This commit is contained in:
Ottermandias 2022-07-31 11:23:38 +02:00
parent d7e61d9cfb
commit 15d93830a3
15 changed files with 244 additions and 418 deletions

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@ -1,162 +0,0 @@
using System;
using Glamourer.Customization;
using Penumbra.GameData.Enums;
namespace Glamourer;
public readonly unsafe struct CharacterCustomization
{
public static readonly CharacterCustomization Null = new(null);
private readonly CustomizationData* _data;
public IntPtr Address
=> (IntPtr)_data;
public CharacterCustomization(CustomizationData* data)
=> _data = data;
public void Load(CharacterCustomization other)
=> *_data = *other._data;
public ref Race Race
=> ref _data->Race;
public ref SubRace Clan
=> ref _data->Clan;
public Gender Gender
{
get => _data->Gender;
set => _data->Gender = value;
}
public ref byte BodyType
=> ref _data->BodyType;
public ref byte Height
=> ref _data->Height;
public ref byte Face
=> ref _data->Face;
public ref byte Hairstyle
=> ref _data->Hairstyle;
public bool HighlightsOn
{
get => _data->HighlightsOn;
set => _data->HighlightsOn = value;
}
public ref byte SkinColor
=> ref _data->SkinColor;
public ref byte EyeColorRight
=> ref _data->EyeColorRight;
public ref byte HairColor
=> ref _data->HairColor;
public ref byte HighlightsColor
=> ref _data->HighlightsColor;
public ref byte FacialFeatures
=> ref _data->FacialFeatures;
public ref byte TattooColor
=> ref _data->TattooColor;
public ref byte Eyebrow
=> ref _data->Eyebrow;
public ref byte EyeColorLeft
=> ref _data->EyeColorLeft;
public byte EyeShape
{
get => _data->EyeShape;
set => _data->EyeShape = value;
}
public byte FacePaint
{
get => _data->FacePaint;
set => _data->FacePaint = value;
}
public bool FacePaintReversed
{
get => _data->FacePaintReversed;
set => _data->FacePaintReversed = value;
}
public byte Mouth
{
get => _data->Mouth;
set => _data->Mouth = value;
}
public bool SmallIris
{
get => _data->SmallIris;
set => _data->SmallIris = value;
}
public bool Lipstick
{
get => _data->Lipstick;
set => _data->Lipstick = value;
}
public ref byte Nose
=> ref _data->Nose;
public ref byte Jaw
=> ref _data->Jaw;
public ref byte LipColor
=> ref _data->LipColor;
public ref byte MuscleMass
=> ref _data->MuscleMass;
public ref byte TailShape
=> ref _data->TailShape;
public ref byte BustSize
=> ref _data->BustSize;
public ref byte FacePaintColor
=> ref _data->FacePaintColor;
public bool FacialFeature(int idx)
=> _data->FacialFeature(idx);
public void FacialFeature(int idx, bool set)
=> _data->FacialFeature(idx, set);
public byte this[CustomizationId id]
{
get => _data->Get(id);
set => _data->Set(id, value);
}
public static implicit operator CharacterCustomization(CustomizationData* val)
=> new(val);
public static implicit operator CharacterCustomization(IntPtr val)
=> new((CustomizationData*)val);
public static implicit operator bool(CharacterCustomization customize)
=> customize._data != null;
public static bool operator true(CharacterCustomization customize)
=> customize._data != null;
public static bool operator false(CharacterCustomization customize)
=> customize._data == null;
public static bool operator !(CharacterCustomization customize)
=> customize._data == null;
}

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@ -1,168 +0,0 @@
using System;
using System.ComponentModel;
using Glamourer.Structs;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer;
public static class WriteExtensions
{
private static unsafe void Write(IntPtr characterPtr, EquipSlot slot, SetId? id, WeaponType? type, ushort? variant, StainId? stain)
{
void WriteWeapon(int offset)
{
var address = (byte*)characterPtr + offset;
if (id.HasValue)
*(ushort*)address = (ushort)id.Value;
if (type.HasValue)
*(ushort*)(address + 2) = (ushort)type.Value;
if (variant.HasValue)
*(ushort*)(address + 4) = variant.Value;
if (stain.HasValue)
*(address + 6) = (byte)stain.Value;
}
void WriteEquip(int offset)
{
var address = (uint*)characterPtr + offset;
if (id.HasValue)
*(ushort*)address = (ushort)id.Value;
if (variant < byte.MaxValue)
*(address + 2) = (byte)variant.Value;
if (stain.HasValue)
*(address + 3) = (byte)stain.Value;
}
switch (slot)
{
case EquipSlot.MainHand:
WriteWeapon(CharacterEquipment.MainWeaponOffset);
break;
case EquipSlot.OffHand:
WriteWeapon(CharacterEquipment.OffWeaponOffset);
break;
case EquipSlot.Head:
WriteEquip(CharacterEquipment.EquipmentOffset);
break;
case EquipSlot.Body:
WriteEquip(CharacterEquipment.EquipmentOffset + 4);
break;
case EquipSlot.Hands:
WriteEquip(CharacterEquipment.EquipmentOffset + 8);
break;
case EquipSlot.Legs:
WriteEquip(CharacterEquipment.EquipmentOffset + 12);
break;
case EquipSlot.Feet:
WriteEquip(CharacterEquipment.EquipmentOffset + 16);
break;
case EquipSlot.Ears:
WriteEquip(CharacterEquipment.EquipmentOffset + 20);
break;
case EquipSlot.Neck:
WriteEquip(CharacterEquipment.EquipmentOffset + 24);
break;
case EquipSlot.Wrists:
WriteEquip(CharacterEquipment.EquipmentOffset + 28);
break;
case EquipSlot.RFinger:
WriteEquip(CharacterEquipment.EquipmentOffset + 32);
break;
case EquipSlot.LFinger:
WriteEquip(CharacterEquipment.EquipmentOffset + 36);
break;
default: throw new InvalidEnumArgumentException();
}
}
public static void Write(this Stain stain, IntPtr characterPtr, EquipSlot slot)
=> Write(characterPtr, slot, null, null, null, stain.RowIndex);
public static void Write(this Item item, IntPtr characterAddress)
{
var (id, type, variant) = item.MainModel;
Write(characterAddress, item.EquippableTo, id, type, variant, null);
if (item.EquippableTo == EquipSlot.MainHand && item.HasSubModel)
{
var (subId, subType, subVariant) = item.SubModel;
Write(characterAddress, EquipSlot.OffHand, subId, subType, subVariant, null);
}
}
public static void Write(this CharacterArmor armor, IntPtr characterAddress, EquipSlot slot)
=> Write(characterAddress, slot, armor.Set, null, armor.Variant, armor.Stain);
public static void Write(this CharacterWeapon weapon, IntPtr characterAddress, EquipSlot slot)
=> Write(characterAddress, slot, weapon.Set, weapon.Type, weapon.Variant, weapon.Stain);
public static unsafe void Write(this CharacterEquipment equip, IntPtr characterAddress)
{
if (equip.IsSet == 0)
return;
Write(characterAddress, EquipSlot.MainHand, equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, equip.MainHand.Stain);
Write(characterAddress, EquipSlot.OffHand, equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, equip.OffHand.Stain);
fixed (CharacterArmor* equipment = &equip.Head)
{
Buffer.MemoryCopy(equipment, (byte*)characterAddress + CharacterEquipment.EquipmentOffset,
CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor), CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor));
}
}
public static void Write(this CharacterEquipment equip, IntPtr characterAddress, CharacterEquipMask models, CharacterEquipMask stains)
{
if (models == CharacterEquipMask.All && stains == CharacterEquipMask.All)
{
equip.Write(characterAddress);
return;
}
if (models.HasFlag(CharacterEquipMask.MainHand))
Write(characterAddress, EquipSlot.MainHand, equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, null);
if (stains.HasFlag(CharacterEquipMask.MainHand))
Write(characterAddress, EquipSlot.MainHand, null, null, null, equip.MainHand.Stain);
if (models.HasFlag(CharacterEquipMask.OffHand))
Write(characterAddress, EquipSlot.OffHand, equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, null);
if (stains.HasFlag(CharacterEquipMask.OffHand))
Write(characterAddress, EquipSlot.OffHand, null, null, null, equip.OffHand.Stain);
if (models.HasFlag(CharacterEquipMask.Head))
Write(characterAddress, EquipSlot.Head, equip.Head.Set, null, equip.Head.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Head))
Write(characterAddress, EquipSlot.Head, null, null, null, equip.Head.Stain);
if (models.HasFlag(CharacterEquipMask.Body))
Write(characterAddress, EquipSlot.Body, equip.Body.Set, null, equip.Body.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Body))
Write(characterAddress, EquipSlot.Body, null, null, null, equip.Body.Stain);
if (models.HasFlag(CharacterEquipMask.Hands))
Write(characterAddress, EquipSlot.Hands, equip.Hands.Set, null, equip.Hands.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Hands))
Write(characterAddress, EquipSlot.Hands, null, null, null, equip.Hands.Stain);
if (models.HasFlag(CharacterEquipMask.Legs))
Write(characterAddress, EquipSlot.Legs, equip.Legs.Set, null, equip.Legs.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Legs))
Write(characterAddress, EquipSlot.Legs, null, null, null, equip.Legs.Stain);
if (models.HasFlag(CharacterEquipMask.Feet))
Write(characterAddress, EquipSlot.Feet, equip.Feet.Set, null, equip.Feet.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Feet))
Write(characterAddress, EquipSlot.Feet, null, null, null, equip.Feet.Stain);
if (models.HasFlag(CharacterEquipMask.Ears))
Write(characterAddress, EquipSlot.Ears, equip.Ears.Set, null, equip.Ears.Variant, null);
if (models.HasFlag(CharacterEquipMask.Neck))
Write(characterAddress, EquipSlot.Neck, equip.Neck.Set, null, equip.Neck.Variant, null);
if (models.HasFlag(CharacterEquipMask.Wrists))
Write(characterAddress, EquipSlot.Wrists, equip.Wrists.Set, null, equip.Wrists.Variant, null);
if (models.HasFlag(CharacterEquipMask.LFinger))
Write(characterAddress, EquipSlot.LFinger, equip.LFinger.Set, null, equip.LFinger.Variant, null);
if (models.HasFlag(CharacterEquipMask.RFinger))
Write(characterAddress, EquipSlot.RFinger, equip.RFinger.Set, null, equip.RFinger.Variant, null);
}
}

View file

@ -4,11 +4,11 @@ using Penumbra.GameData.Structs;
namespace Glamourer.Customization;
public unsafe ref struct Customize
public unsafe struct Customize
{
private readonly CustomizeData* _data;
private Customize(CustomizeData* data)
public Customize(CustomizeData* data)
=> _data = data;
public Race Race
@ -70,7 +70,7 @@ public unsafe ref struct Customize
public bool this[int idx]
{
get => (*_bitfield & (1 << idx)) != 0;
set => *_bitfield = (byte)(value ? *_bitfield | (1 << idx) : *_bitfield & ~(1 << idx));
set => Set(idx, value);
}
public void Clear()
@ -78,6 +78,9 @@ public unsafe ref struct Customize
public void All()
=> *_bitfield = 0xFF;
public void Set(int idx, bool value)
=> *_bitfield = (byte)(value ? *_bitfield | (1 << idx) : *_bitfield & ~(1 << idx));
}
public FacialFeatureStruct FacialFeatures
@ -149,8 +152,8 @@ public unsafe ref struct Customize
public ref byte FacePaintColor
=> ref _data->Data[25];
internal static readonly CustomizeData Default = GenerateDefault();
internal static readonly CustomizeData Empty = new();
public static readonly CustomizeData Default = GenerateDefault();
public static readonly CustomizeData Empty = new();
public byte Get(CustomizationId id)
=> id switch
@ -263,4 +266,7 @@ public unsafe ref struct Customize
return ret;
}
public void Load(Customize other)
=> _data->Read(other._data);
}

View file

@ -39,7 +39,7 @@ public class CustomizationSet
public int NumJawShapes { get; internal init; }
public int NumMouthShapes { get; internal init; }
public string ToHumanReadable(CustomizationData customizationData)
public string ToHumanReadable(Customize customizationData)
{
var sb = new StringBuilder();
foreach (var id in Enum.GetValues<CustomizationId>().Where(IsAvailable))