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4cf082aa19
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1eb16b98a8
17 changed files with 735 additions and 497 deletions
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@ -21,50 +21,50 @@ public partial class Design : DesignBase
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public string[] Tags { get; private set; } = Array.Empty<string>();
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public int Index { get; private set; }
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private EquipFlag _applyEquip;
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private CustomizeFlag _applyCustomize;
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public QuadBool Wetness { get; private set; } = QuadBool.NullFalse;
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public QuadBool Visor { get; private set; } = QuadBool.NullFalse;
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public QuadBool Hat { get; private set; } = QuadBool.NullFalse;
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public QuadBool Weapon { get; private set; } = QuadBool.NullFalse;
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public bool WriteProtected { get; private set; }
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public EquipFlag ApplyEquip { get; private set; }
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public CustomizeFlag ApplyCustomize { get; private set; }
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public QuadBool Wetness { get; private set; } = QuadBool.NullFalse;
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public QuadBool Visor { get; private set; } = QuadBool.NullFalse;
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public QuadBool Hat { get; private set; } = QuadBool.NullFalse;
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public QuadBool Weapon { get; private set; } = QuadBool.NullFalse;
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public bool WriteProtected { get; private set; }
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public bool DoApplyEquip(EquipSlot slot)
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=> _applyEquip.HasFlag(slot.ToFlag());
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=> ApplyEquip.HasFlag(slot.ToFlag());
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public bool DoApplyStain(EquipSlot slot)
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=> _applyEquip.HasFlag(slot.ToStainFlag());
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=> ApplyEquip.HasFlag(slot.ToStainFlag());
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public bool DoApplyCustomize(CustomizeIndex idx)
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=> _applyCustomize.HasFlag(idx.ToFlag());
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=> ApplyCustomize.HasFlag(idx.ToFlag());
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private bool SetApplyEquip(EquipSlot slot, bool value)
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{
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var newValue = value ? _applyEquip | slot.ToFlag() : _applyEquip & ~slot.ToFlag();
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if (newValue == _applyEquip)
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var newValue = value ? ApplyEquip | slot.ToFlag() : ApplyEquip & ~slot.ToFlag();
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if (newValue == ApplyEquip)
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return false;
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_applyEquip = newValue;
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ApplyEquip = newValue;
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return true;
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}
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private bool SetApplyStain(EquipSlot slot, bool value)
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{
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var newValue = value ? _applyEquip | slot.ToStainFlag() : _applyEquip & ~slot.ToStainFlag();
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if (newValue == _applyEquip)
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var newValue = value ? ApplyEquip | slot.ToStainFlag() : ApplyEquip & ~slot.ToStainFlag();
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if (newValue == ApplyEquip)
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return false;
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_applyEquip = newValue;
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ApplyEquip = newValue;
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return true;
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}
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private bool SetApplyCustomize(CustomizeIndex idx, bool value)
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{
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var newValue = value ? _applyCustomize | idx.ToFlag() : _applyCustomize & ~idx.ToFlag();
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if (newValue == _applyCustomize)
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var newValue = value ? ApplyCustomize | idx.ToFlag() : ApplyCustomize & ~idx.ToFlag();
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if (newValue == ApplyCustomize)
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return false;
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_applyCustomize = newValue;
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ApplyCustomize = newValue;
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return true;
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}
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@ -104,7 +104,8 @@ public partial class Design : DesignBase
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{
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[nameof(MainHand)] =
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Serialize(MainHand, CharacterData.MainHand.Stain, DoApplyEquip(EquipSlot.MainHand), DoApplyStain(EquipSlot.MainHand)),
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[nameof(OffHand)] = Serialize(OffHand, CharacterData.OffHand.Stain, DoApplyEquip(EquipSlot.OffHand), DoApplyStain(EquipSlot.OffHand)),
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[nameof(OffHand)] = Serialize(OffHand, CharacterData.OffHand.Stain, DoApplyEquip(EquipSlot.OffHand),
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DoApplyStain(EquipSlot.OffHand)),
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};
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foreach (var slot in EquipSlotExtensions.EqdpSlots)
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@ -258,82 +259,41 @@ public partial class Design : DesignBase
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return false;
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}
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public void MigrateBase64(string base64)
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{
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static void CheckSize(int length, int requiredLength)
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{
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if (length != requiredLength)
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throw new Exception(
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$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {length} instead of {requiredLength}.");
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}
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var bytes = Convert.FromBase64String(base64);
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byte applicationFlags;
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ushort equipFlags;
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switch (bytes[0])
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{
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case 1:
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{
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CheckSize(bytes.Length, 86);
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applicationFlags = bytes[1];
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equipFlags = BitConverter.ToUInt16(bytes, 2);
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break;
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}
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case 2:
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{
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CheckSize(bytes.Length, 91);
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applicationFlags = bytes[1];
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equipFlags = BitConverter.ToUInt16(bytes, 2);
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Hat = Hat.SetValue((bytes[90] & 0x01) == 0);
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Visor = Visor.SetValue((bytes[90] & 0x10) != 0);
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Weapon = Weapon.SetValue((bytes[90] & 0x02) == 0);
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break;
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}
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default: throw new Exception($"Can not parse Base64 string into design for migration:\n\tInvalid Version {bytes[0]}.");
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}
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_applyCustomize = (applicationFlags & 0x01) != 0 ? CustomizeFlagExtensions.All : 0;
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Wetness = (applicationFlags & 0x02) != 0 ? QuadBool.True : QuadBool.NullFalse;
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Hat = Hat.SetEnabled((applicationFlags & 0x04) != 0);
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Weapon = Weapon.SetEnabled((applicationFlags & 0x08) != 0);
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Visor = Visor.SetEnabled((applicationFlags & 0x10) != 0);
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WriteProtected = (applicationFlags & 0x20) != 0;
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CharacterData.ModelId = 0;
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SetApplyEquip(EquipSlot.MainHand, (equipFlags & 0x0001) != 0);
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SetApplyEquip(EquipSlot.OffHand, (equipFlags & 0x0002) != 0);
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SetApplyStain(EquipSlot.MainHand, (equipFlags & 0x0001) != 0);
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SetApplyStain(EquipSlot.OffHand, (equipFlags & 0x0002) != 0);
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var flag = 0x0002u;
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var data = MigrateBase64(base64, out var applyEquip, out var applyCustomize, out var writeProtected, out var wet, out var hat,
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out var visor, out var weapon);
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UpdateMainhand(data.MainHand);
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UpdateMainhand(data.OffHand);
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foreach (var slot in EquipSlotExtensions.EqdpSlots)
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{
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flag <<= 1;
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var apply = (equipFlags & flag) != 0;
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SetApplyEquip(slot, apply);
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SetApplyStain(slot, apply);
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}
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unsafe
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{
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fixed (byte* ptr = bytes)
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{
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CharacterData.CustomizeData.Read(ptr + 4);
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var cur = (CharacterWeapon*)(ptr + 30);
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UpdateMainhand(cur[0]);
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SetStain(EquipSlot.MainHand, cur[0].Stain);
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UpdateOffhand(cur[1]);
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SetStain(EquipSlot.OffHand, cur[1].Stain);
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var eq = (CharacterArmor*)(cur + 2);
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foreach (var (slot, idx) in EquipSlotExtensions.EqdpSlots.WithIndex())
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{
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UpdateArmor(slot, eq[idx], true);
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SetStain(slot, eq[idx].Stain);
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}
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}
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}
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UpdateArmor(slot, data.Equipment[slot], true);
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CharacterData.CustomizeData = data.CustomizeData;
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ApplyEquip = applyEquip;
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ApplyCustomize = applyCustomize;
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WriteProtected = writeProtected;
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Wetness = wet;
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Hat = hat;
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Visor = visor;
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Weapon = weapon;
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}
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public static Design CreateTemporaryFromBase64(string base64, bool customize, bool equip)
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{
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var ret = new Design();
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ret.MigrateBase64(base64);
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if (!customize)
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ret.ApplyCustomize = 0;
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if (!equip)
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ret.ApplyEquip = 0;
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ret.Wetness = ret.Wetness.SetEnabled(customize);
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ret.Visor = ret.Visor.SetEnabled(equip);
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ret.Hat = ret.Hat.SetEnabled(equip);
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ret.Weapon = ret.Weapon.SetEnabled(equip);
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return ret;
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}
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// Outdated.
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public string CreateOldBase64()
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=> CreateOldBase64(in CharacterData, ApplyEquip, ApplyCustomize, Wetness == QuadBool.True, Hat.ForcedValue, Hat.Enabled,
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Visor.ForcedValue, Visor.Enabled, Weapon.ForcedValue, Weapon.Enabled, WriteProtected, 1f);
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}
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