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Add fix for unimplemented but listed hairstyle.
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commit
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2 changed files with 75 additions and 50 deletions
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@ -63,9 +63,14 @@ namespace Glamourer.Customization
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continue;
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var hairRow = _customizeSheet.GetRow(customizeIdx);
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hairList.Add(hairRow != null
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? new Customization(CustomizationId.Hairstyle, hairRow.FeatureID, hairRow.Icon, (ushort) hairRow.RowId)
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: new Customization(CustomizationId.Hairstyle, (byte) i, customizeIdx, 0));
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if (hairRow == null)
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{
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hairList.Add(new Customization(CustomizationId.Hairstyle, (byte)i, customizeIdx));
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}
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else if (_icons.IconExists(hairRow.Icon))
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{
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hairList.Add(new Customization(CustomizationId.Hairstyle, hairRow.FeatureID, hairRow.Icon, (ushort)hairRow.RowId));
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}
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}
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return hairList.ToArray();
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@ -1,59 +1,79 @@
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using System;
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using System.Collections.Generic;
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using Dalamud.Data;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using Dalamud.Utility;
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using ImGuiScene;
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using Lumina.Data.Files;
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namespace Glamourer.Util
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namespace Glamourer.Util;
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public class IconStorage : IDisposable
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{
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public class IconStorage : IDisposable
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private readonly DalamudPluginInterface _pi;
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private readonly DataManager _gameData;
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private readonly Dictionary<uint, TextureWrap> _icons;
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public IconStorage(DalamudPluginInterface pi, DataManager gameData, int size = 0)
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{
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private readonly DalamudPluginInterface _pi;
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private readonly DataManager _gameData;
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private readonly Dictionary<uint, TextureWrap> _icons;
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public IconStorage(DalamudPluginInterface pi, DataManager gameData, int size = 0)
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{
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_pi = pi;
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_gameData = gameData;
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_icons = new Dictionary<uint, TextureWrap>(size);
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}
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public TextureWrap this[int id]
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=> LoadIcon(id);
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private TexFile? LoadIconHq(uint id)
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{
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var path = $"ui/icon/{id / 1000 * 1000:000000}/{id:000000}_hr1.tex";
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return _gameData.GetFile<TexFile>(path);
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}
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public TextureWrap LoadIcon(int id)
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=> LoadIcon((uint) id);
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public TextureWrap LoadIcon(uint id)
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{
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if (_icons.TryGetValue(id, out var ret))
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return ret;
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var icon = LoadIconHq(id) ?? _gameData.GetIcon(id)!;
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var iconData = icon.GetRgbaImageData();
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ret = _pi.UiBuilder.LoadImageRaw(iconData, icon.Header.Width, icon.Header.Height, 4);
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_icons[id] = ret;
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return ret;
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}
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public void Dispose()
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{
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foreach (var icon in _icons.Values)
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icon.Dispose();
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_icons.Clear();
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}
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~IconStorage()
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=> Dispose();
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_pi = pi;
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_gameData = gameData;
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_icons = new Dictionary<uint, TextureWrap>(size);
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}
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public TextureWrap this[int id]
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=> LoadIcon(id);
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private static string HqPath(uint id)
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=> $"ui/icon/{id / 1000 * 1000:000000}/{id:000000}_hr1.tex";
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private static string NormalPath(uint id)
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=> $"ui/icon/{id / 1000 * 1000:000000}/{id:000000}.tex";
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private TexFile? LoadIconHq(uint id)
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=> _gameData.GetFile<TexFile>(HqPath(id));
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public bool IconExists(uint id)
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=> _gameData.FileExists(HqPath(id)) || _gameData.FileExists(NormalPath(id));
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public TextureWrap LoadIcon(int id)
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=> LoadIcon((uint)id);
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public TextureWrap LoadIcon(uint id)
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{
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if (_icons.TryGetValue(id, out var ret))
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return ret;
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var icon = LoadIconHq(id) ?? _gameData.GetIcon(id)!;
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if (icon == null)
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{
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PluginLog.Warning($"No icon with id {id} could be found.");
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ret = _pi.UiBuilder.LoadImageRaw(new byte[]
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{
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0,
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0,
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0,
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0,
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}, 1, 1, 4);
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}
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else
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{
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var iconData = icon.GetRgbaImageData();
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ret = _pi.UiBuilder.LoadImageRaw(iconData, icon.Header.Width, icon.Header.Height, 4);
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}
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_icons[id] = ret;
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return ret;
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}
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public void Dispose()
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{
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foreach (var icon in _icons.Values)
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icon.Dispose();
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_icons.Clear();
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}
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~IconStorage()
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=> Dispose();
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}
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