From 13f383432db06c1b8592fe6b007d7265582f07cc Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Thu, 28 Sep 2023 21:38:09 +0200 Subject: [PATCH] Change Wetness after creating draw objects. --- Glamourer/State/StateListener.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Glamourer/State/StateListener.cs b/Glamourer/State/StateListener.cs index 1d79926..f2a1797 100644 --- a/Glamourer/State/StateListener.cs +++ b/Glamourer/State/StateListener.cs @@ -628,5 +628,6 @@ public class StateListener : IDisposable _applier.ChangeHatState(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsHatVisible()); _applier.ChangeWeaponState(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsWeaponVisible()); + _applier.ChangeWetness(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsWet()); } }