resource.Description1; var desc = resource.Description1;
@ -133,14 +133,14 @@ public unsafe class DirectXService(IFramework framework) : IService
/// <param name="height"> The height of the texture. (Needs to be 16).</param> /// <param name="height"> The height of the texture. (Needs to be 16).</param>
/// <param name="pitch"> The stride in the texture data. </param> /// <param name="pitch"> The stride in the texture data. </param>
/// <returns></returns> /// <returns></returns>
private static ColorTable ReadTexture(nint data, int length, int height, int pitch) private static LegacyColorTable ReadTexture(nint data, int length, int height, int pitch)
{ {
// Check that the data has sufficient dimension and size. // Check that the data has sufficient dimension and size.
var expectedSize = sizeof(Half) * MaterialService.TextureWidth * height * 4; var expectedSize = sizeof(Half) * MaterialService.TextureWidth * height * 4;
if (length < expectedSize || sizeof(ColorTable) != expectedSize || height != MaterialService.TextureHeight) if (length < expectedSize || sizeof(LegacyColorTable) != expectedSize || height != MaterialService.TextureHeight)
return default; return default;
var ret = new ColorTable(); var ret = new LegacyColorTable();
var target = (byte*)&ret; var target = (byte*)&ret;
// If the stride is the same as in the table, just copy. // If the stride is the same as in the table, just copy.
if (pitch == MaterialService.TextureWidth) if (pitch == MaterialService.TextureWidth)

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@ -1,7 +1,7 @@
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using ImGuiNET; using ImGuiNET;
using OtterGui.Services; using OtterGui.Services;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
namespace Glamourer.Interop.Material; namespace Glamourer.Interop.Material;
@ -12,12 +12,12 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
private readonly IFramework _framework; private readonly IFramework _framework;
private readonly DirectXService _directXService; private readonly DirectXService _directXService;
public MaterialValueIndex LastValueIndex { get; private set; } = MaterialValueIndex.Invalid; public MaterialValueIndex LastValueIndex { get; private set; } = MaterialValueIndex.Invalid;
public MtrlFile.ColorTable LastOriginalColorTable { get; private set; } public LegacyColorTable LastOriginalColorTable { get; private set; }
private MaterialValueIndex _valueIndex = MaterialValueIndex.Invalid; private MaterialValueIndex _valueIndex = MaterialValueIndex.Invalid;
private ObjectIndex _lastObjectIndex = ObjectIndex.AnyIndex; private ObjectIndex _lastObjectIndex = ObjectIndex.AnyIndex;
private ObjectIndex _objectIndex = ObjectIndex.AnyIndex; private ObjectIndex _objectIndex = ObjectIndex.AnyIndex;
private MtrlFile.ColorTable _originalColorTable; private LegacyColorTable _originalColorTable;
public LiveColorTablePreviewer(global::Penumbra.GameData.Interop.ObjectManager objects, IFramework framework, DirectXService directXService) public LiveColorTablePreviewer(global::Penumbra.GameData.Interop.ObjectManager objects, IFramework framework, DirectXService directXService)
{ {
@ -78,7 +78,7 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
} }
else else
{ {
for (var i = 0; i < MtrlFile.ColorTable.NumRows; ++i) for (var i = 0; i < LegacyColorTable.NumUsedRows; ++i)
{ {
table[i].Diffuse = diffuse; table[i].Diffuse = diffuse;
table[i].Emissive = emissive; table[i].Emissive = emissive;
@ -92,7 +92,7 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
_objectIndex = ObjectIndex.AnyIndex; _objectIndex = ObjectIndex.AnyIndex;
} }
public void OnHover(MaterialValueIndex index, ObjectIndex objectIndex, MtrlFile.ColorTable table) public void OnHover(MaterialValueIndex index, ObjectIndex objectIndex, LegacyColorTable table)
{ {
if (_valueIndex.DrawObject is not MaterialValueIndex.DrawObjectType.Invalid) if (_valueIndex.DrawObject is not MaterialValueIndex.DrawObjectType.Invalid)
return; return;

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@ -6,7 +6,7 @@ using Glamourer.State;
using OtterGui.Services; using OtterGui.Services;
using Penumbra.GameData.Actors; using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Interop; using Penumbra.GameData.Interop;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
@ -76,7 +76,7 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
/// <summary> Update and apply the glamourer state of an actor according to the application sources when updated by the game. </summary> /// <summary> Update and apply the glamourer state of an actor according to the application sources when updated by the game. </summary>
private void UpdateMaterialValues(ActorState state, ReadOnlySpan<(uint Key, MaterialValueState Value)> values, CharacterWeapon drawData, private void UpdateMaterialValues(ActorState state, ReadOnlySpan<(uint Key, MaterialValueState Value)> values, CharacterWeapon drawData,
ref MtrlFile.ColorTable colorTable) ref LegacyColorTable colorTable)
{ {
var deleteList = _deleteList.Value!; var deleteList = _deleteList.Value!;
deleteList.Clear(); deleteList.Clear();

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@ -1,8 +1,8 @@
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel; using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle; using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
using Lumina.Data.Files; using Lumina.Data.Files;
using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Interop; using Penumbra.GameData.Interop;
using static Penumbra.GameData.Files.MtrlFile;
using Texture = FFXIVClientStructs.FFXIV.Client.Graphics.Kernel.Texture; using Texture = FFXIVClientStructs.FFXIV.Client.Graphics.Kernel.Texture;
namespace Glamourer.Interop.Material; namespace Glamourer.Interop.Material;
@ -10,10 +10,10 @@ namespace Glamourer.Interop.Material;
public static unsafe class MaterialService public static unsafe class MaterialService
{ {
public const int TextureWidth = 4; public const int TextureWidth = 4;
public const int TextureHeight = ColorTable.NumRows; public const int TextureHeight = LegacyColorTable.NumUsedRows;
public const int MaterialsPerModel = 4; public const int MaterialsPerModel = 4;
public static bool GenerateNewColorTable(in ColorTable colorTable, out Texture* texture) public static bool GenerateNewColorTable(in LegacyColorTable colorTable, out Texture* texture)
{ {
var textureSize = stackalloc int[2]; var textureSize = stackalloc int[2];
textureSize[0] = TextureWidth; textureSize[0] = TextureWidth;
@ -24,7 +24,7 @@ public static unsafe class MaterialService
if (texture == null) if (texture == null)
return false; return false;
fixed (ColorTable* ptr = &colorTable) fixed (LegacyColorTable* ptr = &colorTable)
{ {
return texture->InitializeContents(ptr); return texture->InitializeContents(ptr);
} }
@ -53,7 +53,7 @@ public static unsafe class MaterialService
/// <param name="modelSlot"> The model slot. </param> /// <param name="modelSlot"> The model slot. </param>
/// <param name="materialSlot"> The material slot in the model. </param> /// <param name="materialSlot"> The material slot in the model. </param>
/// <returns> A pointer to the color table or null. </returns> /// <returns> A pointer to the color table or null. </returns>
public static ColorTable* GetMaterialColorTable(Model model, int modelSlot, byte materialSlot) public static LegacyColorTable* GetMaterialColorTable(Model model, int modelSlot, byte materialSlot)
{ {
if (!model.IsCharacterBase) if (!model.IsCharacterBase)
return null; return null;
@ -66,6 +66,6 @@ public static unsafe class MaterialService
if (material == null || material->ColorTable == null) if (material == null || material->ColorTable == null)
return null; return null;
return (ColorTable*)material->ColorTable; return (LegacyColorTable*)material->ColorTable;
} }
} }

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@ -2,7 +2,7 @@
using FFXIVClientStructs.Interop; using FFXIVClientStructs.Interop;
using Newtonsoft.Json; using Newtonsoft.Json;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Interop; using Penumbra.GameData.Interop;
namespace Glamourer.Interop.Material; namespace Glamourer.Interop.Material;
@ -143,7 +143,7 @@ public readonly record struct MaterialValueIndex(
=> materialIndex < MaterialService.MaterialsPerModel; => materialIndex < MaterialService.MaterialsPerModel;
public static bool ValidateRow(byte rowIndex) public static bool ValidateRow(byte rowIndex)
=> rowIndex < MtrlFile.ColorTable.NumRows; => rowIndex < LegacyColorTable.NumUsedRows;
private static uint ToKey(DrawObjectType type, byte slotIndex, byte materialIndex, byte rowIndex) private static uint ToKey(DrawObjectType type, byte slotIndex, byte materialIndex, byte rowIndex)
{ {

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@ -2,9 +2,9 @@
global using DesignMaterialManager = Glamourer.Interop.Material.MaterialValueManager<Glamourer.Interop.Material.MaterialValueDesign>; global using DesignMaterialManager = Glamourer.Interop.Material.MaterialValueManager<Glamourer.Interop.Material.MaterialValueDesign>;
using Glamourer.GameData; using Glamourer.GameData;
using Glamourer.State; using Glamourer.State;
using Penumbra.GameData.Files;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
@ -21,7 +21,7 @@ public struct ColorRow(Vector3 diffuse, Vector3 specular, Vector3 emissive, floa
public float SpecularStrength = specularStrength; public float SpecularStrength = specularStrength;
public float GlossStrength = glossStrength; public float GlossStrength = glossStrength;
public ColorRow(in MtrlFile.ColorTable.Row row) public ColorRow(in LegacyColorTable.Row row)
: this(Root(row.Diffuse), Root(row.Specular), Root(row.Emissive), row.SpecularStrength, row.GlossStrength) : this(Root(row.Diffuse), Root(row.Specular), Root(row.Emissive), row.SpecularStrength, row.GlossStrength)
{ } { }
@ -44,7 +44,7 @@ public struct ColorRow(Vector3 diffuse, Vector3 specular, Vector3 emissive, floa
private static float Root(float value) private static float Root(float value)
=> value < 0 ? MathF.Sqrt(-value) : MathF.Sqrt(value); => value < 0 ? MathF.Sqrt(-value) : MathF.Sqrt(value);
public readonly bool Apply(ref MtrlFile.ColorTable.Row row) public readonly bool Apply(ref LegacyColorTable.Row row)
{ {
var ret = false; var ret = false;
var d = Square(Diffuse); var d = Square(Diffuse);

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@ -5,7 +5,7 @@ using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
using OtterGui.Classes; using OtterGui.Classes;
using OtterGui.Services; using OtterGui.Services;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Files; using Penumbra.GameData.Files.MaterialStructs;
using Penumbra.GameData.Interop; using Penumbra.GameData.Interop;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
@ -55,7 +55,7 @@ public sealed unsafe class PrepareColorSet
} }
public static bool TryGetColorTable(CharacterBase* characterBase, MaterialResourceHandle* material, StainId stainId, public static bool TryGetColorTable(CharacterBase* characterBase, MaterialResourceHandle* material, StainId stainId,
out MtrlFile.ColorTable table) out LegacyColorTable table)
{ {
if (material->ColorTable == null) if (material->ColorTable == null)
{ {
@ -63,7 +63,7 @@ public sealed unsafe class PrepareColorSet
return false; return false;
} }
var newTable = *(MtrlFile.ColorTable*)material->ColorTable; var newTable = *(LegacyColorTable*)material->ColorTable;
if (stainId.Id != 0) if (stainId.Id != 0)
characterBase->ReadStainingTemplate(material, stainId.Id, (Half*)(&newTable)); characterBase->ReadStainingTemplate(material, stainId.Id, (Half*)(&newTable));
table = newTable; table = newTable;
@ -71,11 +71,12 @@ public sealed unsafe class PrepareColorSet
} }
/// <summary> Assumes the actor is valid. </summary> /// <summary> Assumes the actor is valid. </summary>
public static bool TryGetColorTable(Actor actor, MaterialValueIndex index, out MtrlFile.ColorTable table) public static bool TryGetColorTable(Actor actor, MaterialValueIndex index, out LegacyColorTable table)
{ {
var idx = index.SlotIndex * MaterialService.MaterialsPerModel + index.MaterialIndex; var idx = index.SlotIndex * MaterialService.MaterialsPerModel + index.MaterialIndex;
if (!index.TryGetModel(actor, out var model)) if (!index.TryGetModel(actor, out var model))
return false; return false;
var handle = (MaterialResourceHandle*)model.AsCharacterBase->Materials[idx]; var handle = (MaterialResourceHandle*)model.AsCharacterBase->Materials[idx];
if (handle == null) if (handle == null)
{ {

@ -1 +1 @@
Subproject commit 07cc26f196984a44711b3bc4c412947d863288bd Subproject commit b8282970ee78a2c085e740f60450fecf7ea58b9c