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https://github.com/Ottermandias/Glamourer.git
synced 2026-02-19 14:07:43 +01:00
Reworked all of the meta, made StateIndex its own thing.
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parent
70e4833fb5
commit
1ad70541d3
36 changed files with 747 additions and 657 deletions
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@ -26,14 +26,14 @@ public sealed class MergedDesign
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{
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var weapon = design.DesignData.Item(EquipSlot.MainHand);
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if (weapon.Valid)
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Weapons.TryAdd(weapon.Type, (weapon, StateChanged.Source.Manual));
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Weapons.TryAdd(weapon.Type, (weapon, StateSource.Manual));
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}
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if (design.DoApplyEquip(EquipSlot.OffHand))
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{
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var weapon = design.DesignData.Item(EquipSlot.OffHand);
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if (weapon.Valid)
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Weapons.TryAdd(weapon.Type, (weapon, StateChanged.Source.Manual));
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Weapons.TryAdd(weapon.Type, (weapon, StateSource.Manual));
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}
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}
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@ -44,26 +44,26 @@ public sealed class MergedDesign
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AssociatedMods[mod] = settings;
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}
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public readonly DesignBase Design;
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public readonly Dictionary<FullEquipType, (EquipItem, StateChanged.Source)> Weapons = new(4);
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public readonly StateSource Source = new();
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public readonly SortedList<Mod, ModSettings> AssociatedMods = [];
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public readonly DesignBase Design;
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public readonly Dictionary<FullEquipType, (EquipItem, StateSource)> Weapons = new(4);
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public readonly SortedList<Mod, ModSettings> AssociatedMods = [];
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public StateSources Sources = new();
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public StateChanged.Source GetSource(EquipSlot slot, bool stain, StateChanged.Source actualSource)
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=> GetSource(Source[slot, stain], actualSource);
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public StateSource GetSource(EquipSlot slot, bool stain, StateSource actualSource)
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=> GetSource(Sources[slot, stain], actualSource);
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public StateChanged.Source GetSource(CrestFlag slot, StateChanged.Source actualSource)
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=> GetSource(Source[slot], actualSource);
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public StateSource GetSource(CrestFlag slot, StateSource actualSource)
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=> GetSource(Sources[slot], actualSource);
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public StateChanged.Source GetSource(CustomizeIndex type, StateChanged.Source actualSource)
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=> GetSource(Source[type], actualSource);
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public StateSource GetSource(CustomizeIndex type, StateSource actualSource)
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=> GetSource(Sources[type], actualSource);
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public StateChanged.Source GetSource(MetaIndex index, StateChanged.Source actualSource)
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=> GetSource(Source[index], actualSource);
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public StateSource GetSource(MetaIndex index, StateSource actualSource)
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=> GetSource(Sources[index], actualSource);
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public StateChanged.Source GetSource(CustomizeParameterFlag flag, StateChanged.Source actualSource)
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=> GetSource(Source[flag], actualSource);
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public StateSource GetSource(CustomizeParameterFlag flag, StateSource actualSource)
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=> GetSource(Sources[flag], actualSource);
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public static StateChanged.Source GetSource(StateChanged.Source given, StateChanged.Source actualSource)
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=> given is StateChanged.Source.Game ? StateChanged.Source.Game : actualSource;
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public static StateSource GetSource(StateSource given, StateSource actualSource)
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=> given is StateSource.Game ? StateSource.Game : actualSource;
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}
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