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Ottermandias 2021-07-30 17:23:15 +02:00
commit 164f304cf6
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using Penumbra.GameData.Structs;
namespace Glamourer
{
public readonly struct Stain
{
public readonly string Name;
public readonly uint RgbaColor;
private readonly uint _seColorId;
public byte R
=> (byte) (RgbaColor & 0xFF);
public byte G
=> (byte) ((RgbaColor >> 8) & 0xFF);
public byte B
=> (byte) ((RgbaColor >> 16) & 0xFF);
public byte Intensity
=> (byte) ((1 + R + G + B) / 3);
public uint SeColor
=> _seColorId & 0x00FFFFFF;
public StainId RowIndex
=> (StainId) (_seColorId >> 24);
public static uint SeColorToRgba(uint color)
=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
{
Name = stain.Name.ToString();
_seColorId = stain.Color | ((uint) index << 24);
RgbaColor = SeColorToRgba(stain.Color);
}
}
}