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Add UI stuff to random designs.
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18 changed files with 744 additions and 117 deletions
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@ -3,6 +3,7 @@ using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Plugin.Services;
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using Glamourer.Automation;
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using Glamourer.Designs;
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using Glamourer.Designs.Special;
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using Glamourer.Gui;
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using Glamourer.Interop;
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using Glamourer.Interop.Penumbra;
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@ -473,12 +474,7 @@ public class CommandService : IDisposable
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_chat.Print(new SeStringBuilder()
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.AddText(" 》 Clipboard as a single word will try to apply a design string currently in your clipboard.").BuiltString);
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_chat.Print(new SeStringBuilder()
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.AddText(" 》 ").AddYellow("Random").AddText(" supports the following restrictions:").BuiltString);
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_chat.Print(new SeStringBuilder()
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.AddText(" 》》》 ").AddYellow("Random").AddText(", choosing a random design out of all your designs.").BuiltString);
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_chat.Print(new SeStringBuilder().AddText(" 》》》 ").AddYellow("Random:{List of [text] or /[text]}").AddText(", containing a list of restrictions within swirly braces, separated by semicolons.").BuiltString);
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_chat.Print(new SeStringBuilder().AddText(" 》》》 ").AddYellow("Random:[text]").AddText(", choosing a random design where the path, name or identifier contains 'text' (no brackets).").BuiltString);
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_chat.Print(new SeStringBuilder().AddText(" 》》》 ").AddYellow("Random:/[text]").AddText(", choosing a random design where the path starts with 'text' (no brackets).").BuiltString);
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.AddText(" 》 ").AddYellow("Random").AddText(" supports many restrictions, see the Restriction Builder when adding a Random design to Automations for valid strings.").BuiltString);
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_chat.Print(new SeStringBuilder()
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.AddText(" 》 ").AddBlue("<Enable Mods>").AddText(" is optional and can be omitted (together with the ;), ").AddBlue("true")
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.AddText(" or ").AddBlue("false").AddText(".").BuiltString);
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