Fix some weapon display stuff.

This commit is contained in:
Ottermandias 2023-09-23 03:18:21 +02:00
parent ffa1eadfd4
commit 16d4cedbf2
3 changed files with 24 additions and 16 deletions

View file

@ -6,6 +6,7 @@ using System.Numerics;
using Dalamud.Interface;
using Dalamud.Plugin.Services;
using Glamourer.Designs;
using Glamourer.Events;
using Glamourer.Services;
using Glamourer.Structs;
using ImGuiNET;
@ -30,16 +31,19 @@ public class EquipmentDrawer
private readonly CodeService _codes;
private readonly TextureService _textures;
private readonly Configuration _config;
private readonly GPoseService _gPose;
private float _requiredComboWidthUnscaled;
private float _requiredComboWidth;
public EquipmentDrawer(IDataManager gameData, ItemManager items, CodeService codes, TextureService textures, Configuration config)
public EquipmentDrawer(IDataManager gameData, ItemManager items, CodeService codes, TextureService textures, Configuration config,
GPoseService gPose)
{
_items = items;
_codes = codes;
_textures = textures;
_config = config;
_gPose = gPose;
_stainData = items.Stains;
_stainCombo = new FilterComboColors(DefaultWidth - 20,
_stainData.Data.Prepend(new KeyValuePair<byte, (string Name, uint Dye, bool Gloss)>(0, ("None", 0, false))));
@ -183,8 +187,9 @@ public class EquipmentDrawer
return false;
}
label = combo.Label;
using var disabled = ImRaii.Disabled(locked);
label = combo.Label;
locked |= !_gPose.InGPose && current.Type is FullEquipType.Unknown;
using var disabled = ImRaii.Disabled(locked );
if (!locked && open)
UiHelpers.OpenCombo($"##{combo.Label}");
if (!combo.Draw(weapon.Name, weapon.ItemId, small ? _comboLength - ImGui.GetFrameHeight() : _comboLength, _requiredComboWidth))
@ -204,7 +209,8 @@ public class EquipmentDrawer
return false;
}
label = combo.Label;
label = combo.Label;
locked |= !_gPose.InGPose && (current.Type is FullEquipType.Unknown || mainhand.Type is FullEquipType.Unknown);
using var disabled = ImRaii.Disabled(locked);
if (!locked && open)
UiHelpers.OpenCombo($"##{combo.Label}");
@ -435,7 +441,7 @@ public class EquipmentDrawer
EquipFlag? cApply, out bool rApply, out bool rApplyStain, bool locked, Gender gender, Race race)
{
var changes = DataChange.None;
cArmor.DrawIcon(_textures, _iconSize);
cArmor.DrawIcon(_textures, _iconSize, slot);
var right = ImGui.IsItemClicked(ImGuiMouseButton.Right);
var left = ImGui.IsItemClicked(ImGuiMouseButton.Left);
ImGui.SameLine();
@ -560,7 +566,7 @@ public class EquipmentDrawer
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing,
ImGui.GetStyle().ItemInnerSpacing with { Y = ImGui.GetStyle().ItemSpacing.Y });
cMainhand.DrawIcon(_textures, _iconSize);
cMainhand.DrawIcon(_textures, _iconSize, EquipSlot.MainHand);
var left = ImGui.IsItemClicked(ImGuiMouseButton.Left);
ImGui.SameLine();
using (var group = ImRaii.Group())
@ -612,7 +618,7 @@ public class EquipmentDrawer
return changes;
}
rOffhand.DrawIcon(_textures, _iconSize);
rOffhand.DrawIcon(_textures, _iconSize, EquipSlot.OffHand);
var right = ImGui.IsItemClicked(ImGuiMouseButton.Right);
left = ImGui.IsItemClicked(ImGuiMouseButton.Left);
ImGui.SameLine();

View file

@ -6,6 +6,7 @@ using ImGuiNET;
using Lumina.Misc;
using OtterGui;
using OtterGui.Raii;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Gui;
@ -34,18 +35,19 @@ public static class UiHelpers
ImGui.OpenPopup(popupId);
}
public static void DrawIcon(this EquipItem item, TextureService textures, Vector2 size)
public static void DrawIcon(this EquipItem item, TextureService textures, Vector2 size, EquipSlot slot)
{
var isEmpty = item.ModelId.Id == 0;
var (ptr, textureSize, empty) = textures.GetIcon(item);
var (ptr, textureSize, empty) = textures.GetIcon(item, slot);
if (empty)
{
var (bgColor, tint) = isEmpty
? (ImGui.GetColorU32(ImGuiCol.FrameBg), new Vector4(0.1f, 0.1f, 0.1f, 0.5f))
: (ImGui.GetColorU32(ImGuiCol.FrameBgActive), new Vector4(0.3f, 0.3f, 0.3f, 0.8f));
var pos = ImGui.GetCursorScreenPos();
ImGui.GetWindowDrawList().AddRectFilled(pos, pos + size,
ImGui.GetColorU32(isEmpty ? ImGuiCol.FrameBg : ImGuiCol.FrameBgActive), 5 * ImGuiHelpers.GlobalScale);
ImGui.GetWindowDrawList().AddRectFilled(pos, pos + size, bgColor, 5 * ImGuiHelpers.GlobalScale);
if (ptr != nint.Zero)
ImGui.Image(ptr, size, Vector2.Zero, Vector2.One,
isEmpty ? new Vector4(0.1f, 0.1f, 0.1f, 0.5f) : new Vector4(0.3f, 0.3f, 0.3f, 0.8f));
ImGui.Image(ptr, size, Vector2.Zero, Vector2.One, tint);
else
ImGui.Dummy(size);
}

View file

@ -18,12 +18,12 @@ public sealed class TextureService : TextureCache, IDisposable
private readonly TextureWrap?[] _slotIcons;
public (nint, Vector2, bool) GetIcon(EquipItem item)
public (nint, Vector2, bool) GetIcon(EquipItem item, EquipSlot slot)
{
if (item.IconId.Id != 0 && TryLoadIcon(item.IconId.Id, out var ret))
return (ret.ImGuiHandle, new Vector2(ret.Width, ret.Height), false);
var idx = item.Type.ToSlot().ToIndex();
var idx = slot.ToIndex();
return idx < 12 && _slotIcons[idx] != null
? (_slotIcons[idx]!.ImGuiHandle, new Vector2(_slotIcons[idx]!.Width, _slotIcons[idx]!.Height), true)
: (nint.Zero, Vector2.Zero, true);
@ -59,7 +59,7 @@ public sealed class TextureService : TextureCache, IDisposable
ret[6] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 9)!;
ret[7] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 10)!;
ret[8] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 11)!;
ret[9] = ret[10];
ret[9] = ret[8];
ret[10] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 0)!;
ret[11] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 7)!;